Minicraft3DS/source/Sound.c
2015-12-27 21:41:29 +01:00

55 lines
1.3 KiB
C

#include "Sound.h"
void loadSound(Sound * snd, char * filename){
FILE *file = fopen(filename, "rb");
if(file != NULL){
fseek(file, 0, SEEK_END);
snd->size = ftell(file);
fseek(file, 0, SEEK_SET);
snd->buffer = linearAlloc(snd->size);
fread(snd->buffer, 1, snd->size, file);
}
fclose(file);
}
void playSound(Sound snd){
csndPlaySound(8, SOUND_FORMAT_16BIT | SOUND_ONE_SHOT, 44100, 1, 0, snd.buffer, snd.buffer, snd.size);
}
void playMusic(Sound snd){
csndPlaySound(10, SOUND_FORMAT_16BIT | SOUND_REPEAT, 44100, 1, 0, snd.buffer, snd.buffer, snd.size);
}
void updateMusic(int lvl) {
switch(lvl) {
case 0:
playMusic(music_floor0);
break;
case 1:
playMusic(music_floor1);
break;
case 2:
case 3:
playMusic(music_floor23);
break;
case 4:
playMusic(music_floor4);
break;
}
}
void freeSounds(){
linearFree(snd_playerHurt.buffer);
linearFree(snd_playerDeath.buffer);
linearFree(snd_monsterHurt.buffer);
linearFree(snd_test.buffer);
linearFree(snd_pickup.buffer);
linearFree(snd_bossdeath.buffer);
linearFree(snd_craft.buffer);
linearFree(music_menu.buffer);
linearFree(music_floor0.buffer);
linearFree(music_floor1.buffer);
linearFree(music_floor23.buffer);
linearFree(music_floor4.buffer);
}