#include "Sound.h" void loadSound(Sound * snd, char * filename){ FILE *file = fopen(filename, "rb"); if(file != NULL){ fseek(file, 0, SEEK_END); snd->size = ftell(file); fseek(file, 0, SEEK_SET); snd->buffer = linearAlloc(snd->size); fread(snd->buffer, 1, snd->size, file); } fclose(file); } void playSound(Sound snd){ csndPlaySound(8, SOUND_FORMAT_16BIT | SOUND_ONE_SHOT, 44100, 1, 0, snd.buffer, snd.buffer, snd.size); } void playMusic(Sound snd){ csndPlaySound(10, SOUND_FORMAT_16BIT | SOUND_REPEAT, 44100, 1, 0, snd.buffer, snd.buffer, snd.size); } void updateMusic(int lvl) { switch(lvl) { case 0: playMusic(music_floor0); break; case 1: playMusic(music_floor1); break; case 2: case 3: playMusic(music_floor23); break; case 4: playMusic(music_floor4); break; } } void freeSounds(){ linearFree(snd_playerHurt.buffer); linearFree(snd_playerDeath.buffer); linearFree(snd_monsterHurt.buffer); linearFree(snd_test.buffer); linearFree(snd_pickup.buffer); linearFree(snd_bossdeath.buffer); linearFree(snd_craft.buffer); linearFree(music_menu.buffer); linearFree(music_floor0.buffer); linearFree(music_floor1.buffer); linearFree(music_floor23.buffer); linearFree(music_floor4.buffer); }