Quick and Dirty Music Implementation
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10 changed files with 62 additions and 2 deletions
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@ -1205,6 +1205,8 @@ void switchLevel(s8 change){
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if(currentLevel == 1) sf2d_set_clear_color(0xFF6C6D82); //sf2d_set_clear_color(RGBA8(0x82, 0x6D, 0x6C, 0xFF));
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else if(currentLevel > 1) sf2d_set_clear_color(0xFF666666); //sf2d_set_clear_color(RGBA8(0x66, 0x66, 0x66, 0xFF));
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else sf2d_set_clear_color(0xFF007F00); //sf2d_set_clear_color(RGBA8(0x00, 0x7F, 0x00, 0xFF));
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updateMusic(currentLevel);
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}
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bool playerIntersectsEntity(Entity* e){
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