Minicraft3DS/source/Menu.c
ElijahZAwesome bf50acf31d ughhhhhhhhhh
2018-02-06 22:16:29 -06:00

1300 lines
59 KiB
C
Executable file

#include "Menu.h"
#include "PacketHandler.h"
#include "SaveLoad.h"
char options[][12] = {"Start Game", "Host Game", "Join Game", "How To Play", "Settings", "About", "Exit"};
char keybOptions[][24] = {"Exit and Save", "Exit and Don't save","Reset to default"};
char setOptions[][24] = {"Rebind Buttons", "Texture packs", "Test Features: ", "N3DS Speedup: ", "Return to title"};
// Rebind buttons menu (Settings)
int keys[] = {
KEY_A,KEY_B,KEY_X,KEY_Y,
KEY_CPAD_UP,KEY_CPAD_DOWN,KEY_CPAD_LEFT,KEY_CPAD_RIGHT,
KEY_DUP, KEY_DDOWN, KEY_DLEFT, KEY_DRIGHT,
KEY_CSTICK_UP,KEY_CSTICK_DOWN,KEY_CSTICK_LEFT,KEY_CSTICK_RIGHT,
KEY_L,KEY_R,KEY_ZL,KEY_ZR,
KEY_START,KEY_SELECT
};
int keyProp[12] = {[0 ... 11] = 0};
bool areYouSure = false;
bool areYouSureSave = false;
bool bindOpt = false;
bool left = false;
bool selBut = false;
s8 errorBut = -1;
s8 curSaveSel = 0;
int menuScanTimer = 0;
// Load Game Menu (Start Game)
char fileNames[1000][256];
int fileScore[1000];
bool fileWin[1000];
s16 worldFileCount = 0;
bool enteringName = false;
s8 touchDelay = 0;
bool isTouching = false;
int touchX = 0, touchY = 0, touchW = 0, touchH = 0;
s8 errorFileName = 0;
bool toMultiplayer;
// Load Texturepacks Menu
char tpFileNames[1000][256];
char tpFileComment[1000][60];
s16 tpFileCount = 0;
s8 isLoadingTP = 0;
void readFiles(){
memset(&fileNames, 0, sizeof(fileNames)); // reset fileNames
worldFileCount = 0;
DIR * d;
struct dirent * dir;
d = opendir(".");
if (d){
while ((dir = readdir(d)) != NULL) {
if (strncmp(dir->d_name+strlen(dir->d_name)-4, ".msv", 4) == 0) { // Check if filename contains ".msv"
strncpy(fileNames[worldFileCount], dir->d_name, strlen(dir->d_name)-4);
//TODO: This no longer works, update for new format:
//FILE * file = fopen(dir->d_name, "rb");
//fread(&fileScore[worldFileCount],sizeof(int), 1, file);
//fread(&fileWin[worldFileCount],sizeof(bool), 1, file);
//fclose(file);
fileScore[worldFileCount] = 0;
fileWin[worldFileCount] = false;
++worldFileCount;
}
}
closedir(d);
}
}
void readTPFiles(){
memset(&tpFileNames, 0, sizeof(tpFileNames)); // reset tp fileNames
memset(&tpFileComment, 0, sizeof(tpFileComment)); // reset zip comments
tpFileCount = 1; // 0 = default.
DIR * d;
struct dirent * dir;
d = opendir("./texturepacks/");
if (d){
while ((dir = readdir(d)) != NULL) {
if (strstr(dir->d_name, ".zip") != NULL) { // Check if filename contains ".zip"
strncpy(tpFileNames[tpFileCount], dir->d_name, strlen(dir->d_name)-4);
char fullDirName[256];
sprintf(fullDirName,"./texturepacks/%s",dir->d_name);
//int err =
getTexturePackComment(fullDirName, tpFileComment[tpFileCount]);
/*
if(err > 0){
char errorText[10];
sprintf(errorText,"err:%d",err);
strncpy(tpFileComment[tpFileCount], errorText, strlen(errorText));
}*/
++tpFileCount;
}
}
closedir(d);
}
}
s8 checkFileNameForErrors(){
int length = strlen(fileNames[worldFileCount]);
if(length < 1)return 1; // Error: Length cannot be 0.
int i;
bool isGood = false;
for(i=0; i < length; ++i){ if(isalnum((int)fileNames[worldFileCount][i])) isGood = true; }
if(!isGood) return 2; // Error: Filename must contain atleast one letter or number.
DIR * d;
struct dirent * dir;
d = opendir(".");
if (d){
while ((dir = readdir(d)) != NULL) {
if (strstr(dir->d_name, ".msv") != NULL) { // Check if filename contains ".msv"
char cmprFile[256];
strncpy(cmprFile, dir->d_name, strlen(dir->d_name)-4);
if(strncmp(fileNames[worldFileCount],cmprFile,strlen(fileNames[worldFileCount])) == 0) return 3; // Error: Filename cannot already exist.
}
}
closedir(d);
}
return 0; // No errors found!
}
void addToFileName(char * c){
strncat(fileNames[worldFileCount], c, 1);
}
/* Keypad */
void doTouchButton(){
int xVal = localInputs.k_touch.px, yVal = localInputs.k_touch.py;
int strLength = strlen(fileNames[worldFileCount]);
if(yVal >= 60 && yVal < 80){ // 0 to 9
if(xVal >= 4 && xVal < 4+16){ touchX = 4; if(strLength < 24)addToFileName("1");}
else if(xVal >= 36 && xVal < 4+32+16){ touchX = 36; if(strLength < 24)addToFileName("2");}
else if(xVal >= 68 && xVal < 4+64+16){ touchX = 68; if(strLength < 24)addToFileName("3");}
else if(xVal >= 100 && xVal < 4+96+16){ touchX = 100; if(strLength < 24)addToFileName("4");}
else if(xVal >= 132 && xVal < 4+128+16){ touchX = 132; if(strLength < 24)addToFileName("5");}
else if(xVal >= 164 && xVal < 4+160+16){ touchX = 164; if(strLength < 24)addToFileName("6");}
else if(xVal >= 196 && xVal < 4+192+16){ touchX = 196; if(strLength < 24)addToFileName("7");}
else if(xVal >= 228 && xVal < 4+224+16){ touchX = 228; if(strLength < 24)addToFileName("8");}
else if(xVal >= 260 && xVal < 4+256+16){ touchX = 260; if(strLength < 24)addToFileName("9");}
else if(xVal >= 292 && xVal < 4+288+16){ touchX = 292; if(strLength < 24)addToFileName("0");}
else return;
touchY = 56;
touchW = 22;
touchH = 22;
touchDelay = 6;
isTouching = true;
} else if(yVal >= 80 && yVal < 100){ // Q to P
if(xVal >= 4 && xVal < 4+16){ touchX = 4; if(strLength < 24)addToFileName("Q");}
else if(xVal >= 36 && xVal < 4+32+16){ touchX = 36; if(strLength < 24)addToFileName("W");}
else if(xVal >= 68 && xVal < 4+64+16){ touchX = 68; if(strLength < 24)addToFileName("E");}
else if(xVal >= 100 && xVal < 4+96+16){ touchX = 100; if(strLength < 24)addToFileName("R");}
else if(xVal >= 132 && xVal < 4+128+16){ touchX = 132; if(strLength < 24)addToFileName("T");}
else if(xVal >= 164 && xVal < 4+160+16){ touchX = 164; if(strLength < 24)addToFileName("Y");}
else if(xVal >= 196 && xVal < 4+192+16){ touchX = 196; if(strLength < 24)addToFileName("U");}
else if(xVal >= 228 && xVal < 4+224+16){ touchX = 228; if(strLength < 24)addToFileName("I");}
else if(xVal >= 260 && xVal < 4+256+16){ touchX = 260; if(strLength < 24)addToFileName("O");}
else if(xVal >= 292 && xVal < 4+288+16){ touchX = 292; if(strLength < 24)addToFileName("P");}
else return;
touchY = 76;
touchW = 22;
touchH = 22;
touchDelay = 6;
isTouching = true;
} else if(yVal >= 100 && yVal < 120){ // A to L
if(xVal >= 20 && xVal < 36){ touchX = 20; if(strLength < 24)addToFileName("A");}
else if(xVal >= 52 && xVal < 68){ touchX = 52; if(strLength < 24)addToFileName("S");}
else if(xVal >= 84 && xVal < 100){ touchX = 84; if(strLength < 24)addToFileName("D");}
else if(xVal >= 116 && xVal < 132){ touchX = 116; if(strLength < 24)addToFileName("F");}
else if(xVal >= 148 && xVal < 164){ touchX = 148; if(strLength < 24)addToFileName("G");}
else if(xVal >= 180 && xVal < 196){ touchX = 180; if(strLength < 24)addToFileName("H");}
else if(xVal >= 212 && xVal < 230){ touchX = 212; if(strLength < 24)addToFileName("J");}
else if(xVal >= 244 && xVal < 262){ touchX = 244; if(strLength < 24)addToFileName("K");}
else if(xVal >= 276 && xVal < 294){ touchX = 276; if(strLength < 24)addToFileName("L");}
else return;
touchY = 96;
touchW = 22;
touchH = 22;
touchDelay = 6;
isTouching = true;
} else if(yVal >= 120 && yVal < 140){ // Z to M
if(xVal >= 52 && xVal < 68){ touchX = 52; if(strLength < 24)addToFileName("Z");}
else if(xVal >= 84 && xVal < 100){ touchX = 84; if(strLength < 24)addToFileName("X");}
else if(xVal >= 116 && xVal < 132){ touchX = 116; if(strLength < 24)addToFileName("C");}
else if(xVal >= 148 && xVal < 164){ touchX = 148; if(strLength < 24)addToFileName("V");}
else if(xVal >= 180 && xVal < 196){ touchX = 180; if(strLength < 24)addToFileName("B");}
else if(xVal >= 212 && xVal < 230){ touchX = 212; if(strLength < 24)addToFileName("N");}
else if(xVal >= 244 && xVal < 262){ touchX = 244; if(strLength < 24)addToFileName("M");}
else return;
touchY = 116;
touchW = 22;
touchH = 22;
touchDelay = 6;
isTouching = true;
} else if(yVal >= 140 && yVal < 160){ // SPACE and BACKSPACE
if(xVal >= 32 && xVal < 112){
touchX = 32;
touchW = 16*5+14;
if(strLength < 24)addToFileName("_"); // Underscores don't appear in the game.
}
else if(xVal >= 148 && xVal < 262){
if(strLength <= 0) return;
touchX = 148;
touchW = 16*9+8;
fileNames[worldFileCount][strLength-1] = '\0';
}
else return;
touchY = 136;
touchH = 22;
touchDelay = 6;
isTouching = true;
}
errorFileName = 0;
}
void switchGameBut(bool left, int buttonID){
int id;
for(id = 0; id < 7; ++id){
if(keyProp[id] & buttonID){
keyProp[id] ^= buttonID; // Toggle buttonID bit
if(left){
int id2 = id -1;
if (id2 < 0) return;
keyProp[id2] ^= buttonID;
} else {
int id2 = id+1;
if (id2 > 6) return;
keyProp[id2] ^= buttonID;
}
return;
}
}
if(left) keyProp[6] ^= buttonID;
else keyProp[0] ^= buttonID;
}
void switchMenuBut(bool left, int buttonID){
int id;
for(id = 0; id < 12; ++id){
if(id > 3 && id < 7) continue;
if(keyProp[id] & buttonID){
keyProp[id] ^= buttonID; // Toggle buttonID bit
if(left){
int id2 = id - 1;
if (id2 == 6) id2 = 3;
if (id2 < 0) return;
keyProp[id2] ^= buttonID;
} else {
int id2 = id+1;
if (id2 == 4) id2 = 7;
if (id2 > 11) return;
keyProp[id2] ^= buttonID;
}
return;
}
}
if(left) keyProp[11] ^= buttonID;
else keyProp[0] ^= buttonID;
}
s8 checkPropButtons(){
if(keyProp[0] == 0) return 0;
if(keyProp[1] == 0) return 1;
if(keyProp[2] == 0) return 2;
if(keyProp[3] == 0) return 3;
if(keyProp[4] == 0) return 4;
if(keyProp[5] == 0) return 5;
if(keyProp[6] == 0) return 6;
if(keyProp[7] == 0) return 7;
if(keyProp[8] == 0) return 8;
if(keyProp[9] == 0) return 9;
if(keyProp[10] == 0) return 10;
if(keyProp[11] == 0) return 11;
return -1;
}
bool menuHasMapLoaded = false;
float mxscr = 400;
float myscr = 400;
float menuxa = 0;
float menuya = 0;
void initMenus() {
readFiles();
if(worldFileCount>0) {
memset(&currentFileName, 0, 255); // reset currentFileName
sprintf(currentFileName,"%s.msv",fileNames[currentSelection]);
initBGMap = 1;
} else {
initBGMap = 2;
}
menuHasMapLoaded = true;
while(menuxa==0) menuxa = (rand()%3 - 1) * 0.25;
while(menuya==0) menuya = (rand()%3 - 1) * 0.25;
}
Item median;
void tickMenu(int menu){
switch(menu){
case MENU_SETTINGS_REBIND:
if(!bindOpt){
if(!selBut){
if (localInputs.k_up.clicked){ --currentSelection; if(currentSelection < 0)currentSelection=21;}
if (localInputs.k_down.clicked){ ++currentSelection; if(currentSelection > 21)currentSelection=0;}
if (localInputs.k_left.clicked){ left = true;}
if (localInputs.k_right.clicked){ left = false;}
} else {
if (localInputs.k_left.clicked){
if(left)switchGameBut(true,keys[currentSelection]);
else switchMenuBut(true,keys[currentSelection]);
} else if (localInputs.k_right.clicked) {
if(left)switchGameBut(false,keys[currentSelection]);
else switchMenuBut(false,keys[currentSelection]);
}
}
if (localInputs.k_accept.clicked) selBut = !selBut;
if (localInputs.k_decline.clicked){
bindOpt = true;
curSaveSel = 0;
}
} else {
if (localInputs.k_up.clicked){ --curSaveSel; if(curSaveSel < 0)curSaveSel=2;}
if (localInputs.k_down.clicked){ ++curSaveSel; if(curSaveSel > 2)curSaveSel=0;}
if (localInputs.k_decline.clicked){
bindOpt = false;
errorBut = -1;
}
if (localInputs.k_accept.clicked){
switch(curSaveSel){
case 0: // Exit and save
if(checkPropButtons() == -1){
localInputs.k_up.input = keyProp[0];
localInputs.k_down.input = keyProp[1];
localInputs.k_left.input = keyProp[2];
localInputs.k_right.input = keyProp[3];
localInputs.k_attack.input = keyProp[4];
localInputs.k_menu.input = keyProp[5];
localInputs.k_pause.input = keyProp[6];
localInputs.k_accept.input = keyProp[7];
localInputs.k_decline.input = keyProp[8];
localInputs.k_delete.input = keyProp[9];
localInputs.k_menuNext.input = keyProp[10];
localInputs.k_menuPrev.input = keyProp[11];
FILE *fs=fopen("btnSave.bin","wb");
fwrite(keyProp,sizeof(int),12,fs);
fclose(fs);
currentSelection = 0;
currentMenu = MENU_SETTINGS;
errorBut = -1;
} else errorBut = checkPropButtons();
break;
case 1: // Exit and DON'T save
currentSelection = 0;
currentMenu = MENU_SETTINGS;
errorBut = -1;
break;
case 2: // reset defaults
keyProp[0] = KEY_DUP | KEY_CPAD_UP | KEY_CSTICK_UP;
keyProp[1] = KEY_DDOWN | KEY_CPAD_DOWN | KEY_CSTICK_DOWN;
keyProp[2] = KEY_DLEFT | KEY_CPAD_LEFT | KEY_CSTICK_LEFT;
keyProp[3] = KEY_DRIGHT | KEY_CPAD_RIGHT | KEY_CSTICK_RIGHT;
keyProp[4] = KEY_A | KEY_B | KEY_L | KEY_ZR;
keyProp[5] = KEY_X | KEY_Y | KEY_R | KEY_ZL;
keyProp[6] = KEY_START;
keyProp[7] = KEY_A;
keyProp[8] = KEY_B;
keyProp[9] = KEY_X;
keyProp[10] = KEY_R;
keyProp[11] = KEY_L;
bindOpt = false;
errorBut = -1;
break;
}
}
}
break;
case MENU_ABOUT:
if (localInputs.k_decline.clicked) currentMenu = MENU_TITLE;
break;
/*
case MENU_ARMOR:
if (k_delete.clicked || k_decline.clicked){
currentMenu = MENU_NONE;
player.p.activeItem = &noItem;
player.p.isCarrying = false;
}
if (k_accept.clicked){ // Select item from inventory
if(player.p.inv->lastSlot!=0){
median = player.p.inv->items[curInvSel]; // create copy of item.
removeItemFromInventory(curInvSel, player.p.inv); // remove original
pushItemToInventoryFront(median, player.p.inv); // add copy to front
playerSetActiveItem(&player.p.inv->items[0]); // active item = copy.
}
currentMenu = MENU_NONE;
}
if (k_up.clicked){ --curInvSel; if(curInvSel < 0)curInvSel=player.p.inv->lastSlot-1;}
if (k_down.clicked){ ++curInvSel; if(curInvSel > player.p.inv->lastSlot-1)curInvSel=0;}
break;
*/
case MENU_LOADGAME:
if(!enteringName && !areYouSure){ // World select
if (localInputs.k_decline.clicked){
if(toMultiplayer) {
currentMenu = MENU_MULTIPLAYER_HOST;
} else {
currentMenu = MENU_TITLE;
currentSelection = 0;
}
}
if (localInputs.k_up.clicked){ --currentSelection; if(currentSelection < 0)currentSelection = worldFileCount;}
if (localInputs.k_down.clicked){ ++currentSelection; if(currentSelection > worldFileCount)currentSelection=0;}
if(localInputs.k_delete.clicked){
if(currentSelection < worldFileCount) areYouSure = true;
}
if(localInputs.k_accept.clicked){
if(currentSelection == worldFileCount){
enteringName = true;
} else {
memset(&currentFileName, 0, 255); // reset currentFileName
sprintf(currentFileName, "%s.msv", fileNames[currentSelection]);
playSound(snd_test);
if(toMultiplayer) {
initMPGame = 2;
} else {
initGame = 1;
}
currentMenu = MENU_LOADING;
}
}
} else if (areYouSure){
if (localInputs.k_decline.clicked || localInputs.k_delete.clicked) areYouSure = false;
if (localInputs.k_accept.clicked){
sprintf(currentFileName,"%s.msv",fileNames[currentSelection]);
remove(currentFileName);
readFiles();
enteringName = false;
areYouSure = false;
memset(&currentFileName, 0, 255); // reset currentFileName
}
} else { // Enter new world name.
if(localInputs.k_decline.clicked) enteringName = false;
if(localInputs.k_accept.clicked && errorFileName == 0){
errorFileName = checkFileNameForErrors();
if(errorFileName == 0){ // If no errors are found with the filename, then start a new game!
memset(&currentFileName, 0, 255); // reset currentFileName
sprintf(currentFileName, "%s.msv", fileNames[worldFileCount]);
currentMenu = MENU_LOADING;
playSound(snd_test);
if(toMultiplayer) {
initMPGame = 2;
} else {
initGame = 1;
}
++worldFileCount;
currentMenu = MENU_LOADING;
}
}
if((localInputs.k_touch.px != 0 || localInputs.k_touch.py != 0) && touchDelay == 0){
if(!isTouching)doTouchButton();
}
else if(localInputs.k_touch.px == 0 || localInputs.k_touch.py == 0) isTouching = false;
if(touchDelay > 0) --touchDelay;
}
break;
case MENU_SETTINGS_TP:
if (localInputs.k_up.clicked){ --currentSelection; if(currentSelection < 0)currentSelection = tpFileCount-1;}
if (localInputs.k_down.clicked){ ++currentSelection; if(currentSelection > tpFileCount-1)currentSelection=0;}
if (localInputs.k_decline.clicked){
if(isLoadingTP < 1){
currentMenu = MENU_SETTINGS;
currentSelection = 1;
}
}
if (localInputs.k_accept.clicked){
if(currentSelection > 0){
isLoadingTP = 4;
} else {
icons = sfil_load_PNG_buffer(icons2_png, SF2D_PLACE_RAM);
reloadColors();
font = sfil_load_PNG_buffer(Font_png, SF2D_PLACE_RAM);
bottombg = sfil_load_PNG_buffer(bottombg_png, SF2D_PLACE_RAM);
currentMenu = MENU_SETTINGS;
currentSelection = 1;
remove("lastTP.bin");
}
}
break;
case MENU_SETTINGS:
if (localInputs.k_up.clicked){
--currentSelection;
if(currentSelection == 3 && !((MODEL_3DS & 6) != 0)) --currentSelection;
if(currentSelection < 0)currentSelection=4;
}
if (localInputs.k_down.clicked){
++currentSelection;
if(currentSelection == 3 && !((MODEL_3DS & 6) != 0)) ++currentSelection;
if(currentSelection > 4)currentSelection=0;
}
if(localInputs.k_decline.clicked){
currentMenu = MENU_TITLE;
currentSelection = 4;
}
if(localInputs.k_accept.clicked){
switch(currentSelection){
case 0:
keyProp[0] = localInputs.k_up.input;
keyProp[1] = localInputs.k_down.input;
keyProp[2] = localInputs.k_left.input;
keyProp[3] = localInputs.k_right.input;
keyProp[4] = localInputs.k_attack.input;
keyProp[5] = localInputs.k_menu.input;
keyProp[6] = localInputs.k_pause.input;
keyProp[7] = localInputs.k_accept.input;
keyProp[8] = localInputs.k_decline.input;
keyProp[9] = localInputs.k_delete.input;
keyProp[10] = localInputs.k_menuNext.input;
keyProp[11] = localInputs.k_menuPrev.input;
left = true;
selBut = false;
bindOpt = false;
currentSelection = 0;
currentMenu = MENU_SETTINGS_REBIND;
break;
case 1:
readTPFiles();
currentMenu = MENU_SETTINGS_TP;
currentSelection = 0;
break;
case 2:
shouldRenderDebug = !shouldRenderDebug; // toggle option
break;
case 3:
if((MODEL_3DS & 6) != 0){ // detect if user is using a New 3DS
shouldSpeedup = !shouldSpeedup; // toggle option
osSetSpeedupEnable(shouldSpeedup);
}
break;
case 4:
if(true){
FILE * fset = fopen("settings.bin","wb");
fwrite(&shouldRenderDebug,sizeof(bool),1,fset);
fwrite(&shouldSpeedup,sizeof(bool),1,fset);
fclose(fset);
}
currentMenu = MENU_TITLE;
currentSelection = 2;
break;
}
}
break;
case MENU_TITLE:
//Map BG
if(menuHasMapLoaded) {
mxscr += menuxa;
myscr += menuya;
if (mxscr < 16) {
mxscr = 16;
menuxa = -menuxa;
} else if (mxscr > 1832) {
mxscr = 1832;
menuxa = -menuxa;
}
if (myscr < 16) {
myscr = 16;
menuya = -menuya;
} else if (myscr > 1792) {
myscr = 1792;
menuya = -menuya;
}
}
if (localInputs.k_up.clicked){ --currentSelection; if(currentSelection < 0)currentSelection=6;}
if (localInputs.k_down.clicked){ ++currentSelection; if(currentSelection > 6)currentSelection=0;}
if(localInputs.k_accept.clicked){
switch(currentSelection){
case 0:
toMultiplayer = false;
currentMenu = MENU_LOADGAME;
readFiles();
currentSelection = 0;
enteringName = false;
areYouSure = false;
break;
case 1:
if(networkHost()) {
toMultiplayer = true;
currentMenu = MENU_MULTIPLAYER_HOST;
currentSelection = 0;
}
break;
case 2:
networkScan();
currentMenu = MENU_MULTIPLAYER_JOIN;
currentSelection = 0;
menuScanTimer = 0;
break;
case 3:
sprintf(pageText,"Page: %d/%d",pageNum+1,maxPageNum+1);
currentMenu = MENU_TUTORIAL;
break;
case 4:
currentSelection = 0;
currentMenu = MENU_SETTINGS;
break;
case 5:
currentMenu = MENU_ABOUT;
break;
case 6:
quitGame = true;
break;
}
}
break;
case MENU_TUTORIAL:
if(localInputs.k_decline.clicked){
currentSelection = 3;
currentMenu = MENU_TITLE;
}
if(localInputs.k_menuNext.clicked){
if(pageNum < maxPageNum){
++pageNum;
sprintf(pageText,"Page: %d/%d",pageNum+1,maxPageNum+1);
}
}
if(localInputs.k_menuPrev.clicked){
if(pageNum > 0){
--pageNum;
sprintf(pageText,"Page: %d/%d",pageNum+1,maxPageNum+1);
}
}
break;
case MENU_MULTIPLAYER_HOST:
if (localInputs.k_decline.clicked){
networkDisconnect();
currentMenu = MENU_TITLE;
currentSelection = 1;
}
if(localInputs.k_accept.clicked){
if(networkGetNodeCount()>1) {
currentMenu = MENU_LOADGAME;
readFiles();
currentSelection = 0;
enteringName = false;
areYouSure = false;
}
}
break;
case MENU_MULTIPLAYER_JOIN:
if(menuScanTimer>0) {
menuScanTimer--;
} else {
networkScan();
menuScanTimer = 30;
}
if(currentSelection >= networkGetScanCount()) currentSelection=networkGetScanCount()-1;
if(currentSelection < 0) currentSelection = 0;
if (localInputs.k_decline.clicked){
currentMenu = MENU_TITLE;
currentSelection = 2;
}
if (localInputs.k_up.clicked){ --currentSelection; if(currentSelection < 0) currentSelection = (networkGetScanCount()>0 ? networkGetScanCount()-1 : 0);}
if (localInputs.k_down.clicked){ ++currentSelection; if(currentSelection >= networkGetScanCount()) currentSelection=0;}
if(localInputs.k_accept.clicked){
if(networkGetScanCount()!=0) {
for(int t=0; t<10; t++) { //try to connect multiple times, because it will not work the first try every time
if(networkConnect(currentSelection)) {
currentMenu = MENU_MULTIPLAYER_WAIT;
currentSelection = 0;
break;
}
}
}
}
break;
case MENU_MULTIPLAYER_WAIT:
if (localInputs.k_decline.clicked){
networkDisconnect();
currentMenu = MENU_TITLE;
currentSelection = 2;
}
break;
}
}
char scoreText[15];
char * getButtonFunctionGame(int key){
if(keyProp[0] & key) return "Move up";
if(keyProp[1] & key) return "Move down";
if(keyProp[2] & key) return "Move left";
if(keyProp[3] & key) return "Move right";
if(keyProp[4] & key) return "Attack";
if(keyProp[5] & key) return "Toggle Menu";
if(keyProp[6] & key) return "Pause";
return "Nothing";
}
char * getButtonFunctionMenu(int key){
if(keyProp[0] & key) return "Up";
if(keyProp[1] & key) return "Down";
if(keyProp[2] & key) return "Left";
if(keyProp[3] & key) return "Right";
if(keyProp[7] & key) return "Accept";
if(keyProp[8] & key) return "Decline";
if(keyProp[9] & key) return "Delete";
if(keyProp[10] & key) return "Next";
if(keyProp[11] & key) return "Previous";
return "Nothing";
}
char guiText0[] = "1 2 3 4 5 6 7 8 9 0";
char guiText1[] = "Q W E R T Y U I O P";
char guiText2[] = "A S D F G H J K L";
char guiText3[] = "Z X C V B N M";
char guiText4[] = " SPACE BACKSPACE";
void renderMenu(int menu,int xscr,int yscr){
int i = 0;
switch(menu){
case MENU_TUTORIAL:
sf2d_start_frame(GFX_TOP, GFX_LEFT);
sf2d_draw_rectangle(0, 0, 400, 240, 0xFF0C0C0C); //You might think "real" black would be better, but it actually looks better that way
renderTutorialPage(true);
sf2d_end_frame();
sf2d_start_frame(GFX_BOTTOM, GFX_LEFT);
sf2d_draw_rectangle(0, 0, 320, 240, 0xFF0C0C0C); //You might think "real" black would be better, but it actually looks better that way
renderTutorialPage(false);
sf2d_end_frame();
break;
case MENU_SETTINGS_TP:
offsetX = 0;offsetY = (currentSelection * 40) - 48;
sf2d_start_frame(GFX_TOP, GFX_LEFT);
sf2d_draw_rectangle(0, 0, 400, 240, 0xFF0C0C0C); //You might think "real" black would be better, but it actually looks better that way
drawText("Texture Packs",122,-16);
for(i = 0; i < tpFileCount; ++i){
int color = 0xFF923232;
char * text = tpFileNames[i];
char * cmtText = tpFileComment[i];
if(i == 0){
text = "Default";
cmtText = "Regular look of the game";
color = 0xFF921060;
}
if(i != currentSelection) color &= 0x7FFFFFFF; // Darken color.
else if(areYouSure)color = 0xFF1010DF;
renderFrame(1,i*5,24,(i*5)+5,color);
drawText(text,(400-(strlen(text)*12))/2,i*80+16);
if(strlen(cmtText) > 29){
char cmtTxt1[30],cmtTxt2[30];
strncpy(cmtTxt1, cmtText, 29);
strncpy(cmtTxt2, cmtText + 29, strlen(cmtText)-29);
drawTextColor(cmtTxt1,(400-(strlen(cmtTxt1)*12))/2,i*80+36,0xFFAFAFAF);
drawTextColor(cmtTxt2,(400-(strlen(cmtTxt2)*12))/2,i*80+50,0xFFAFAFAF);
} else {
drawTextColor(cmtText,(400-(strlen(cmtText)*12))/2,i*80+43,0xFFAFAFAF);
}
}
offsetX = 0;offsetY = 0;
if(isLoadingTP > 0){
--isLoadingTP;
renderFrame(1,5,24,9,0xFF666666);
drawTextColor("Loading Texture pack...",(400-(23*12))/2,108,0xFF10FFFF);
if(isLoadingTP == 0){
char fullDirName[256];
sprintf(fullDirName,"texturepacks/%s.zip",tpFileNames[currentSelection]);
loadedtp = loadTexturePack(fullDirName);
FILE * fs=fopen("lastTP.bin","w");
fprintf(fs,"%s", fullDirName);
fclose(fs);
currentMenu = MENU_SETTINGS;
currentSelection = 1;
}
}
sf2d_end_frame();
sf2d_start_frame(GFX_BOTTOM, GFX_LEFT);
sf2d_draw_rectangle(0, 0, 320, 240, 0xFF0C0C0C); //You might think "real" black would be better, but it actually looks better that way
drawText("Press to select", 58, 100);
renderButtonIcon(localInputs.k_accept.input & -localInputs.k_accept.input, 128, 98, 1);
drawText("Press to return", 58, 150);
renderButtonIcon(localInputs.k_decline.input & -localInputs.k_decline.input, 128, 148, 1);
sf2d_end_frame();
break;
case MENU_LOADGAME:
sf2d_start_frame(GFX_TOP, GFX_LEFT);
sf2d_draw_rectangle(0, 0, 400, 240, 0xFF0C0C0C); //You might think "real" black would be better, but it actually looks better that way
if(!enteringName){ // World select
offsetX = 0;offsetY = (currentSelection * 32) - 48;
drawText("Select a file",122,-16);
for(i = 0; i < worldFileCount + 1; ++i){
int color = 0xFF921020;
char * text = fileNames[i];
if(i == worldFileCount){
text = "Generate New World";
color = 0xFF209210;
}
if(i != currentSelection) color &= 0xFF7F7F7F; // Darken color.
else {
if(areYouSure)color = 0xFF1010DF;
}
char scoreText[24];
sprintf(scoreText,"Score: %d",fileScore[i]);
renderFrame(1,i*4,24,(i*4)+4,color);
if(i != worldFileCount){
drawText(text,(400-(strlen(text)*12))/2,i*64+12);
drawText(scoreText,(400-(strlen(scoreText)*12))/2,i*64+32);
} else {
drawText(text,(400-(strlen(text)*12))/2,i*64+24);
}
if(fileWin[i] && i != worldFileCount) render16(18,i*32+8,24,208,0); // Render crown
}
offsetX = 0;offsetY = 0;
} else { // Enter new world name.
drawText("Enter a name",128,16);
drawText(fileNames[worldFileCount],(400-(strlen(fileNames[worldFileCount])*12))/2, 48);
if(errorFileName > 0){
switch(errorFileName){// Error: Filename cannot already exist.
case 1: drawTextColor("ERROR: Length cannot be 0!",(400-26*12)/2,200,0xFF1010AF); break;
case 2: drawTextColor("ERROR: You need Letters/Numbers!",(400-32*12)/2,200,0xFF1010AF); break;
case 3: drawTextColor("ERROR: Filename already exists!",(400-31*12)/2,200,0xFF1010AF); break;
}
}
}
sf2d_end_frame();
sf2d_start_frame(GFX_BOTTOM, GFX_LEFT);
sf2d_draw_rectangle(0, 0, 320, 240, 0xFF0C0C0C); //You might think "real" black would be better, but it actually looks better that way
if(!enteringName){ // World select
if(!areYouSure){
drawTextColor("Load World",100,12,0xFF3FFFFF);
drawText("Press or to scroll", 28, 50);
renderButtonIcon(localInputs.k_up.input & -localInputs.k_up.input, 98, 48, 1);
renderButtonIcon(localInputs.k_down.input & -localInputs.k_down.input, 160, 48, 1);
drawText("Press to load world", (320-21*12)/2, 100);
renderButtonIcon(localInputs.k_accept.input & -localInputs.k_accept.input, 104, 98, 1);
drawText("Press to return", 58, 150);
renderButtonIcon(localInputs.k_decline.input & -localInputs.k_decline.input, 128, 148, 1);
if(currentSelection != worldFileCount){
drawText("Press to delete",(320-17*12)/2, 200);
renderButtonIcon(localInputs.k_delete.input & -localInputs.k_delete.input, 128, 198, 1);
}
} else {
drawTextColor("Delete File?",88,12,0xFF3F3FFF);
drawText("Press to confirm", (320-18*12)/2, 100);
renderButtonIcon(localInputs.k_accept.input & -localInputs.k_accept.input, 122, 98, 1);
drawText("Press to return", 58, 150);
renderButtonIcon(localInputs.k_decline.input & -localInputs.k_decline.input, 128, 148, 1);
}
} else { // Draw the "keyboard"
drawTextColor("Touch the keypad below",(320-22*12)/2,12,0xFF33FFFF);
sf2d_draw_rectangle(0, 50, 320, 110, 0xFF7F7FBF);
if(touchDelay > 0){
sf2d_draw_rectangle(touchX, touchY, touchW, touchH, 0xFF0000AF);
}
drawSizedText(guiText0,4, 60, 2);
drawSizedText(guiText1,4, 80, 2);
drawSizedText(guiText2,12, 100, 2);
drawSizedText(guiText3,28, 120, 2);
drawSizedText(guiText4,12, 140, 2);
drawText("Press to confirm", (320-18*12)/2, 180);
renderButtonIcon(localInputs.k_accept.input & -localInputs.k_accept.input, 122, 178, 1);
drawText("Press to return", 58, 210);
renderButtonIcon(localInputs.k_decline.input & -localInputs.k_decline.input, 128, 208, 1);
}
sf2d_end_frame();
break;
case MENU_SETTINGS_REBIND:
sf2d_start_frame(GFX_TOP, GFX_LEFT);
sf2d_draw_rectangle(0, 0, 400, 240, 0xFF0C0C0C); //You might think "real" black would be better, but it actually looks better that way
drawTextColor("Rebind Buttons",116,12,0xFF00AFAF);
drawText("Button",16,32);
drawText("Game",140,32);
drawText("Menus",280,32);
char gameButText[34];
char menuButText[34];
for(i = 0; i < 5; ++i){
if((currentSelection-2) + i > 21 || (currentSelection-2) + i < 0) continue;
renderButtonIcon(keys[(currentSelection-2) + i], 16, (i * 18) + 30, 2);
int ccol = 0xFF7F7F7F;
sprintf(gameButText,"%s",getButtonFunctionGame(keys[(currentSelection-2) + i]));
sprintf(menuButText,"%s",getButtonFunctionMenu(keys[(currentSelection-2) + i]));
if(i == 2){
if(!selBut)ccol = 0xFFFFFFFF;
else{
ccol = 0xFF00FF00;
if(left)sprintf(gameButText,"<%s>",getButtonFunctionGame(keys[(currentSelection-2) + i]));
else sprintf(menuButText,"<%s>",getButtonFunctionMenu(keys[(currentSelection-2) + i]));
}
}
if(left){
drawTextColor(gameButText, 112, (i * 33) + 80, ccol);
drawTextColor(menuButText, 280, (i * 33) + 80, 0xFF7F7F7F);
} else {
drawTextColor(gameButText, 112, (i * 33) + 80, 0xFF7F7F7F);
drawTextColor(menuButText, 280, (i * 33) + 80, ccol);
}
}
if(bindOpt){
renderFrame(1,1,24,14,0xFFBF1010);
drawTextColor("Save changes?",122,32,0xFF00AFAF);
for(i = 2; i >= 0; --i){
char* msg = keybOptions[i];
u32 color = 0xFF4F4F4F;
if(i == curSaveSel) color = 0xFFFFFFFF;
drawTextColor(msg,(400 - (strlen(msg) * 12))/2, (i * 24) + 92, color);
}
drawText("Press to return", 98, 190);
renderButtonIcon(localInputs.k_decline.input & -localInputs.k_decline.input, 168, 188, 1);
if(errorBut >= 0 && errorBut < 12){
char errorText[30];
switch(errorBut){
case 0: sprintf(errorText, "Error: Missing 'Move up'"); break;
case 1: sprintf(errorText, "Error: Missing 'Move down'"); break;
case 2: sprintf(errorText, "Error: Missing 'Move right'"); break;
case 3: sprintf(errorText, "Error: Missing 'Move left'"); break;
case 4: sprintf(errorText, "Error: Missing 'Attack'"); break;
case 5: sprintf(errorText, "Error: Missing 'Toggle Menu'"); break;
case 6: sprintf(errorText, "Error: Missing 'Pause'"); break;
case 7: sprintf(errorText, "Error: Missing 'Accept'"); break;
case 8: sprintf(errorText, "Error: Missing 'Decline'"); break;
case 9: sprintf(errorText, "Error: Missing 'Delete'"); break;
case 10: sprintf(errorText, "Error: Missing 'Next'"); break;
case 11: sprintf(errorText, "Error: Missing 'Previous'"); break;
}
drawTextColor(errorText,(400 - (strlen(errorText) * 12))/2,50,0xFF0000FF);
}
}
sf2d_end_frame();
sf2d_start_frame(GFX_BOTTOM, GFX_LEFT);
sf2d_draw_rectangle(0, 0, 320, 240, 0xFF0C0C0C); //You might think "real" black would be better, but it actually looks better that way
if(!selBut){
drawText("Press to select", 58, 80);
renderButtonIcon(localInputs.k_accept.input & -localInputs.k_accept.input, 128, 78, 1);
drawText("Press to return", 58, 130);
renderButtonIcon(localInputs.k_decline.input & -localInputs.k_decline.input, 128, 128, 1);
} else {
drawText("Press or to scroll", 28, 50);
renderButtonIcon(localInputs.k_left.input & -localInputs.k_left.input, 98, 48, 1);
renderButtonIcon(localInputs.k_right.input & -localInputs.k_right.input, 160, 48, 1);
drawText("Press to unselect", 46, 100);
renderButtonIcon(localInputs.k_accept.input & -localInputs.k_accept.input, 118, 98, 1);
drawText("Press to return", 58, 150);
renderButtonIcon(localInputs.k_decline.input & -localInputs.k_decline.input, 128, 148, 1);
}
sf2d_end_frame();
break;
case MENU_ABOUT:
sf2d_start_frame(GFX_TOP, GFX_LEFT);
sf2d_draw_rectangle(0, 0, 400, 240, 0xFF0C0C0C); //You might think "real" black would be better, but it actually looks better that way
drawText("About Minicraft",110,12);
drawSizedText("Minicraft was made by Markus Persson for the",24,36,1.0);
drawSizedText("22'nd ludum dare competition in december 2011.",16,48,1.0);
drawSizedText("it is dedicated to my father. <3",72,60,1.0);
drawSizedText("- Markus \"Notch\" Persson",104,76,1.0);
drawTextColor("3DS Homebrew Edition",74,120,0xFF00FF00);
drawSizedTextColor("This port was made by David Benepe (Davideesk)",16,144,1.0,0xFF00FF00);
drawSizedTextColor("just for fun in September/October 2015.",44,156,1.0,0xFF00FF00);
drawSizedTextColor("Modded by Andre Schweiger (andre111) and ",44,168,1.0,0xFF00FF00);
drawSizedTextColor("Elijah Bansley (ElijahZAwesome)",71,180,1.0,0xFF00FF00);
drawSizedTextColor("TY Notch for creating a fun game to remake!",28,192,1.0,0xFF00FF00);
sf2d_end_frame();
sf2d_start_frame(GFX_BOTTOM, GFX_LEFT);
sf2d_draw_rectangle(0, 0, 320, 240, 0xFF0C0C0C); //You might think "real" black would be better, but it actually looks better that way
drawTextColor("Special Thanks to:",52,12,0xFF7F7FFF);
drawTextColor("Smea",136,50,0xFF2020FF);
drawSizedTextColor("for ctrulib",116,70,1.0,0xFF2020FF);
drawTextColor("Xerpi",130,100,0xFFFF2020);
drawSizedTextColor("for sf2dlib",116,120,1.0,0xFFFF2020);
drawTextColor("Music from",100,150,0xFF20FF20);
drawSizedTextColor("opengameart.org/content/",64,170,1.0,0xFF20FF20);
drawSizedTextColor("generic-8-bit-jrpg-soundtrack",48,180,1.0,0xFF20FF20);
drawText("Press to return", 58, 220);
renderButtonIcon(localInputs.k_decline.input & -localInputs.k_decline.input, 128, 218, 1);
sf2d_end_frame();
break;
case MENU_SETTINGS:
sf2d_start_frame(GFX_TOP, GFX_LEFT);
sf2d_draw_rectangle(0, 0, 400, 240, 0xFF0C0C0C); //You might think "real" black would be better, but it actually looks better that way
drawText("Settings",(400-(8*12))/2,30);
for(i = 4; i >= 0; --i){
char* msg = setOptions[i];
u32 color = 0xFF7F7F7F;
if(i == currentSelection) color = 0xFFFFFFFF;
if(i == 2){
if(shouldRenderDebug) drawSizedTextColor("On",142, ((8 + i) * 32 - 190) >> 1,2.0, 0xFF00DF00);
else drawSizedTextColor("Off",142, ((8 + i) * 32 - 190) >> 1,2.0, 0xFF0000DF);
} else if(i == 3){
if((MODEL_3DS & 6) != 0){ // detect if user is using a New 3DS
if(shouldSpeedup) drawSizedTextColor("On",142, ((8 + i) * 32 - 190) >> 1,2.0, 0xFF00DF00);
else drawSizedTextColor("Off",142, ((8 + i) * 32 - 190) >> 1,2.0, 0xFF0000DF);
} else {
color = 0xFF3F3F3F;
drawSizedTextColor("Off",142, ((8 + i) * 32 - 190) >> 1,2.0, 0xFF3F3F3F);
}
}
drawSizedTextColor(msg,(200 - (strlen(msg) * 8))/2, ((8 + i) * 32 - 190) >> 1,2.0, color);
}
sf2d_end_frame();
sf2d_start_frame(GFX_BOTTOM, GFX_LEFT);
sf2d_draw_rectangle(0, 0, 320, 240, 0xFF0C0C0C); //You might think "real" black would be better, but it actually looks better that way
switch(currentSelection){
case 0:
drawTextColor("Change the controls",(320 - (19 * 12))/2,24,0xFF7FFFFF);
break;
case 1:
drawTextColor("Change the game's art",(320 - (21 * 12))/2,24,0xFF7FFFFF);
break;
case 2:
drawTextColor("Enable Testing Features.",(320 - (22 * 12))/2,24,0xFF7FFFFF);
break;
case 3:
drawTextColor("Use the N3DS 804mhz mode",(320 - (24 * 12))/2,24,0xFF7FFFFF);
break;
case 4:
drawTextColor("Back to the titlescreen",(320 - (23 * 12))/2,24,0xFF7FFFFF);
break;
}
drawText("Press to select", 58, 100);
renderButtonIcon(localInputs.k_accept.input & -localInputs.k_accept.input, 128, 98, 1);
drawText("Press to return", 58, 150);
renderButtonIcon(localInputs.k_decline.input & -localInputs.k_decline.input, 128, 148, 1);
sf2d_end_frame();
break;
case MENU_TITLE:
/* Top Screen */
sf2d_start_frame(GFX_TOP, GFX_LEFT);
sf2d_draw_rectangle(0, 0, 400, 240, 0xFF0C0C0C); //You might think "real" black would be better, but it actually looks better that way
//map BG
if(menuHasMapLoaded) {
offsetX = (int) mxscr; offsetY = (int) myscr;
renderBackground(1, (int) mxscr, (int) myscr);
offsetX = 0; offsetY = 0;
sf2d_draw_rectangle(0, 0, 400, 240, 0xAA0C0C0C); //You might think "real" black would be better, but it actually looks better that way
}
renderTitle(76,8);
for(i = 6; i >= 0; --i){
char* msg = options[i];
u32 color = 0xFF7F7F7F;
if(i == currentSelection) color = 0xFFFFFFFF;
drawSizedTextColor(msg,((200 - (strlen(msg) * 8))/2) + 1, (((8 + i) * 20 - 74) >> 1) + 1,2.0, 0xFF000000);
drawSizedTextColor(msg,(200 - (strlen(msg) * 8))/2, ((8 + i) * 20 - 74) >> 1,2.0, color);
}
drawText(versionText,2,225);
sf2d_end_frame();
/* Bottom Screen */
sf2d_start_frame(GFX_BOTTOM, GFX_LEFT);
sf2d_draw_rectangle(0, 0, 320, 240, 0xFF0C0C0C); //You might think "real" black would be better, but it actually looks better that way
//map BG
if(menuHasMapLoaded) {
offsetX = (int) mxscr + 20; offsetY = (int) myscr + 120;
renderBackground(1, (int) mxscr + 20, (int) myscr + 120);
offsetX = 0; offsetY = 0;
sf2d_draw_rectangle(0, 0, 320, 240, 0xAA0C0C0C); //You might think "real" black would be better, but it actually looks better that way
}
int startX = 0, startY = 0;// relative coordinates ftw
switch(currentSelection){
case 0: // "Start Game"
break;
case 1: // "Host Game"
drawTextColor("Host local multiplayer",(320 - (22 * 12))/2,24,0xFF7FFFFF);
break;
case 2: // "Join Game"
drawTextColor("Join local multiplayer",(320 - (22 * 12))/2,24,0xFF7FFFFF);
break;
case 3: // "How To Play"
startX = 72;startY = 54;
render16(startX,startY,96,208,0);//C-PAD
startX = 72;startY = 37;
render16(startX,startY-16,16,112,0);//Player
render16(startX,startY,112,208,0);//C-PAD up
startX = 72;startY = 71;
render16(startX,startY+16,0,112,0);//Player
render16(startX,startY,144,208,0);//C-PAD down
startX = 39;startY = 54;
render16(startX,startY,48,112,1);//Player
render16(startX+16,startY,128,208,0);//C-PAD left
startX = 89;startY = 54;
render16(startX+16,startY,48,112,0);//Player
render16(startX,startY,160,208,0);//C-PAD right
drawTextColor("Learn the basics",64,24,0xFF7FFFFF);
break;
case 4: // "Settings"
drawTextColor("Modify the game's feel",(320 - (22 * 12))/2,24,0xFF7FFFFF);
renderc(48,48,0,112,64,32,0);
break;
case 5: // "About"
drawTextColor("Who made this game?",(320 - (19 * 12))/2,24,0xFF7FFFFF);
// Secret code ;)
//drawSizedText("497420776173206e6f746368",(320 - (24 * 8))/2,80,1);
//drawSizedText("506f727465642062792044617669646565736b",(320 - (38 * 8))/2,88,1);
//drawSizedText("576879207265616420746869733f",(320 - (28 * 8))/2,96,1);
//drawSizedText("596f75207761737465642074696d65",(320 - (30 * 8))/2,104,1);
//drawSizedText("4861204861204861204861204861",(320 - (28 * 8))/2,112,1);
//drawSizedText("5468652063616b652069732061206c6965",(320 - (34 * 8))/2,120,1);
//drawSizedText("4044617669646565736b2074776974746572",(320 - (36 * 8))/2,128,1);
//drawSizedText("3533363536333732363537343231",(320 - (28 * 8))/2,136,1);
//drawSizedText("4c69617220746578742062656c6f77",(320 - (30 * 8))/2,144,1);
//drawSizedText("(Totally not a secret code or anything)",4,160,1);
break;
case 6: // "Exit"
drawTextColor("Exit to the home menu",(320 - (21 * 12))/2,24,0xFF7FFFFF);
drawTextColor("(bye-bye)",(320 - (9 * 12))/2,100,0xFF7FFFFF);
break;
}
sf2d_end_frame();
break;
case MENU_MULTIPLAYER_HOST:
sf2d_start_frame(GFX_TOP, GFX_LEFT);
sf2d_draw_rectangle(0, 0, 400, 240, 0xFF0C0C0C); //You might think "real" black would be better, but it actually looks better that way
networkUpdateStatus();
drawText("Connected Players",98,8);
int j = 0;
int lastj = 0;
for(i = 0; i<networkGetNodeCount(); i++) {
for(j = lastj+1; j <= UDS_MAXNODES; j++) {
if(networkIsNodeConnected(j)) {
char * text = malloc((50+8+1) * sizeof(char));
memset(text, 0, (50+8+1) * sizeof(char));
networkGetNodeName(j, text);
drawText(text,(400-(strlen(text)*12))/2,i*26+32);
free(text);
lastj = j;
break;
}
}
}
sf2d_end_frame();
sf2d_start_frame(GFX_BOTTOM, GFX_LEFT);
sf2d_draw_rectangle(0, 0, 320, 240, 0xFF0C0C0C); //You might think "real" black would be better, but it actually looks better that way
drawText("Press to start game", (320-21*12)/2, 100);
renderButtonIcon(localInputs.k_accept.input & -localInputs.k_accept.input, 104, 98, 1);
drawText("Press to return", 58, 150);
renderButtonIcon(localInputs.k_decline.input & -localInputs.k_decline.input, 128, 148, 1);
sf2d_end_frame();
break;
case MENU_MULTIPLAYER_JOIN:
sf2d_start_frame(GFX_TOP, GFX_LEFT);
sf2d_draw_rectangle(0, 0, 400, 240, 0xFF0C0C0C); //You might think "real" black would be better, but it actually looks better that way
offsetX = 0;offsetY = (currentSelection * 32) - 48;
drawText("Select a world",122,-16);
for(i = 0; i < networkGetScanCount(); ++i){
int color = 0xFF921020;
char * text = malloc((50+8+1) * sizeof(char));
memset(text, 0, (50+8+1) * sizeof(char));
networkGetScanName(text, i);
strcat(text, "'s World");
if(i != currentSelection) color &= 0xFF7F7F7F; // Darken color.
renderFrame(1,i*4,24,(i*4)+4,color);
drawText(text,(400-(strlen(text)*12))/2,i*64+24);
free(text);
}
offsetX = 0;offsetY = 0;
sf2d_end_frame();
sf2d_start_frame(GFX_BOTTOM, GFX_LEFT);
sf2d_draw_rectangle(0, 0, 320, 240, 0xFF0C0C0C); //You might think "real" black would be better, but it actually looks better that way
drawTextColor("Searching for Worlds",40,12,0xFF3FFFFF);
drawText("Press or to scroll", 28, 50);
renderButtonIcon(localInputs.k_up.input & -localInputs.k_up.input, 98, 48, 1);
renderButtonIcon(localInputs.k_down.input & -localInputs.k_down.input, 160, 48, 1);
drawText("Press to join world", (320-21*12)/2, 100);
renderButtonIcon(localInputs.k_accept.input & -localInputs.k_accept.input, 104, 98, 1);
drawText("Press to return", 58, 150);
renderButtonIcon(localInputs.k_decline.input & -localInputs.k_decline.input, 128, 148, 1);
sf2d_end_frame();
break;
case MENU_MULTIPLAYER_WAIT:
sf2d_start_frame(GFX_TOP, GFX_LEFT);
sf2d_draw_rectangle(0, 0, 400, 240, 0xFF0C0C0C); //You might think "real" black would be better, but it actually looks better that way
networkUpdateStatus();
drawText("Connected to",(400-12*12)/2,1*26+32);
if(networkIsNodeConnected(1)) {
char * text = malloc((50+8+1) * sizeof(char));
memset(text, 0, (50+8+1) * sizeof(char));
networkGetNodeName(1, text);
drawText(text,(400-(strlen(text)*12))/2,2*26+32);
free(text);
}
drawText("Waiting for host to start",(400-25*12)/2,3*26+32);
sf2d_end_frame();
sf2d_start_frame(GFX_BOTTOM, GFX_LEFT);
sf2d_draw_rectangle(0, 0, 320, 240, 0xFF0C0C0C); //You might think "real" black would be better, but it actually looks better that way
drawText("Awaiting game start..", (320-21*12)/2, 100);
drawText("Press to return", 58, 150);
renderButtonIcon(localInputs.k_decline.input & -localInputs.k_decline.input, 128, 148, 1);
sf2d_end_frame();
break;
case MENU_LOADING:
sf2d_start_frame(GFX_TOP, GFX_LEFT);
sf2d_draw_rectangle(0, 0, 400, 240, 0xFF0C0C0C); //You might think "real" black would be better, but it actually looks better that way
sf2d_end_frame();
sf2d_start_frame(GFX_BOTTOM, GFX_LEFT);
sf2d_draw_rectangle(0, 0, 320, 240, 0xFF0C0C0C); //You might think "real" black would be better, but it actually looks better that way
drawText("Loading game...", (320-15*12)/2, 100);
sf2d_end_frame();
break;
}
}
void menuRenderTilePit(int x,int y,int xt,int yt) {
render16(x+8,y+8,xt+48,yt,0);
render(x, y, xt, yt, 0);
render(x+24,y, xt+8, yt, 0);
render(x, y+24,xt, yt+8,0);
render(x+24,y+24,xt+8, yt+8,0);
render(x+8, y, xt+16,yt, 0);
render(x+16,y, xt+24,yt, 0);
render(x+8, y+24,xt+16,yt+8,0);
render(x+16,y+24,xt+24,yt+8,0);
render(x, y+8, xt+32,yt, 0);
render(x, y+16,xt+32,yt, 0);
render(x+24,y+8, xt+40,yt, 0);
render(x+24,y+16,xt+40,yt, 0);
}