#pragma once #include #include #include "render.h" #include "Crafting.h" #define NPC_MENU_TALK 0 typedef struct { int currentQuest; bool currentQuestDone; } Questline; typedef struct { int size; Questline * questlines; } QuestlineManager; QuestlineManager questManager; RecipeManager priestTrades; RecipeManager farmerTrades; RecipeManager dwarfTrades; void initQuests(); void resetQuests(); void freeQuests(); void openNPCMenu(int npc); void renderNPCMenu(int xscr, int yscr); void tickNPCMenu();