diff --git a/README.md b/README.md index 39a1a24..afde096 100644 --- a/README.md +++ b/README.md @@ -11,7 +11,7 @@ sfillib by xerpi: https://github.com/xerpi/sfillib zlib: http://www.zlib.net/ -Current Version: Beta Build 6 +Current Version: Version 1.1 You can do anything with the source code (besides sell it) as long as you give proper credit to the right people. If you are going to make a mod of this version, be sure to give credit to Markus "Notch" Perrson because he did create the original game after all. diff --git a/source/Globals.c b/source/Globals.c index 84d6325..a1aaf28 100644 --- a/source/Globals.c +++ b/source/Globals.c @@ -1,6 +1,6 @@ #include "Globals.h" -char versionText[34] = "BETA BUILD 6.00 (pre 1.0)"; +char versionText[34] = "Version 1.1"; char fpsstr[34]; u8 currentMenu = 0; @@ -202,7 +202,6 @@ void tickTouchQuickSelect() { if (currentMenu == 0) { int i = 0; Inventory * inv = player.p.inv; - Item * item; for (i = 0; i < 8; ++i) { if((inv->lastSlot) > i) { diff --git a/source/Menu.c b/source/Menu.c index 073d521..07300ea 100644 --- a/source/Menu.c +++ b/source/Menu.c @@ -1286,16 +1286,16 @@ void renderMenu(int menu,int xscr,int yscr){ drawTextColor("Who made this game?",(320 - (19 * 12))/2,24,0xFF7FFFFF); // Secret code ;) - drawSizedText("497420776173206e6f746368",(320 - (24 * 8))/2,80,1); - drawSizedText("506f727465642062792044617669646565736b",(320 - (38 * 8))/2,88,1); - drawSizedText("576879207265616420746869733f",(320 - (28 * 8))/2,96,1); - drawSizedText("596f75207761737465642074696d65",(320 - (30 * 8))/2,104,1); - drawSizedText("4861204861204861204861204861",(320 - (28 * 8))/2,112,1); - drawSizedText("5468652063616b652069732061206c6965",(320 - (34 * 8))/2,120,1); - drawSizedText("4044617669646565736b2074776974746572",(320 - (36 * 8))/2,128,1); - drawSizedText("3533363536333732363537343231",(320 - (28 * 8))/2,136,1); - drawSizedText("4c69617220746578742062656c6f77",(320 - (30 * 8))/2,144,1); - drawSizedText("(Totally not a secret code or anything)",4,160,1); + //drawSizedText("497420776173206e6f746368",(320 - (24 * 8))/2,80,1); + //drawSizedText("506f727465642062792044617669646565736b",(320 - (38 * 8))/2,88,1); + //drawSizedText("576879207265616420746869733f",(320 - (28 * 8))/2,96,1); + //drawSizedText("596f75207761737465642074696d65",(320 - (30 * 8))/2,104,1); + //drawSizedText("4861204861204861204861204861",(320 - (28 * 8))/2,112,1); + //drawSizedText("5468652063616b652069732061206c6965",(320 - (34 * 8))/2,120,1); + //drawSizedText("4044617669646565736b2074776974746572",(320 - (36 * 8))/2,128,1); + //drawSizedText("3533363536333732363537343231",(320 - (28 * 8))/2,136,1); + //drawSizedText("4c69617220746578742062656c6f77",(320 - (30 * 8))/2,144,1); + //drawSizedText("(Totally not a secret code or anything)",4,160,1); break; case 4: // "Exit"