#include <3ds.h> typedef struct { bool down, clicked; int input; } Key; Key k_null; Key k_up; Key k_down; Key k_left; Key k_right; Key k_attack; Key k_menu; Key k_pause; Key k_accept; Key k_decline; Key k_delete; Key k_menuNext; Key k_menuPrev; touchPosition k_touch; void tickKeys(u32 held, u32 down); bool clicked(Key key);