#pragma once #include #include #include "Entity.h" #include "Player.h" #include "Globals.h" #define SAVE_VERSION 1 #define SAVE_COMMENT "Minicraft3DSSave" #define SAVE_COPYBUFFER_SIZE 4096 //void saveCurrentWorld(char * filename, EntityManager * eManager, Entity * player, u8 * map, u8 * mapData, WorldData *worldData); //int loadWorld(char * filename, EntityManager * eManager, Entity * player, u8 * map, u8 * mapData, WorldData *worldData); bool saveWorld(char *filename, EntityManager *eManager, WorldData *worldData, PlayerData *players, int playerCount); bool loadWorld(char *filename, EntityManager *eManager, WorldData *worldData, PlayerData *players, int playerCount);