#pragma once #include #include "Item.h" typedef struct { int costItem; int costAmount; } Cost; typedef struct { bool canCraft; int itemResult; int itemAmountLevel; s8 numOfCosts; Cost costs[6]; // Up to 6 items for costs u8 order; // Used for stable sorting. } Recipe; typedef struct { int size; Recipe * recipes; } RecipeManager; RecipeManager workbenchRecipes; RecipeManager furnaceRecipes; RecipeManager ovenRecipes; RecipeManager anvilRecipes; RecipeManager loomRecipes; RecipeManager enchanterRecipes; void checkCanCraftRecipes(RecipeManager * rm, Inventory * inv); void sortRecipes(RecipeManager * rm); bool craftItem(RecipeManager * rm, Recipe* r, Inventory* inv); void initRecipes(); void freeRecipes();