#pragma once #include <3ds.h> //2-3 seem be optimal (at least for 2 players) #define SYNCHRONIZER_TICKS_PER_TURN 2 void synchronizerInit(int seed, int initPlayerCount, int initPlayerLocalID); void synchronizerSendUID(); void synchronizerSetPlayerUID(int playerID, u32 uid); void synchronizerSendIfReady(); void synchronizerSetPlayerReady(int playerID); bool synchronizerAllReady(); bool synchronizerIsRunning(); void synchronizerStart(); void synchronizerTick(void (*gtick)(void)); void synchronizerReset(); void synchronizerOnInputPacket(u8 playerID, u32 turnNumber, void *data, size_t dataSize); // values used ingame u32 syncTickCount; // helpers for random numbers double gaussrand(bool reset);