Quick and Dirty Music Implementation

This commit is contained in:
Andre Schweiger 2015-12-27 21:41:29 +01:00
parent 74c81c1225
commit f3d6264366
10 changed files with 62 additions and 2 deletions

View file

@ -1205,6 +1205,8 @@ void switchLevel(s8 change){
if(currentLevel == 1) sf2d_set_clear_color(0xFF6C6D82); //sf2d_set_clear_color(RGBA8(0x82, 0x6D, 0x6C, 0xFF));
else if(currentLevel > 1) sf2d_set_clear_color(0xFF666666); //sf2d_set_clear_color(RGBA8(0x66, 0x66, 0x66, 0xFF));
else sf2d_set_clear_color(0xFF007F00); //sf2d_set_clear_color(RGBA8(0x00, 0x7F, 0x00, 0xFF));
updateMusic(currentLevel);
}
bool playerIntersectsEntity(Entity* e){