fixed remaining merge errors, maybe still dont build this yet

This commit is contained in:
ElijahZAwesome 2018-02-06 17:22:10 -06:00
parent 1e3fb61d76
commit edecea1055
6 changed files with 26 additions and 353 deletions

View file

@ -349,22 +349,13 @@ void tickNPCMenu(PlayerData *pd) {
if(item->countLevel < 1) removeItemFromInventory(item->slotNum, &(pd->inventory));
questManager->questlines[1].currentQuest = 2;
<<<<<<< HEAD
currentTalk0 = "Thank you these will be";
currentTalk1 = "really helpful.";
currentTalk2 = "Here take this book with";
currentTalk3 = "it you should be able to";
currentTalk4 = "easily understand anything";
currentTalk5 = "a dwarf can say.";
=======
data->currentTalk0 = "Thank you these will be";
data->currentTalk1 = "really helpfull.";
data->currentTalk2 = "Here take this book with";
data->currentTalk3 = "it you should be able to";
data->currentTalk4 = "easily understand anything";
data->currentTalk5 = "a dwarf can say.";
>>>>>>> 75ec2ee88467d5a8583d55d5eb0d1694ba0e2f3d
data->currentTalkOption0 = "Thanks";
} else {
@ -428,11 +419,7 @@ void renderNPCMenu(NPC_MenuData *data) {
//TODO: Handle upon currentNPC as well as the fitting quest progress
switch(data->currentNPC) {
case NPC_GIRL:
<<<<<<< HEAD
if(currentNPCMenu==NPC_MENU_TALK) renderTalkMenu("Girl Jill");
=======
if(data->currentNPCMenu==NPC_MENU_TALK) renderTalkMenu(data, "Maria");
>>>>>>> 75ec2ee88467d5a8583d55d5eb0d1694ba0e2f3d
break;
case NPC_PRIEST:
if(data->currentNPCMenu==NPC_MENU_TALK) renderTalkMenu(data, "Priest Brom");