Quick and Dirty Music Implementation

This commit is contained in:
Andre Schweiger 2015-12-27 21:41:29 +01:00
parent 74c81c1225
commit f3d6264366
10 changed files with 62 additions and 2 deletions

View file

@ -81,6 +81,8 @@ void setupGame(bool loadUpWorld) {
initPlayer();
loadWorld(currentFileName, &eManager, &player, (u8*) map, (u8*) data);
}
updateMusic(currentLevel);
initMiniMap(loadUpWorld);
shouldRenderMap = false;
@ -176,7 +178,15 @@ int main() {
loadSound(&snd_pickup, "resources/pickup.raw");
loadSound(&snd_bossdeath, "resources/bossdeath.raw");
loadSound(&snd_craft, "resources/craft.raw");
loadSound(&music_menu, "resources/music/menu.raw");
loadSound(&music_floor0, "resources/music/floor0.raw");
loadSound(&music_floor1, "resources/music/floor1.raw");
loadSound(&music_floor23, "resources/music/floor2_3.raw");
loadSound(&music_floor4, "resources/music/floor4.raw");
playMusic(music_menu);
bakeLights();