Quick and Dirty Music Implementation
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10 changed files with 62 additions and 2 deletions
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@ -12,6 +12,10 @@ typedef struct {
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void loadSound(Sound * snd, char * filename);
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void playSound(Sound snd);
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void playMusic(Sound snd);
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void updateMusic(int lvl);
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void freeSounds();
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Sound snd_playerHurt;
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@ -21,3 +25,9 @@ Sound snd_test;
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Sound snd_pickup;
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Sound snd_bossdeath;
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Sound snd_craft;
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Sound music_menu;
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Sound music_floor0;
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Sound music_floor1;
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Sound music_floor23;
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Sound music_floor4;
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