#include "Sound.h" void loadSound(Sound * snd, char * filename){ FILE *file = fopen(filename, "rb"); if(file != NULL){ fseek(file, 0, SEEK_END); snd->size = ftell(file); fseek(file, 0, SEEK_SET); snd->buffer = linearAlloc(snd->size); fread(snd->buffer, 1, snd->size, file); } fclose(file); } void playSound(Sound snd){ csndPlaySound(8, SOUND_FORMAT_16BIT | SOUND_ONE_SHOT, 44100, 1, 0, snd.buffer, snd.buffer, snd.size); } void playMusic(Sound snd){ csndPlaySound(10, SOUND_FORMAT_16BIT | SOUND_REPEAT, 44100, 1, 0, snd.buffer, snd.buffer, snd.size); } void stopMusic() { CSND_SetPlayState(8, 0); CSND_SetPlayState(10, 0); csndExecCmds(true); } void updateMusic(int lvl, int time) { switch(lvl) { case 0: playMusic(music_floor0); break; case 1: if(time>6000 && time<19000) playMusic(music_floor1); else playMusic(music_floor1_night); break; case 2: case 3: playMusic(music_floor23); break; case 4: case 5: //TODO - dungeon needs own music playMusic(music_floor4); break; } } void loadSounds() { loadSound(&snd_playerHurt, "romfs:/resources/playerhurt.raw"); loadSound(&snd_playerDeath, "romfs:/resources/playerdeath.raw"); loadSound(&snd_monsterHurt, "romsfs:/resources/monsterhurt.raw"); loadSound(&snd_test, "romfs:/resources/test.raw"); loadSound(&snd_pickup, "romfs:/resources/pickup.raw"); loadSound(&snd_bossdeath, "romfs:/resources/bossdeath.raw"); loadSound(&snd_craft, "romfs:/resources/craft.raw"); loadSound(&music_menu, "romfs:/resources/music/menu.raw"); loadSound(&music_floor0, "romfs:/resources/music/floor0.raw"); loadSound(&music_floor1, "romfs:/resources/music/floor1.raw"); loadSound(&music_floor1_night, "romfs:/resources/music/floor1_night.raw"); loadSound(&music_floor23, "romfs:/resources/music/floor2_3.raw"); loadSound(&music_floor4, "romfs:/resources/music/floor4.raw"); } void freeSounds(){ linearFree(snd_playerHurt.buffer); linearFree(snd_playerDeath.buffer); linearFree(snd_monsterHurt.buffer); linearFree(snd_test.buffer); linearFree(snd_pickup.buffer); linearFree(snd_bossdeath.buffer); linearFree(snd_craft.buffer); linearFree(music_menu.buffer); linearFree(music_floor0.buffer); linearFree(music_floor1.buffer); linearFree(music_floor1_night.buffer); linearFree(music_floor23.buffer); linearFree(music_floor4.buffer); }