Quick and Dirty Music Implementation
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74c81c1225
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10 changed files with 62 additions and 2 deletions
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@ -81,6 +81,8 @@ void setupGame(bool loadUpWorld) {
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initPlayer();
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loadWorld(currentFileName, &eManager, &player, (u8*) map, (u8*) data);
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}
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updateMusic(currentLevel);
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initMiniMap(loadUpWorld);
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shouldRenderMap = false;
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@ -176,7 +178,15 @@ int main() {
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loadSound(&snd_pickup, "resources/pickup.raw");
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loadSound(&snd_bossdeath, "resources/bossdeath.raw");
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loadSound(&snd_craft, "resources/craft.raw");
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loadSound(&music_menu, "resources/music/menu.raw");
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loadSound(&music_floor0, "resources/music/floor0.raw");
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loadSound(&music_floor1, "resources/music/floor1.raw");
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loadSound(&music_floor23, "resources/music/floor2_3.raw");
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loadSound(&music_floor4, "resources/music/floor4.raw");
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playMusic(music_menu);
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bakeLights();
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