Minicraft3DS/source/SaveLoad.c
2018-02-06 14:08:27 -06:00

663 lines
27 KiB
C
Executable file

#include "SaveLoad.h"
#include "ZipHelper.h"
bool entityIsImportant(Entity * e){
switch(e->type){
case ENTITY_AIRWIZARD:
case ENTITY_SLIME:
case ENTITY_ZOMBIE:
case ENTITY_SKELETON:
case ENTITY_KNIGHT:
case ENTITY_ITEM:
case ENTITY_FURNITURE:
case ENTITY_PASSIVE:
case ENTITY_GLOWWORM:
case ENTITY_DRAGON:
case ENTITY_NPC:
return true;
default:
return false;
}
}
s16 calculateImportantEntites(EntityManager * eManager, int level){
int i;
s16 count = 0;
for(i = 0; i < eManager->lastSlot[level]; ++i){
if(entityIsImportant(&eManager->entities[level][i])){
count++;
}
}
return count;
}
//helper methods
char **files;
int fileCount;
void saveTrackFileReset() {
if(files!=NULL) {
for(int i=0; i<fileCount; i++) {
free(files[i]);
}
free(files);
}
files = NULL;
fileCount = 0;
}
int saveTrackFile(char *filename) {
//test if entry allready present
for(int i=0; i<fileCount; i++) {
if(strcmp(filename, files[i])==0) {
return 0;
}
}
//add new entry
fileCount++;
char **newFiles = realloc(files, fileCount*sizeof(char*));
if(!newFiles) {
for(int i=0; i<fileCount-1; i++) {
free(files[i]);
}
free(files);
files = NULL;
return 1;
}
files = newFiles;
files[fileCount-1] = malloc(strlen(filename)+1);
strcpy(files[fileCount-1], filename);
return 0;
}
void saveDeleteTrackedFiles() {
for(int i=0; i<fileCount; i++) {
remove(files[i]);
}
}
bool saveFileCopy(char *target, char*source) {
char buffer[SAVE_COPYBUFFER_SIZE];
FILE *in = fopen(source, "rb");
if(in==NULL) {
return false;
}
FILE *out = fopen(target, "wb");
if(out==NULL) {
fclose(out);
return false;
}
size_t size;
do {
size = fread(buffer, 1, SAVE_COPYBUFFER_SIZE, in);
if(size>0) {
fwrite(buffer, 1, size, out);
}
} while(size>0);
fclose(in);
fclose(out);
return true;
}
//internal save methods
void saveInventory(Inventory *inv, EntityManager *eManager, FILE *file) {
fwrite(&inv->lastSlot, sizeof(s16), 1, file); // write amount of items in inventory;
for(int j = 0; j < inv->lastSlot; ++j) {
fwrite(&(inv->items[j].id), sizeof(s16), 1, file); // write ID of item
fwrite(&(inv->items[j].countLevel), sizeof(s16), 1, file); // write count/level of item
fwrite(&(inv->items[j].onlyOne), sizeof(bool), 1, file);
if(inv->items[j].id == ITEM_CHEST){
int invIndex = inv->items[j].chestPtr - eManager->invs;
fwrite(&invIndex, sizeof(int), 1, file);
}
}
}
void saveWorldInternal(char *filename, EntityManager *eManager, WorldData *worldData) {
FILE * file = fopen(filename, "wb"); //TODO: should be checked
int i, j;
//write savefile version
int version = SAVE_VERSION;
fwrite(&version, sizeof(int), 1, file);
// Inventory Data
fwrite(&eManager->nextInv, sizeof(s16), 1, file); // write amount of inventories.
for(i = 0; i < eManager->nextInv; ++i) {
saveInventory(&(eManager->invs[i]), eManager, file);
}
// Entity Data
for(i = 0; i < 5; ++i) { //for every level (except dungeon of course)
int amount = calculateImportantEntites(eManager,i);
fwrite(&amount, sizeof(s16), 1, file); // read amount of entities in level.
for(j = 0; j < eManager->lastSlot[i]; ++j){
if(!entityIsImportant(&eManager->entities[i][j])) continue;
fwrite(&eManager->entities[i][j].type, sizeof(s16), 1, file); // write entity's type ID
fwrite(&eManager->entities[i][j].x, sizeof(s16), 1, file); // write entity's x coordinate
fwrite(&eManager->entities[i][j].y, sizeof(s16), 1, file); // write entity's y coordinate
switch(eManager->entities[i][j].type){
case ENTITY_AIRWIZARD:
fwrite(&eManager->entities[i][j].wizard.health, sizeof(s16), 1, file);
break;
case ENTITY_SLIME:
fwrite(&eManager->entities[i][j].slime.health, sizeof(s16), 1, file);
fwrite(&eManager->entities[i][j].slime.lvl, sizeof(s8), 1, file);
break;
case ENTITY_ZOMBIE:
case ENTITY_SKELETON:
case ENTITY_KNIGHT:
fwrite(&eManager->entities[i][j].hostile.health, sizeof(s16), 1, file);
fwrite(&eManager->entities[i][j].hostile.lvl, sizeof(s8), 1, file);
break;
case ENTITY_ITEM:
fwrite(&eManager->entities[i][j].entityItem.item.id, sizeof(s16), 1, file);
fwrite(&eManager->entities[i][j].entityItem.item.countLevel, sizeof(s16), 1, file);
fwrite(&eManager->entities[i][j].entityItem.age, sizeof(s16), 1, file);
break;
case ENTITY_FURNITURE:
fwrite(&eManager->entities[i][j].entityFurniture.itemID, sizeof(s16), 1, file);
int invIndex = eManager->entities[i][j].entityFurniture.inv - eManager->invs;
fwrite(&invIndex, sizeof(int), 1, file);
break;
case ENTITY_PASSIVE:
fwrite(&eManager->entities[i][j].passive.health, sizeof(s16), 1, file);
fwrite(&eManager->entities[i][j].passive.mtype, sizeof(u8), 1, file);
break;
case ENTITY_DRAGON:
fwrite(&eManager->entities[i][j].dragon.health, sizeof(s16), 1, file);
break;
case ENTITY_NPC:
fwrite(&eManager->entities[i][j].npc.type, sizeof(u8), 1, file);
break;
}
}
}
// Day/season Data
fwrite(&worldData->daytime, sizeof(u16), 1, file);
fwrite(&worldData->day, sizeof(int), 1, file);
fwrite(&worldData->season, sizeof(u8), 1, file);
fwrite(&worldData->rain, sizeof(bool), 1, file);
// Compass Data
fwrite(worldData->compassData, sizeof(u8), 6*3, file); //x,y of choosen stair and count per level
// Map Data
//Don't write or load dungeon, so only first 5 levels not 6
fwrite(worldData->map, sizeof(u8), 128*128*5, file); // Map Tile IDs, 128*128*5 bytes = 80KB
fwrite(worldData->data, sizeof(u8), 128*128*5, file); // Map Tile Data (Damage done to trees/rocks, age of wheat & saplings, etc). 80KB
fclose(file);
}
void savePlayerInternal(char *filename, PlayerData *player, EntityManager *eManager) {
FILE * file = fopen(filename, "wb"); //TODO: should be checked
int i;
//write savefile version
int version = SAVE_VERSION;
fwrite(&version, sizeof(int), 1, file);
// basic player info
fwrite(&player->score, sizeof(int), 1, file);
fwrite(&player->isSpawned, sizeof(bool), 1, file);
fwrite(&player->entity.p.hasWonSaved, sizeof(bool), 1, file);
fwrite(&player->entity.p.health, sizeof(s16), 1, file);
fwrite(&player->entity.x, sizeof(s16), 1, file);
fwrite(&player->entity.y, sizeof(s16), 1, file);
fwrite(&player->entity.level, sizeof(s8), 1, file);
saveInventory(&(player->inventory), eManager, file);
// Sprite info
fwrite(&(player->sprite.choosen), sizeof(bool), 1, file);
fwrite(&(player->sprite.legs), sizeof(u8), 1, file);
fwrite(&(player->sprite.body), sizeof(u8), 1, file);
fwrite(&(player->sprite.arms), sizeof(u8), 1, file);
fwrite(&(player->sprite.head), sizeof(u8), 1, file);
fwrite(&(player->sprite.eyes), sizeof(u8), 1, file);
// Minimap Data
fwrite(player->minimapData, sizeof(u8), 128*128, file); // Minimap, visibility data 16KB
// Quest Data
fwrite(&(player->questManager.size), sizeof(int), 1, file);
for(i = 0; i < player->questManager.size; ++i) {
fwrite(&(player->questManager.questlines[i].currentQuest), sizeof(int), 1, file);
fwrite(&(player->questManager.questlines[i].currentQuestDone), sizeof(bool), 1, file);
}
//Potion Data
fwrite(&UnderStrengthEffect, sizeof(bool), 1, file);
fwrite(&UnderSpeedEffect, sizeof(bool), 1, file);
fwrite(&regening, sizeof(bool), 1, file);
fwrite(&UnderSwimBreathEffect, sizeof(bool), 1, file);
fwrite(&player->p.strengthTimer, sizeof(int), 1, file);
fwrite(&player->p.speedTimer, sizeof(int), 1, file);
fwrite(&player->p.swimBreathTimer, sizeof(int), 1, file);
fwrite(&player->p.regenTimer, sizeof(int), 1, file);
fclose(file);
}
//internal load methods
void loadInventory(Inventory *inv, EntityManager *eManager, FILE *file) {
fread(&(inv->lastSlot), sizeof(s16), 1, file); // read amount of items in inventory;
for(int j = 0; j < inv->lastSlot; ++j) {
fread(&(inv->items[j].id), sizeof(s16), 1, file); // write ID of item
fread(&(inv->items[j].countLevel), sizeof(s16), 1, file); // write count/level of item
fread(&(inv->items[j].onlyOne), sizeof(bool), 1, file);
inv->items[j].invPtr = (int*)inv; // setup Inventory pointer
inv->items[j].slotNum = j; // setup slot number
if(inv->items[j].id == ITEM_CHEST){ // for chest item specifically.
int invIndex;
fread(&invIndex, sizeof(int), 1, file);
inv->items[j].chestPtr = (Inventory*)&eManager->invs[invIndex]; // setup chest inventory pointer.
}
}
}
void loadWorldInternal(char *filename, EntityManager *eManager, WorldData *worldData) {
FILE * file = fopen(filename, "rb"); //TODO: should be checked
int i, j;
//read savefile version
int version;
fread(&version, sizeof(int), 1, file);
// Inventory Data
fread(&eManager->nextInv, sizeof(s16), 1, file);
for(i = 0; i < eManager->nextInv; ++i) {
loadInventory(&(eManager->invs[i]), eManager, file);
}
// Entity Data
for(i = 0; i < 5; ++i){
fread(&eManager->lastSlot[i], sizeof(s16), 1, file); // read amount of entities in level.
for(j = 0; j < eManager->lastSlot[i]; ++j){
fread(&eManager->entities[i][j].type, sizeof(s16), 1, file); // read entity's type ID
fread(&eManager->entities[i][j].x, sizeof(s16), 1, file); // read entity's x coordinate
fread(&eManager->entities[i][j].y, sizeof(s16), 1, file); // read entity's y coordinate
eManager->entities[i][j].slotNum = j;
switch(eManager->entities[i][j].type){
case ENTITY_SMASHPARTICLE:
eManager->entities[i][j].level = i;
eManager->entities[i][j].smashParticle.age = 300;
eManager->entities[i][j].canPass = true;
break;
case ENTITY_TEXTPARTICLE:
eManager->entities[i][j].level = i;
eManager->entities[i][j].canPass = true;
eManager->entities[i][j].textParticle.age = 59;
eManager->entities[i][j].textParticle.text = NULL;
eManager->entities[i][j].textParticle.xx = eManager->entities[i][j].x;
eManager->entities[i][j].textParticle.yy = eManager->entities[i][j].y;
eManager->entities[i][j].textParticle.zz = 2;
eManager->entities[i][j].textParticle.xa = 0;
eManager->entities[i][j].textParticle.ya = 0;
eManager->entities[i][j].textParticle.za = 0;
break;
case ENTITY_SPARK:
eManager->entities[i][j].level = i;
eManager->entities[i][j].spark.age = 300;
break;
case ENTITY_AIRWIZARD:
fread(&eManager->entities[i][j].wizard.health, sizeof(s16), 1, file);
eManager->entities[i][j].level = i;
eManager->entities[i][j].hurtTime = 0;
eManager->entities[i][j].xKnockback = 0;
eManager->entities[i][j].yKnockback = 0;
eManager->entities[i][j].wizard.dir = 0;
eManager->entities[i][j].wizard.attackDelay = 0;
eManager->entities[i][j].wizard.attackTime = 0;
eManager->entities[i][j].wizard.attackType = 0;
eManager->entities[i][j].wizard.xa = 0;
eManager->entities[i][j].wizard.ya = 0;
eManager->entities[i][j].xr = 4;
eManager->entities[i][j].yr = 3;
eManager->entities[i][j].canPass = true;
break;
case ENTITY_SLIME:
fread(&eManager->entities[i][j].slime.health, sizeof(s16), 1, file);
fread(&eManager->entities[i][j].slime.lvl, sizeof(s8), 1, file);
eManager->entities[i][j].level = i;
eManager->entities[i][j].hurtTime = 0;
eManager->entities[i][j].xKnockback = 0;
eManager->entities[i][j].yKnockback = 0;
eManager->entities[i][j].slime.xa = 0;
eManager->entities[i][j].slime.ya = 0;
eManager->entities[i][j].slime.dir = 0;
eManager->entities[i][j].xr = 4;
eManager->entities[i][j].yr = 3;
eManager->entities[i][j].canPass = false;
switch(eManager->entities[i][j].slime.lvl){
case 2: eManager->entities[i][j].slime.color = 0xFF8282CC; break;
case 3: eManager->entities[i][j].slime.color = 0xFFEFEFEF; break;
case 4: eManager->entities[i][j].slime.color = 0xFFAA6262; break;
default: eManager->entities[i][j].slime.color = 0xFF95DB95; break;
}
break;
case ENTITY_ZOMBIE:
fread(&eManager->entities[i][j].hostile.health, sizeof(s16), 1, file);
fread(&eManager->entities[i][j].hostile.lvl, sizeof(s8), 1, file);
eManager->entities[i][j].level = i;
eManager->entities[i][j].hurtTime = 0;
eManager->entities[i][j].xKnockback = 0;
eManager->entities[i][j].yKnockback = 0;
eManager->entities[i][j].hostile.dir = 0;
eManager->entities[i][j].xr = 4;
eManager->entities[i][j].yr = 3;
eManager->entities[i][j].canPass = false;
switch(eManager->entities[i][j].hostile.lvl){
case 2: eManager->entities[i][j].hostile.color = 0xFF8282CC; break;
case 3: eManager->entities[i][j].hostile.color = 0xFFEFEFEF; break;
case 4: eManager->entities[i][j].hostile.color = 0xFFAA6262; break;
default: eManager->entities[i][j].hostile.color = 0xFF95DB95; break;
}
break;
case ENTITY_SKELETON:
fread(&eManager->entities[i][j].hostile.health, sizeof(s16), 1, file);
fread(&eManager->entities[i][j].hostile.lvl, sizeof(s8), 1, file);
eManager->entities[i][j].level = i;
eManager->entities[i][j].hurtTime = 0;
eManager->entities[i][j].xKnockback = 0;
eManager->entities[i][j].yKnockback = 0;
eManager->entities[i][j].hostile.dir = 0;
eManager->entities[i][j].hostile.randAttackTime = 0;
eManager->entities[i][j].xr = 4;
eManager->entities[i][j].yr = 3;
eManager->entities[i][j].canPass = false;
switch(eManager->entities[i][j].hostile.lvl){
case 2: eManager->entities[i][j].hostile.color = 0xFFC4C4C4; break;
case 3: eManager->entities[i][j].hostile.color = 0xFFA0A0A0; break;
case 4: eManager->entities[i][j].hostile.color = 0xFF7A7A7A; break;
default: eManager->entities[i][j].hostile.color = 0xFFFFFFFF; break;
}
break;
case ENTITY_KNIGHT:
fread(&eManager->entities[i][j].hostile.health, sizeof(s16), 1, file);
fread(&eManager->entities[i][j].hostile.lvl, sizeof(s8), 1, file);
eManager->entities[i][j].level = i;
eManager->entities[i][j].hurtTime = 0;
eManager->entities[i][j].xKnockback = 0;
eManager->entities[i][j].yKnockback = 0;
eManager->entities[i][j].hostile.dir = 0;
eManager->entities[i][j].xr = 4;
eManager->entities[i][j].yr = 3;
eManager->entities[i][j].canPass = false;
switch(eManager->entities[i][j].hostile.lvl){
case 2: eManager->entities[i][j].hostile.color = 0xFF0000C6; break;
case 3: eManager->entities[i][j].hostile.color = 0xFF00A3C6; break;
case 4: eManager->entities[i][j].hostile.color = 0xFF707070; break;
default: eManager->entities[i][j].hostile.color = 0xFFFFFFFF; break;
}
break;
case ENTITY_ITEM:
//eManager->entities[i][j].entityItem.item = newItem(0,0);
fread(&eManager->entities[i][j].entityItem.item.id, sizeof(s16), 1, file);
fread(&eManager->entities[i][j].entityItem.item.countLevel, sizeof(s16), 1, file);
fread(&eManager->entities[i][j].entityItem.age, sizeof(s16), 1, file);
eManager->entities[i][j].level = i;
eManager->entities[i][j].entityItem.age = 0;
eManager->entities[i][j].xr = 3;
eManager->entities[i][j].yr = 3;
eManager->entities[i][j].canPass = false;
eManager->entities[i][j].entityItem.xx = eManager->entities[i][j].x;
eManager->entities[i][j].entityItem.yy = eManager->entities[i][j].y;
eManager->entities[i][j].entityItem.zz = 2;
eManager->entities[i][j].entityItem.xa = 0;
eManager->entities[i][j].entityItem.ya = 0;
eManager->entities[i][j].entityItem.za = 0;
break;
case ENTITY_FURNITURE:
fread(&eManager->entities[i][j].entityFurniture.itemID, sizeof(s16), 1, file);
int invIndex;
fread(&invIndex, sizeof(int), 1, file);
eManager->entities[i][j].entityFurniture.inv = &eManager->invs[invIndex];
eManager->entities[i][j].xr = 3;
eManager->entities[i][j].yr = 3;
eManager->entities[i][j].canPass = false;
if(eManager->entities[i][j].entityFurniture.itemID == ITEM_LANTERN) eManager->entities[i][j].entityFurniture.r = 8;
break;
case ENTITY_PASSIVE:
fread(&eManager->entities[i][j].passive.health, sizeof(s16), 1, file);
fread(&eManager->entities[i][j].passive.mtype, sizeof(u8), 1, file);
eManager->entities[i][j].level = i;
eManager->entities[i][j].hurtTime = 0;
eManager->entities[i][j].xKnockback = 0;
eManager->entities[i][j].yKnockback = 0;
eManager->entities[i][j].passive.dir = 0;
eManager->entities[i][j].xr = 4;
eManager->entities[i][j].yr = 3;
eManager->entities[i][j].canPass = false;
break;
case ENTITY_GLOWWORM:
eManager->entities[i][j].glowworm.xa = 0;
eManager->entities[i][j].glowworm.ya = 0;
eManager->entities[i][j].glowworm.randWalkTime = 0;
eManager->entities[i][j].glowworm.waitTime = 0;
break;
case ENTITY_DRAGON:
fread(&eManager->entities[i][j].dragon.health, sizeof(s16), 1, file);
eManager->entities[i][j].level = i;
eManager->entities[i][j].hurtTime = 0;
eManager->entities[i][j].xKnockback = 0;
eManager->entities[i][j].yKnockback = 0;
eManager->entities[i][j].dragon.dir = 0;
eManager->entities[i][j].dragon.attackDelay = 0;
eManager->entities[i][j].dragon.attackTime = 0;
eManager->entities[i][j].dragon.attackType = 0;
eManager->entities[i][j].dragon.animTimer = 0;
eManager->entities[i][j].dragon.xa = 0;
eManager->entities[i][j].dragon.ya = 0;
eManager->entities[i][j].xr = 8;
eManager->entities[i][j].yr = 8;
eManager->entities[i][j].canPass = true;
break;
case ENTITY_NPC:
fread(&eManager->entities[i][j].npc.type, sizeof(u8), 1, file);
eManager->entities[i][j].level = i;
eManager->entities[i][j].hurtTime = 0;
eManager->entities[i][j].xKnockback = 0;
eManager->entities[i][j].yKnockback = 0;
eManager->entities[i][j].xr = 4;
eManager->entities[i][j].yr = 3;
eManager->entities[i][j].canPass = false;
break;
}
}
}
// Day/season Data
fread(&worldData->daytime, sizeof(u16), 1, file);
fread(&worldData->day, sizeof(int), 1, file);
fread(&worldData->season, sizeof(u8), 1, file);
fread(&worldData->rain, sizeof(bool), 1, file);
// Compass Data
fread(worldData->compassData, sizeof(u8), 6*3, file); //x,y of choosen stair and count per level
// Map Data
//Don't write or load dungeon, so only first 5 levels not 6
fread(worldData->map, sizeof(u8), 128*128*5, file); // Map Tile IDs, 128*128*5 bytes = 80KB
fread(worldData->data, sizeof(u8), 128*128*5, file); // Map Tile Data (Damage done to trees/rocks, age of wheat & saplings, etc). 80KB
fclose(file);
}
void loadPlayerInternal(char *filename, PlayerData *player, EntityManager *eManager) {
FILE * file = fopen(filename, "rb"); //TODO: should be checked
int i;
//read savefile version
int version;
fread(&version, sizeof(int), 1, file);
// basic player info
fread(&player->score, sizeof(int), 1, file);
fread(&player->isSpawned, sizeof(bool), 1, file);
fread(&player->entity.p.hasWonSaved, sizeof(bool), 1, file);
fread(&player->entity.p.health, sizeof(s16), 1, file);
fread(&player->entity.x, sizeof(s16), 1, file);
fread(&player->entity.y, sizeof(s16), 1, file);
fread(&player->entity.level, sizeof(s8), 1, file);
loadInventory(&(player->inventory), eManager, file);
// Sprite info
fread(&(player->sprite.choosen), sizeof(bool), 1, file);
fread(&(player->sprite.legs), sizeof(u8), 1, file);
fread(&(player->sprite.body), sizeof(u8), 1, file);
fread(&(player->sprite.arms), sizeof(u8), 1, file);
fread(&(player->sprite.head), sizeof(u8), 1, file);
fread(&(player->sprite.eyes), sizeof(u8), 1, file);
// Minimap Data
fread(player->minimapData, sizeof(u8), 128*128, file); // Minimap, visibility data 16KB
// Quest Data
fread(&(player->questManager.size), sizeof(int), 1, file);
for(i = 0; i < player->questManager.size; ++i) {
fread(&(player->questManager.questlines[i].currentQuest), sizeof(int), 1, file);
fread(&(player->questManager.questlines[i].currentQuestDone), sizeof(bool), 1, file);
}
//Potion Data
fread(&UnderStrengthEffect, sizeof(bool), 1, file);
fread(&UnderSpeedEffect, sizeof(bool), 1, file);
fread(&regening, sizeof(bool), 1, file);
fread(&UnderSwimBreathEffect, sizeof(bool), 1, file);
fread(&player->p.strengthTimer, sizeof(int), 1, file);
fread(&player->p.speedTimer, sizeof(int), 1, file);
fread(&player->p.swimBreathTimer, sizeof(int), 1, file);
fread(&player->p.regenTimer, sizeof(int), 1, file);
fclose(file);
}
bool saveWorld(char *filename, EntityManager *eManager, WorldData *worldData, PlayerData *players, int playerCount) {
//check if old save file exists
bool exists = false;
FILE *testFile = fopen(filename, "rb");
if(testFile) {
fclose(testFile);
exists = true;
}
saveTrackFileReset();
if(exists) {
//create backup copy
char *filenameBackup = malloc(sizeof(filename)+4+1);
if(filenameBackup==NULL) {
return false;
}
strcpy(filenameBackup, filename);
strcat(filenameBackup, ".bak");
if(!saveFileCopy(filenameBackup, filename)) {
return false;
}
//extract files and keep track of references
if(unzipAndLoad(filename, &saveTrackFile, SAVE_COMMENT, ZIPHELPER_KEEP_FILES)!=0) {
saveDeleteTrackedFiles();
return false;
}
remove(filename);
}
//save world data
saveWorldInternal("main.wld", eManager, worldData);
saveTrackFile("main.wld");
//save player data of active players
for(int i=0; i<playerCount; i++) {
char playerFilename[50];
playerFilename[0] = '\0';
sprintf(playerFilename, "%lu.plr", players[i].id);
savePlayerInternal(playerFilename, players+i, eManager);
saveTrackFile(playerFilename);
}
//zip all tracked files
if(zipFiles(filename, files, fileCount, ZIPHELPER_REPLACE, SAVE_COMMENT)!=0) {
remove(filename);
}
saveDeleteTrackedFiles();
return true;
}
bool loadHadWorld;
EntityManager *loadEManager;
WorldData *loadWorldData;
PlayerData *loadPlayers;
int loadPlayerCount;
int loadFile(char *filename) {
//load world
if(strcmp(filename, "main.wld")==0) {
loadWorldInternal(filename, loadEManager, loadWorldData);
loadHadWorld = true;
}
//load player data of active players
for(int i=0; i<playerCount; i++) {
char playerFilename[50];
playerFilename[0] = '\0';
sprintf(playerFilename, "%lu.plr", players[i].id);
if(strcmp(filename, playerFilename)==0) {
loadPlayerInternal(filename, loadPlayers+i, loadEManager);
}
}
return 0;
}
bool loadWorld(char *filename, EntityManager *eManager, WorldData *worldData, PlayerData *players, int playerCount) {
//check if save file exists
bool exists = false;
FILE *testFile = fopen(filename, "rb");
if(testFile) {
fclose(testFile);
exists = true;
}
if(!exists) return false;
loadHadWorld = false;
loadEManager = eManager;
loadWorldData = worldData;
loadPlayers = players;
loadPlayerCount = playerCount;
//extract files
if(unzipAndLoad(filename, &loadFile, SAVE_COMMENT, ZIPHELPER_CLEANUP_FILES)!=0) {
return false;
}
if(!loadHadWorld) {
return false;
}
return true;
}