#include "SaveLoad.h" bool entityIsImportant(Entity * e){ switch(e->type){ case ENTITY_AIRWIZARD: case ENTITY_SLIME: case ENTITY_ZOMBIE: case ENTITY_SKELETON: case ENTITY_KNIGHT: case ENTITY_ITEM: case ENTITY_FURNITURE: case ENTITY_PASSIVE: case ENTITY_GLOWWORM: case ENTITY_DRAGON: case ENTITY_NPC: return true; default: return false; } } s16 calculateImportantEntites(EntityManager * eManager, int level){ int i; s16 count = 0; for(i = 0; i < eManager->lastSlot[level]; ++i){ if(entityIsImportant(&eManager->entities[level][i])){ count++; } } return count; } void saveCurrentWorld(char * filename, EntityManager * eManager, Entity * player, u8 * map, u8 * mapData){ FILE * file = fopen(filename, "wb"); int i,j; // Player Data fwrite(&player->p.score, sizeof(int), 1, file); fwrite(&player->p.hasWonSaved, sizeof(bool), 1, file); fwrite(&player->p.health, sizeof(s16), 1, file); fwrite(&player->x, sizeof(s16), 1, file); fwrite(&player->y, sizeof(s16), 1, file); fwrite(¤tLevel, sizeof(s8), 1, file); // Inventory Data fwrite(&eManager->nextInv, sizeof(s16), 1, file); // write amount of inventories. for(i = 0; i < eManager->nextInv; ++i) { fwrite(&eManager->invs[i].lastSlot, sizeof(s16), 1, file); // write amount of items in inventory; for(j = 0; j < eManager->invs[i].lastSlot; ++j) { fwrite(&eManager->invs[i].items[j].id, sizeof(s16), 1, file); // write ID of item fwrite(&eManager->invs[i].items[j].countLevel, sizeof(s16), 1, file); // write count/level of item fwrite(&eManager->invs[i].items[j].onlyOne, sizeof(bool), 1, file); if(eManager->invs[i].items[j].id == ITEM_CHEST){ int invIndex = eManager->invs[i].items[j].chestPtr - eManager->invs; fwrite(&invIndex, sizeof(int), 1, file); } } } // Entity Data for(i = 0; i < 5; ++i){ int amount = calculateImportantEntites(eManager,i); fwrite(&amount, sizeof(s16), 1, file); // read amount of entities in level. for(j = 0; j < eManager->lastSlot[i]; ++j){ if(!entityIsImportant(&eManager->entities[i][j])) continue; fwrite(&eManager->entities[i][j].type, sizeof(s16), 1, file); // write entity's type ID fwrite(&eManager->entities[i][j].x, sizeof(s16), 1, file); // write entity's x coordinate fwrite(&eManager->entities[i][j].y, sizeof(s16), 1, file); // write entity's y coordinate switch(eManager->entities[i][j].type){ case ENTITY_AIRWIZARD: fwrite(&eManager->entities[i][j].wizard.health, sizeof(s16), 1, file); break; case ENTITY_SLIME: fwrite(&eManager->entities[i][j].slime.health, sizeof(s16), 1, file); fwrite(&eManager->entities[i][j].slime.lvl, sizeof(s8), 1, file); break; case ENTITY_ZOMBIE: case ENTITY_SKELETON: case ENTITY_KNIGHT: fwrite(&eManager->entities[i][j].hostile.health, sizeof(s16), 1, file); fwrite(&eManager->entities[i][j].hostile.lvl, sizeof(s8), 1, file); break; case ENTITY_ITEM: fwrite(&eManager->entities[i][j].entityItem.item.id, sizeof(s16), 1, file); fwrite(&eManager->entities[i][j].entityItem.item.countLevel, sizeof(s16), 1, file); fwrite(&eManager->entities[i][j].entityItem.age, sizeof(s16), 1, file); break; case ENTITY_FURNITURE: fwrite(&eManager->entities[i][j].entityFurniture.itemID, sizeof(s16), 1, file); int invIndex = eManager->entities[i][j].entityFurniture.inv - eManager->invs; fwrite(&invIndex, sizeof(int), 1, file); break; case ENTITY_PASSIVE: fwrite(&eManager->entities[i][j].passive.health, sizeof(s16), 1, file); fwrite(&eManager->entities[i][j].passive.mtype, sizeof(u8), 1, file); break; case ENTITY_DRAGON: fwrite(&eManager->entities[i][j].dragon.health, sizeof(s16), 1, file); break; case ENTITY_NPC: fwrite(&eManager->entities[i][j].npc.type, sizeof(u8), 1, file); break; } } } // Map Data //Don't write or load dungeon, so only first 5 levels not 6 fwrite(map, sizeof(u8), 128*128*5, file); // Map Tile IDs, 128*128*5 bytes = 80KB fwrite(mapData, sizeof(u8), 128*128*5, file); // Map Tile Data (Damage done to trees/rocks, age of wheat & saplings, etc). 80KB fwrite(&daytime, sizeof(u16), 1, file); fwrite(minimapData, sizeof(u8), 128*128, file); // Minimap, visibility data 16KB //Quest Data fwrite(&questManager.size, sizeof(int), 1, file); for(i = 0; i < questManager.size; ++i) { fwrite(&(questManager.questlines[i].currentQuest), sizeof(int), 1, file); fwrite(&(questManager.questlines[i].currentQuestDone), sizeof(bool), 1, file); } //Compass Data for(i=0; i<6; ++i) { fwrite(&(compassData[i][0]), sizeof(u8), 1, file); //x of choosen stair fwrite(&(compassData[i][1]), sizeof(u8), 1, file); //y of choosen stair fwrite(&(compassData[i][2]), sizeof(u8), 1, file); //count } //Day/season Data fwrite(&day, sizeof(int), 1, file); fwrite(&season, sizeof(u8), 1, file); fwrite(&rain, sizeof(bool), 1, file); fclose(file); } int loadWorld(char * filename, EntityManager * eManager, Entity * player, u8 * map, u8 * mapData){ FILE * file; int i,j; if ((file = fopen(filename, "rb"))){ fread(&player->p.score, sizeof(int), 1, file); fread(&player->p.hasWonSaved, sizeof(bool), 1, file); fread(&player->p.health, sizeof(s16), 1, file); fread(&player->x, sizeof(s16), 1, file); fread(&player->y, sizeof(s16), 1, file); fread(¤tLevel, sizeof(s8), 1, file); fread(&eManager->nextInv, sizeof(s16), 1, file); for(i = 0; i < eManager->nextInv; ++i) { fread(&eManager->invs[i].lastSlot, sizeof(s16), 1, file); // read amount of items in inventory; for(j = 0; j < eManager->invs[i].lastSlot; ++j) { fread(&eManager->invs[i].items[j].id, sizeof(s16), 1, file); // write ID of item fread(&eManager->invs[i].items[j].countLevel, sizeof(s16), 1, file); // write count/level of item fread(&eManager->invs[i].items[j].onlyOne, sizeof(bool), 1, file); eManager->invs[i].items[j].invPtr = (int*)&eManager->invs[i]; // setup Inventory pointer eManager->invs[i].items[j].slotNum = j; // setup slot number if(eManager->invs[i].items[j].id == ITEM_CHEST){ // for chest item specifically. int invIndex; fread(&invIndex, sizeof(int), 1, file); eManager->invs[i].items[j].chestPtr = (Inventory*)&eManager->invs[invIndex]; // setup chest inventory pointer. } } } for(i = 0; i < 5; ++i){ fread(&eManager->lastSlot[i], sizeof(s16), 1, file); // read amount of entities in level. for(j = 0; j < eManager->lastSlot[i]; ++j){ fread(&eManager->entities[i][j].type, sizeof(s16), 1, file); // read entity's type ID fread(&eManager->entities[i][j].x, sizeof(s16), 1, file); // read entity's x coordinate fread(&eManager->entities[i][j].y, sizeof(s16), 1, file); // read entity's y coordinate eManager->entities[i][j].slotNum = j; switch(eManager->entities[i][j].type){ case ENTITY_SMASHPARTICLE: eManager->entities[i][j].level = i; eManager->entities[i][j].smashParticle.age = 300; eManager->entities[i][j].canPass = true; break; case ENTITY_TEXTPARTICLE: eManager->entities[i][j].level = i; eManager->entities[i][j].canPass = true; eManager->entities[i][j].textParticle.age = 59; eManager->entities[i][j].textParticle.text = NULL; eManager->entities[i][j].textParticle.xx = eManager->entities[i][j].x; eManager->entities[i][j].textParticle.yy = eManager->entities[i][j].y; eManager->entities[i][j].textParticle.zz = 2; eManager->entities[i][j].textParticle.xa = 0; eManager->entities[i][j].textParticle.ya = 0; eManager->entities[i][j].textParticle.za = 0; break; case ENTITY_SPARK: eManager->entities[i][j].level = i; eManager->entities[i][j].spark.age = 300; break; case ENTITY_AIRWIZARD: fread(&eManager->entities[i][j].wizard.health, sizeof(s16), 1, file); eManager->entities[i][j].level = i; eManager->entities[i][j].hurtTime = 0; eManager->entities[i][j].xKnockback = 0; eManager->entities[i][j].yKnockback = 0; eManager->entities[i][j].wizard.dir = 0; eManager->entities[i][j].wizard.attackDelay = 0; eManager->entities[i][j].wizard.attackTime = 0; eManager->entities[i][j].wizard.attackType = 0; eManager->entities[i][j].wizard.xa = 0; eManager->entities[i][j].wizard.ya = 0; eManager->entities[i][j].xr = 4; eManager->entities[i][j].yr = 3; eManager->entities[i][j].canPass = true; break; case ENTITY_SLIME: fread(&eManager->entities[i][j].slime.health, sizeof(s16), 1, file); fread(&eManager->entities[i][j].slime.lvl, sizeof(s8), 1, file); eManager->entities[i][j].level = i; eManager->entities[i][j].hurtTime = 0; eManager->entities[i][j].xKnockback = 0; eManager->entities[i][j].yKnockback = 0; eManager->entities[i][j].slime.xa = 0; eManager->entities[i][j].slime.ya = 0; eManager->entities[i][j].slime.dir = 0; eManager->entities[i][j].xr = 4; eManager->entities[i][j].yr = 3; eManager->entities[i][j].canPass = false; switch(eManager->entities[i][j].slime.lvl){ case 2: eManager->entities[i][j].slime.color = 0xFF8282CC; break; case 3: eManager->entities[i][j].slime.color = 0xFFEFEFEF; break; case 4: eManager->entities[i][j].slime.color = 0xFFAA6262; break; default: eManager->entities[i][j].slime.color = 0xFF95DB95; break; } break; case ENTITY_ZOMBIE: fread(&eManager->entities[i][j].hostile.health, sizeof(s16), 1, file); fread(&eManager->entities[i][j].hostile.lvl, sizeof(s8), 1, file); eManager->entities[i][j].level = i; eManager->entities[i][j].hurtTime = 0; eManager->entities[i][j].xKnockback = 0; eManager->entities[i][j].yKnockback = 0; eManager->entities[i][j].hostile.dir = 0; eManager->entities[i][j].xr = 4; eManager->entities[i][j].yr = 3; eManager->entities[i][j].canPass = false; switch(eManager->entities[i][j].hostile.lvl){ case 2: eManager->entities[i][j].hostile.color = 0xFF8282CC; break; case 3: eManager->entities[i][j].hostile.color = 0xFFEFEFEF; break; case 4: eManager->entities[i][j].hostile.color = 0xFFAA6262; break; default: eManager->entities[i][j].hostile.color = 0xFF95DB95; break; } break; case ENTITY_SKELETON: fread(&eManager->entities[i][j].hostile.health, sizeof(s16), 1, file); fread(&eManager->entities[i][j].hostile.lvl, sizeof(s8), 1, file); eManager->entities[i][j].level = i; eManager->entities[i][j].hurtTime = 0; eManager->entities[i][j].xKnockback = 0; eManager->entities[i][j].yKnockback = 0; eManager->entities[i][j].hostile.dir = 0; eManager->entities[i][j].hostile.randAttackTime = 0; eManager->entities[i][j].xr = 4; eManager->entities[i][j].yr = 3; eManager->entities[i][j].canPass = false; switch(eManager->entities[i][j].hostile.lvl){ case 2: eManager->entities[i][j].hostile.color = 0xFFC4C4C4; break; case 3: eManager->entities[i][j].hostile.color = 0xFFA0A0A0; break; case 4: eManager->entities[i][j].hostile.color = 0xFF7A7A7A; break; default: eManager->entities[i][j].hostile.color = 0xFFFFFFFF; break; } break; case ENTITY_KNIGHT: fread(&eManager->entities[i][j].hostile.health, sizeof(s16), 1, file); fread(&eManager->entities[i][j].hostile.lvl, sizeof(s8), 1, file); eManager->entities[i][j].level = i; eManager->entities[i][j].hurtTime = 0; eManager->entities[i][j].xKnockback = 0; eManager->entities[i][j].yKnockback = 0; eManager->entities[i][j].hostile.dir = 0; eManager->entities[i][j].xr = 4; eManager->entities[i][j].yr = 3; eManager->entities[i][j].canPass = false; switch(eManager->entities[i][j].hostile.lvl){ case 2: eManager->entities[i][j].hostile.color = 0xFF0000C6; break; case 3: eManager->entities[i][j].hostile.color = 0xFF00A3C6; break; case 4: eManager->entities[i][j].hostile.color = 0xFF707070; break; default: eManager->entities[i][j].hostile.color = 0xFFFFFFFF; break; } break; case ENTITY_ITEM: //eManager->entities[i][j].entityItem.item = newItem(0,0); fread(&eManager->entities[i][j].entityItem.item.id, sizeof(s16), 1, file); fread(&eManager->entities[i][j].entityItem.item.countLevel, sizeof(s16), 1, file); fread(&eManager->entities[i][j].entityItem.age, sizeof(s16), 1, file); eManager->entities[i][j].level = i; eManager->entities[i][j].entityItem.age = 0; eManager->entities[i][j].xr = 3; eManager->entities[i][j].yr = 3; eManager->entities[i][j].canPass = false; eManager->entities[i][j].entityItem.xx = eManager->entities[i][j].x; eManager->entities[i][j].entityItem.yy = eManager->entities[i][j].y; eManager->entities[i][j].entityItem.zz = 2; eManager->entities[i][j].entityItem.xa = 0; eManager->entities[i][j].entityItem.ya = 0; eManager->entities[i][j].entityItem.za = 0; break; case ENTITY_FURNITURE: fread(&eManager->entities[i][j].entityFurniture.itemID, sizeof(s16), 1, file); int invIndex; fread(&invIndex, sizeof(int), 1, file); eManager->entities[i][j].entityFurniture.inv = &eManager->invs[invIndex]; eManager->entities[i][j].xr = 3; eManager->entities[i][j].yr = 3; eManager->entities[i][j].canPass = false; if(eManager->entities[i][j].entityFurniture.itemID == ITEM_LANTERN) eManager->entities[i][j].entityFurniture.r = 8; break; case ENTITY_PASSIVE: fread(&eManager->entities[i][j].passive.health, sizeof(s16), 1, file); fread(&eManager->entities[i][j].passive.mtype, sizeof(u8), 1, file); eManager->entities[i][j].level = i; eManager->entities[i][j].hurtTime = 0; eManager->entities[i][j].xKnockback = 0; eManager->entities[i][j].yKnockback = 0; eManager->entities[i][j].passive.dir = 0; eManager->entities[i][j].xr = 4; eManager->entities[i][j].yr = 3; eManager->entities[i][j].canPass = false; break; case ENTITY_GLOWWORM: eManager->entities[i][j].glowworm.xa = 0; eManager->entities[i][j].glowworm.ya = 0; eManager->entities[i][j].glowworm.randWalkTime = 0; eManager->entities[i][j].glowworm.waitTime = 0; break; case ENTITY_DRAGON: fread(&eManager->entities[i][j].dragon.health, sizeof(s16), 1, file); eManager->entities[i][j].level = i; eManager->entities[i][j].hurtTime = 0; eManager->entities[i][j].xKnockback = 0; eManager->entities[i][j].yKnockback = 0; eManager->entities[i][j].dragon.dir = 0; eManager->entities[i][j].dragon.attackDelay = 0; eManager->entities[i][j].dragon.attackTime = 0; eManager->entities[i][j].dragon.attackType = 0; eManager->entities[i][j].dragon.animTimer = 0; eManager->entities[i][j].dragon.xa = 0; eManager->entities[i][j].dragon.ya = 0; eManager->entities[i][j].xr = 8; eManager->entities[i][j].yr = 8; eManager->entities[i][j].canPass = true; break; case ENTITY_NPC: fread(&eManager->entities[i][j].npc.type, sizeof(u8), 1, file); eManager->entities[i][j].level = i; eManager->entities[i][j].hurtTime = 0; eManager->entities[i][j].xKnockback = 0; eManager->entities[i][j].yKnockback = 0; eManager->entities[i][j].xr = 4; eManager->entities[i][j].yr = 3; eManager->entities[i][j].canPass = false; break; } } } //Don't write or load dungeon, so only first 5 levels not 6 fread(map, sizeof(u8), 128*128*5, file); fread(mapData, sizeof(u8), 128*128*5, file); //set to startvalue incase file is old and doesn't contain saved time daytime = 6001; fread(&daytime, sizeof(u16), 1, file); fread(minimapData, sizeof(u8), 128*128, file); //Quest Data int qsize = 0; fread(&qsize, sizeof(int), 1, file); for(i = 0; i < qsize; ++i) { fread(&(questManager.questlines[i].currentQuest), sizeof(int), 1, file); fread(&(questManager.questlines[i].currentQuestDone), sizeof(bool), 1, file); } //fill missing questlines with "no progress done" for(i = qsize; i < questManager.size; ++i) { questManager.questlines[i].currentQuest = 0; questManager.questlines[i].currentQuestDone = false; } //Compass Data //reset incase it is missing in the save for(i=0; i<6; ++i) { compassData[i][0] = 0; //x of choosen stair compassData[i][1] = 0; //y of choosen stair compassData[i][2] = 0; //count } for(i=0; i<6; ++i) { fread(&(compassData[i][0]), sizeof(u8), 1, file); //x of choosen stair fread(&(compassData[i][1]), sizeof(u8), 1, file); //y of choosen stair fread(&(compassData[i][2]), sizeof(u8), 1, file); //count } //Day/season Data day = 0; season = 0; rain = false; fread(&day, sizeof(int), 1, file); fread(&season, sizeof(u8), 1, file); fread(&rain, sizeof(bool), 1, file); fclose(file); return 0; } return 1; }