Fixed N3DS Speedup option not working
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parent
30dbbb70b8
commit
f039485e9c
3 changed files with 9 additions and 19 deletions
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@ -1,6 +1,6 @@
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#include "Globals.h"
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char versionText[34] = "BETA BUILD 5 (pre 1.0)";
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char versionText[34] = "BETA BUILD 5.01 (pre 1.0)";
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char fpsstr[34];
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u8 currentMenu = 0;
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@ -553,10 +553,6 @@ s8 itemTileInteract(int tile, Item* item, int x, int y, int px, int py, int dir)
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if(rand()%5==0)addEntityToList(newItemEntity(newItem(ITEM_SEEDS,1),(x<<4)+8, (y<<4)+8,currentLevel),&eManager);
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setTile(TILE_DIRT,x,y);
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return 1;
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}
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else if(item->id == ITEM_STONE){
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setTile(TILE_ROCK,x,y);
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--item->countLevel;
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} break;
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case TILE_SAND:
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if(item->id == ITEM_CACTUS){
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@ -568,12 +564,7 @@ s8 itemTileInteract(int tile, Item* item, int x, int y, int px, int py, int dir)
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addEntityToList(newItemEntity(newItem(ITEM_SAND,1), (x<<4)+8, (y<<4)+8, currentLevel), &eManager);
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setTile(TILE_DIRT,x,y);
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return 1;
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}
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else if(item->id == ITEM_STONE){
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setTile(TILE_ROCK,x,y);
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--item->countLevel;
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}
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break;
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} break;
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case TILE_DIRT:
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if(item->id == TOOL_HOE && playerUseEnergy(4-item->countLevel)){
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setTile(TILE_FARM,x,y);
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@ -583,9 +574,6 @@ s8 itemTileInteract(int tile, Item* item, int x, int y, int px, int py, int dir)
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addEntityToList(newItemEntity(newItem(ITEM_DIRT,1), (x<<4)+8, (y<<4)+8, currentLevel), &eManager);
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setTile(TILE_HOLE,x,y);
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return 1;
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}else if(item->id == ITEM_STONE){
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setTile(TILE_ROCK,x,y);
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--item->countLevel;
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} break;
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case TILE_HOLE:
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case TILE_WATER:
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@ -581,12 +581,12 @@ void tickMenu(int menu){
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case MENU_SETTINGS:
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if (k_up.clicked){
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--currentSelection;
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if(currentSelection == 3 && !(MODEL_3DS & 6)) --currentSelection;
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if(currentSelection == 3 && !((MODEL_3DS & 6) != 0)) --currentSelection;
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if(currentSelection < 0)currentSelection=4;
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}
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if (k_down.clicked){
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++currentSelection;
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if(currentSelection == 3 && !(MODEL_3DS & 6)) ++currentSelection;
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if(currentSelection == 3 && !((MODEL_3DS & 6) != 0)) ++currentSelection;
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if(currentSelection > 4)currentSelection=0;
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}
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if(k_decline.clicked){
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@ -623,7 +623,7 @@ void tickMenu(int menu){
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shouldRenderDebug = !shouldRenderDebug; // toggle option
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break;
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case 3:
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if(MODEL_3DS & 6){ // detect if user is using a New 3DS
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if((MODEL_3DS & 6) != 0){ // detect if user is using a New 3DS
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shouldSpeedup = !shouldSpeedup; // toggle option
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osSetSpeedupEnable(shouldSpeedup);
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}
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@ -1146,7 +1146,7 @@ void renderMenu(int menu,int xscr,int yscr){
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else drawSizedTextColor("Off",142, ((8 + i) * 32 - 190) >> 1,2.0, 0xDF0000FF);
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} else if(i == 3){
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if(MODEL_3DS & 6){ // detect if user is using a New 3DS
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if((MODEL_3DS & 6) != 0){ // detect if user is using a New 3DS
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if(shouldSpeedup) drawSizedTextColor("On",142, ((8 + i) * 32 - 190) >> 1,2.0, 0x00DF00FF);
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else drawSizedTextColor("Off",142, ((8 + i) * 32 - 190) >> 1,2.0, 0xDF0000FF);
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} else {
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@ -204,6 +204,7 @@ void clearScreen(int* data, u8 fill, int size) {
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char debugText[34];
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char bossHealthText[34];
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int main() {
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initCfgu();
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CFGU_GetSystemModel(&MODEL_3DS);
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FILE * file;
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shouldRenderDebug = true;
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@ -357,6 +358,7 @@ int main() {
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sf2d_free_texture(minimap[4]);
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freeSounds();
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csndExit();
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exitCfgu();
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sf2d_fini();
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return 0;
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}
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