fixed remaining merge errors, maybe still dont build this yet
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parent
1e3fb61d76
commit
edecea1055
6 changed files with 26 additions and 353 deletions
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@ -349,22 +349,13 @@ void tickNPCMenu(PlayerData *pd) {
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if(item->countLevel < 1) removeItemFromInventory(item->slotNum, &(pd->inventory));
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questManager->questlines[1].currentQuest = 2;
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<<<<<<< HEAD
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currentTalk0 = "Thank you these will be";
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currentTalk1 = "really helpful.";
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currentTalk2 = "Here take this book with";
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currentTalk3 = "it you should be able to";
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currentTalk4 = "easily understand anything";
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currentTalk5 = "a dwarf can say.";
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=======
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data->currentTalk0 = "Thank you these will be";
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data->currentTalk1 = "really helpfull.";
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data->currentTalk2 = "Here take this book with";
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data->currentTalk3 = "it you should be able to";
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data->currentTalk4 = "easily understand anything";
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data->currentTalk5 = "a dwarf can say.";
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>>>>>>> 75ec2ee88467d5a8583d55d5eb0d1694ba0e2f3d
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data->currentTalkOption0 = "Thanks";
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} else {
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@ -428,11 +419,7 @@ void renderNPCMenu(NPC_MenuData *data) {
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//TODO: Handle upon currentNPC as well as the fitting quest progress
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switch(data->currentNPC) {
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case NPC_GIRL:
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<<<<<<< HEAD
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if(currentNPCMenu==NPC_MENU_TALK) renderTalkMenu("Girl Jill");
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=======
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if(data->currentNPCMenu==NPC_MENU_TALK) renderTalkMenu(data, "Maria");
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>>>>>>> 75ec2ee88467d5a8583d55d5eb0d1694ba0e2f3d
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break;
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case NPC_PRIEST:
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if(data->currentNPCMenu==NPC_MENU_TALK) renderTalkMenu(data, "Priest Brom");
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