Fixed N3DS Speedup option not working

This commit is contained in:
DavidSM64 2015-11-15 22:38:00 -06:00
parent 30dbbb70b8
commit f039485e9c
3 changed files with 9 additions and 19 deletions

View file

@ -1,6 +1,6 @@
#include "Globals.h"
char versionText[34] = "BETA BUILD 5 (pre 1.0)";
char versionText[34] = "BETA BUILD 5.01 (pre 1.0)";
char fpsstr[34];
u8 currentMenu = 0;
@ -553,11 +553,7 @@ s8 itemTileInteract(int tile, Item* item, int x, int y, int px, int py, int dir)
if(rand()%5==0)addEntityToList(newItemEntity(newItem(ITEM_SEEDS,1),(x<<4)+8, (y<<4)+8,currentLevel),&eManager);
setTile(TILE_DIRT,x,y);
return 1;
}
else if(item->id == ITEM_STONE){
setTile(TILE_ROCK,x,y);
--item->countLevel;
}break;
} break;
case TILE_SAND:
if(item->id == ITEM_CACTUS){
setTile(TILE_SAPLING_CACTUS,x,y);
@ -568,12 +564,7 @@ s8 itemTileInteract(int tile, Item* item, int x, int y, int px, int py, int dir)
addEntityToList(newItemEntity(newItem(ITEM_SAND,1), (x<<4)+8, (y<<4)+8, currentLevel), &eManager);
setTile(TILE_DIRT,x,y);
return 1;
}
else if(item->id == ITEM_STONE){
setTile(TILE_ROCK,x,y);
--item->countLevel;
}
break;
} break;
case TILE_DIRT:
if(item->id == TOOL_HOE && playerUseEnergy(4-item->countLevel)){
setTile(TILE_FARM,x,y);
@ -583,9 +574,6 @@ s8 itemTileInteract(int tile, Item* item, int x, int y, int px, int py, int dir)
addEntityToList(newItemEntity(newItem(ITEM_DIRT,1), (x<<4)+8, (y<<4)+8, currentLevel), &eManager);
setTile(TILE_HOLE,x,y);
return 1;
}else if(item->id == ITEM_STONE){
setTile(TILE_ROCK,x,y);
--item->countLevel;
} break;
case TILE_HOLE:
case TILE_WATER: