663 lines
23 KiB
C
Executable file
663 lines
23 KiB
C
Executable file
#include "SaveLoad.h"
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#include "ZipHelper.h"
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bool entityIsImportant(Entity * e){
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switch(e->type){
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case ENTITY_AIRWIZARD:
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case ENTITY_SLIME:
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case ENTITY_ZOMBIE:
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case ENTITY_SKELETON:
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case ENTITY_KNIGHT:
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case ENTITY_ITEM:
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case ENTITY_FURNITURE:
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case ENTITY_PASSIVE:
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case ENTITY_GLOWWORM:
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case ENTITY_DRAGON:
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case ENTITY_NPC:
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return true;
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default:
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return false;
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}
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}
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s16 calculateImportantEntites(EntityManager * eManager, int level){
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int i;
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s16 count = 0;
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for(i = 0; i < eManager->lastSlot[level]; ++i){
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if(entityIsImportant(&eManager->entities[level][i])){
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count++;
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}
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}
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return count;
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}
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//helper methods
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char **files;
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int fileCount;
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void saveTrackFileReset() {
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if(files!=NULL) {
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for(int i=0; i<fileCount; i++) {
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free(files[i]);
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}
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free(files);
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}
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files = NULL;
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fileCount = 0;
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}
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int saveTrackFile(char *filename) {
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//test if entry allready present
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for(int i=0; i<fileCount; i++) {
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if(strcmp(filename, files[i])==0) {
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return 0;
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}
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}
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//add new entry
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fileCount++;
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char **newFiles = realloc(files, fileCount*sizeof(char*));
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if(!newFiles) {
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for(int i=0; i<fileCount-1; i++) {
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free(files[i]);
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}
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free(files);
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files = NULL;
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return 1;
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}
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files = newFiles;
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files[fileCount-1] = malloc(strlen(filename)+1);
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strcpy(files[fileCount-1], filename);
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return 0;
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}
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void saveDeleteTrackedFiles() {
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for(int i=0; i<fileCount; i++) {
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remove(files[i]);
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}
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}
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bool saveFileCopy(char *target, char*source) {
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char buffer[SAVE_COPYBUFFER_SIZE];
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FILE *in = fopen(source, "rb");
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if(in==NULL) {
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return false;
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}
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FILE *out = fopen(target, "wb");
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if(out==NULL) {
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fclose(out);
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return false;
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}
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size_t size;
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do {
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size = fread(buffer, 1, SAVE_COPYBUFFER_SIZE, in);
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if(size>0) {
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fwrite(buffer, 1, size, out);
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}
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} while(size>0);
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fclose(in);
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fclose(out);
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return true;
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}
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//internal save methods
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void saveInventory(Inventory *inv, EntityManager *eManager, FILE *file) {
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fwrite(&inv->lastSlot, sizeof(s16), 1, file); // write amount of items in inventory;
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for(int j = 0; j < inv->lastSlot; ++j) {
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fwrite(&(inv->items[j].id), sizeof(s16), 1, file); // write ID of item
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fwrite(&(inv->items[j].countLevel), sizeof(s16), 1, file); // write count/level of item
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fwrite(&(inv->items[j].onlyOne), sizeof(bool), 1, file);
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if(inv->items[j].id == ITEM_CHEST){
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int invIndex = inv->items[j].chestPtr - eManager->invs;
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fwrite(&invIndex, sizeof(int), 1, file);
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}
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}
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}
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void saveWorldInternal(char *filename, EntityManager *eManager, WorldData *worldData) {
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FILE * file = fopen(filename, "wb"); //TODO: should be checked
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int i, j;
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//write savefile version
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int version = SAVE_VERSION;
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fwrite(&version, sizeof(int), 1, file);
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// Inventory Data
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fwrite(&eManager->nextInv, sizeof(s16), 1, file); // write amount of inventories.
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for(i = 0; i < eManager->nextInv; ++i) {
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saveInventory(&(eManager->invs[i]), eManager, file);
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}
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// Entity Data
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for(i = 0; i < 5; ++i) { //for every level (except dungeon of course)
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int amount = calculateImportantEntites(eManager,i);
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fwrite(&amount, sizeof(s16), 1, file); // read amount of entities in level.
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for(j = 0; j < eManager->lastSlot[i]; ++j){
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if(!entityIsImportant(&eManager->entities[i][j])) continue;
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fwrite(&eManager->entities[i][j].type, sizeof(s16), 1, file); // write entity's type ID
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fwrite(&eManager->entities[i][j].x, sizeof(s16), 1, file); // write entity's x coordinate
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fwrite(&eManager->entities[i][j].y, sizeof(s16), 1, file); // write entity's y coordinate
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switch(eManager->entities[i][j].type){
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case ENTITY_AIRWIZARD:
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fwrite(&eManager->entities[i][j].wizard.health, sizeof(s16), 1, file);
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break;
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case ENTITY_SLIME:
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fwrite(&eManager->entities[i][j].slime.health, sizeof(s16), 1, file);
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fwrite(&eManager->entities[i][j].slime.lvl, sizeof(s8), 1, file);
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break;
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case ENTITY_ZOMBIE:
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case ENTITY_SKELETON:
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case ENTITY_KNIGHT:
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fwrite(&eManager->entities[i][j].hostile.health, sizeof(s16), 1, file);
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fwrite(&eManager->entities[i][j].hostile.lvl, sizeof(s8), 1, file);
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break;
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case ENTITY_ITEM:
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fwrite(&eManager->entities[i][j].entityItem.item.id, sizeof(s16), 1, file);
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fwrite(&eManager->entities[i][j].entityItem.item.countLevel, sizeof(s16), 1, file);
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fwrite(&eManager->entities[i][j].entityItem.age, sizeof(s16), 1, file);
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break;
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case ENTITY_FURNITURE:
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fwrite(&eManager->entities[i][j].entityFurniture.itemID, sizeof(s16), 1, file);
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int invIndex = eManager->entities[i][j].entityFurniture.inv - eManager->invs;
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fwrite(&invIndex, sizeof(int), 1, file);
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break;
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case ENTITY_PASSIVE:
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fwrite(&eManager->entities[i][j].passive.health, sizeof(s16), 1, file);
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fwrite(&eManager->entities[i][j].passive.mtype, sizeof(u8), 1, file);
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break;
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case ENTITY_DRAGON:
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fwrite(&eManager->entities[i][j].dragon.health, sizeof(s16), 1, file);
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break;
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case ENTITY_NPC:
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fwrite(&eManager->entities[i][j].npc.type, sizeof(u8), 1, file);
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break;
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}
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}
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}
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// Day/season Data
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fwrite(&worldData->daytime, sizeof(u16), 1, file);
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fwrite(&worldData->day, sizeof(int), 1, file);
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fwrite(&worldData->season, sizeof(u8), 1, file);
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fwrite(&worldData->rain, sizeof(bool), 1, file);
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// Compass Data
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fwrite(worldData->compassData, sizeof(u8), 6*3, file); //x,y of choosen stair and count per level
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// Map Data
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//Don't write or load dungeon, so only first 5 levels not 6
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fwrite(worldData->map, sizeof(u8), 128*128*5, file); // Map Tile IDs, 128*128*5 bytes = 80KB
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fwrite(worldData->data, sizeof(u8), 128*128*5, file); // Map Tile Data (Damage done to trees/rocks, age of wheat & saplings, etc). 80KB
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fclose(file);
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}
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void savePlayerInternal(char *filename, PlayerData *player, EntityManager *eManager) {
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FILE * file = fopen(filename, "wb"); //TODO: should be checked
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int i;
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//write savefile version
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int version = SAVE_VERSION;
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fwrite(&version, sizeof(int), 1, file);
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// basic player info
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fwrite(&player->score, sizeof(int), 1, file);
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fwrite(&player->isSpawned, sizeof(bool), 1, file);
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fwrite(&player->entity.p.hasWonSaved, sizeof(bool), 1, file);
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fwrite(&player->entity.p.health, sizeof(s16), 1, file);
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fwrite(&player->entity.x, sizeof(s16), 1, file);
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fwrite(&player->entity.y, sizeof(s16), 1, file);
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fwrite(&player->entity.level, sizeof(s8), 1, file);
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saveInventory(&(player->inventory), eManager, file);
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// Sprite info
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fwrite(&(player->sprite.choosen), sizeof(bool), 1, file);
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fwrite(&(player->sprite.legs), sizeof(u8), 1, file);
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fwrite(&(player->sprite.body), sizeof(u8), 1, file);
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fwrite(&(player->sprite.arms), sizeof(u8), 1, file);
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fwrite(&(player->sprite.head), sizeof(u8), 1, file);
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fwrite(&(player->sprite.eyes), sizeof(u8), 1, file);
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// Minimap Data
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fwrite(player->minimapData, sizeof(u8), 128*128, file); // Minimap, visibility data 16KB
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// Quest Data
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fwrite(&(player->questManager.size), sizeof(int), 1, file);
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for(i = 0; i < player->questManager.size; ++i) {
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fwrite(&(player->questManager.questlines[i].currentQuest), sizeof(int), 1, file);
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fwrite(&(player->questManager.questlines[i].currentQuestDone), sizeof(bool), 1, file);
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}
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//Potion Data
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fwrite(&UnderStrengthEffect, sizeof(bool), 1, file);
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fwrite(&UnderSpeedEffect, sizeof(bool), 1, file);
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fwrite(®ening, sizeof(bool), 1, file);
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fwrite(&UnderSwimBreathEffect, sizeof(bool), 1, file);
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fwrite(&player->entity.p.strengthTimer, sizeof(int), 1, file);
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fwrite(&player->entity.p.speedTimer, sizeof(int), 1, file);
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fwrite(&player->entity.p.swimBreathTimer, sizeof(int), 1, file);
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fwrite(&player->entity.p.regenTimer, sizeof(int), 1, file);
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fclose(file);
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}
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//internal load methods
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void loadInventory(Inventory *inv, EntityManager *eManager, FILE *file) {
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fread(&(inv->lastSlot), sizeof(s16), 1, file); // read amount of items in inventory;
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for(int j = 0; j < inv->lastSlot; ++j) {
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fread(&(inv->items[j].id), sizeof(s16), 1, file); // write ID of item
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fread(&(inv->items[j].countLevel), sizeof(s16), 1, file); // write count/level of item
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fread(&(inv->items[j].onlyOne), sizeof(bool), 1, file);
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inv->items[j].invPtr = (int*)inv; // setup Inventory pointer
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inv->items[j].slotNum = j; // setup slot number
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if(inv->items[j].id == ITEM_CHEST){ // for chest item specifically.
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int invIndex;
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fread(&invIndex, sizeof(int), 1, file);
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inv->items[j].chestPtr = (Inventory*)&eManager->invs[invIndex]; // setup chest inventory pointer.
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}
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}
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}
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void loadWorldInternal(char *filename, EntityManager *eManager, WorldData *worldData) {
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FILE * file = fopen(filename, "rb"); //TODO: should be checked
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int i, j;
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//read savefile version
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int version;
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fread(&version, sizeof(int), 1, file);
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// Inventory Data
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fread(&eManager->nextInv, sizeof(s16), 1, file);
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for(i = 0; i < eManager->nextInv; ++i) {
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loadInventory(&(eManager->invs[i]), eManager, file);
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}
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// Entity Data
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for(i = 0; i < 5; ++i){
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fread(&eManager->lastSlot[i], sizeof(s16), 1, file); // read amount of entities in level.
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for(j = 0; j < eManager->lastSlot[i]; ++j){
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fread(&eManager->entities[i][j].type, sizeof(s16), 1, file); // read entity's type ID
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fread(&eManager->entities[i][j].x, sizeof(s16), 1, file); // read entity's x coordinate
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fread(&eManager->entities[i][j].y, sizeof(s16), 1, file); // read entity's y coordinate
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eManager->entities[i][j].slotNum = j;
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switch(eManager->entities[i][j].type){
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case ENTITY_SMASHPARTICLE:
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eManager->entities[i][j].level = i;
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eManager->entities[i][j].smashParticle.age = 300;
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eManager->entities[i][j].canPass = true;
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break;
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case ENTITY_TEXTPARTICLE:
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eManager->entities[i][j].level = i;
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eManager->entities[i][j].canPass = true;
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eManager->entities[i][j].textParticle.age = 59;
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eManager->entities[i][j].textParticle.text = NULL;
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eManager->entities[i][j].textParticle.xx = eManager->entities[i][j].x;
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eManager->entities[i][j].textParticle.yy = eManager->entities[i][j].y;
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eManager->entities[i][j].textParticle.zz = 2;
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eManager->entities[i][j].textParticle.xa = 0;
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eManager->entities[i][j].textParticle.ya = 0;
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eManager->entities[i][j].textParticle.za = 0;
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break;
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case ENTITY_SPARK:
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eManager->entities[i][j].level = i;
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eManager->entities[i][j].spark.age = 300;
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break;
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case ENTITY_AIRWIZARD:
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fread(&eManager->entities[i][j].wizard.health, sizeof(s16), 1, file);
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eManager->entities[i][j].level = i;
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eManager->entities[i][j].hurtTime = 0;
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eManager->entities[i][j].xKnockback = 0;
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eManager->entities[i][j].yKnockback = 0;
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eManager->entities[i][j].wizard.dir = 0;
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eManager->entities[i][j].wizard.attackDelay = 0;
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eManager->entities[i][j].wizard.attackTime = 0;
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eManager->entities[i][j].wizard.attackType = 0;
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eManager->entities[i][j].wizard.xa = 0;
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eManager->entities[i][j].wizard.ya = 0;
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eManager->entities[i][j].xr = 4;
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eManager->entities[i][j].yr = 3;
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eManager->entities[i][j].canPass = true;
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break;
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case ENTITY_SLIME:
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fread(&eManager->entities[i][j].slime.health, sizeof(s16), 1, file);
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fread(&eManager->entities[i][j].slime.lvl, sizeof(s8), 1, file);
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eManager->entities[i][j].level = i;
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eManager->entities[i][j].hurtTime = 0;
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eManager->entities[i][j].xKnockback = 0;
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eManager->entities[i][j].yKnockback = 0;
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eManager->entities[i][j].slime.xa = 0;
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eManager->entities[i][j].slime.ya = 0;
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eManager->entities[i][j].slime.dir = 0;
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eManager->entities[i][j].xr = 4;
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eManager->entities[i][j].yr = 3;
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eManager->entities[i][j].canPass = false;
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switch(eManager->entities[i][j].slime.lvl){
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case 2: eManager->entities[i][j].slime.color = 0xFF8282CC; break;
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case 3: eManager->entities[i][j].slime.color = 0xFFEFEFEF; break;
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case 4: eManager->entities[i][j].slime.color = 0xFFAA6262; break;
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default: eManager->entities[i][j].slime.color = 0xFF95DB95; break;
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}
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break;
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case ENTITY_ZOMBIE:
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fread(&eManager->entities[i][j].hostile.health, sizeof(s16), 1, file);
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fread(&eManager->entities[i][j].hostile.lvl, sizeof(s8), 1, file);
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eManager->entities[i][j].level = i;
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eManager->entities[i][j].hurtTime = 0;
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eManager->entities[i][j].xKnockback = 0;
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eManager->entities[i][j].yKnockback = 0;
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eManager->entities[i][j].hostile.dir = 0;
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eManager->entities[i][j].xr = 4;
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eManager->entities[i][j].yr = 3;
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eManager->entities[i][j].canPass = false;
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switch(eManager->entities[i][j].hostile.lvl){
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case 2: eManager->entities[i][j].hostile.color = 0xFF8282CC; break;
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case 3: eManager->entities[i][j].hostile.color = 0xFFEFEFEF; break;
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case 4: eManager->entities[i][j].hostile.color = 0xFFAA6262; break;
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default: eManager->entities[i][j].hostile.color = 0xFF95DB95; break;
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}
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break;
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case ENTITY_SKELETON:
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fread(&eManager->entities[i][j].hostile.health, sizeof(s16), 1, file);
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fread(&eManager->entities[i][j].hostile.lvl, sizeof(s8), 1, file);
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eManager->entities[i][j].level = i;
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eManager->entities[i][j].hurtTime = 0;
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eManager->entities[i][j].xKnockback = 0;
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eManager->entities[i][j].yKnockback = 0;
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eManager->entities[i][j].hostile.dir = 0;
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eManager->entities[i][j].hostile.randAttackTime = 0;
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eManager->entities[i][j].xr = 4;
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eManager->entities[i][j].yr = 3;
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eManager->entities[i][j].canPass = false;
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switch(eManager->entities[i][j].hostile.lvl){
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case 2: eManager->entities[i][j].hostile.color = 0xFFC4C4C4; break;
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case 3: eManager->entities[i][j].hostile.color = 0xFFA0A0A0; break;
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case 4: eManager->entities[i][j].hostile.color = 0xFF7A7A7A; break;
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default: eManager->entities[i][j].hostile.color = 0xFFFFFFFF; break;
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}
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break;
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case ENTITY_KNIGHT:
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fread(&eManager->entities[i][j].hostile.health, sizeof(s16), 1, file);
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fread(&eManager->entities[i][j].hostile.lvl, sizeof(s8), 1, file);
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eManager->entities[i][j].level = i;
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eManager->entities[i][j].hurtTime = 0;
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eManager->entities[i][j].xKnockback = 0;
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eManager->entities[i][j].yKnockback = 0;
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eManager->entities[i][j].hostile.dir = 0;
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eManager->entities[i][j].xr = 4;
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eManager->entities[i][j].yr = 3;
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eManager->entities[i][j].canPass = false;
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switch(eManager->entities[i][j].hostile.lvl){
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case 2: eManager->entities[i][j].hostile.color = 0xFF0000C6; break;
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case 3: eManager->entities[i][j].hostile.color = 0xFF00A3C6; break;
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case 4: eManager->entities[i][j].hostile.color = 0xFF707070; break;
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default: eManager->entities[i][j].hostile.color = 0xFFFFFFFF; break;
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}
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break;
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case ENTITY_ITEM:
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//eManager->entities[i][j].entityItem.item = newItem(0,0);
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|
fread(&eManager->entities[i][j].entityItem.item.id, sizeof(s16), 1, file);
|
|
fread(&eManager->entities[i][j].entityItem.item.countLevel, sizeof(s16), 1, file);
|
|
fread(&eManager->entities[i][j].entityItem.age, sizeof(s16), 1, file);
|
|
eManager->entities[i][j].level = i;
|
|
eManager->entities[i][j].entityItem.age = 0;
|
|
eManager->entities[i][j].xr = 3;
|
|
eManager->entities[i][j].yr = 3;
|
|
eManager->entities[i][j].canPass = false;
|
|
eManager->entities[i][j].entityItem.xx = eManager->entities[i][j].x;
|
|
eManager->entities[i][j].entityItem.yy = eManager->entities[i][j].y;
|
|
eManager->entities[i][j].entityItem.zz = 2;
|
|
eManager->entities[i][j].entityItem.xa = 0;
|
|
eManager->entities[i][j].entityItem.ya = 0;
|
|
eManager->entities[i][j].entityItem.za = 0;
|
|
break;
|
|
case ENTITY_FURNITURE:
|
|
fread(&eManager->entities[i][j].entityFurniture.itemID, sizeof(s16), 1, file);
|
|
int invIndex;
|
|
fread(&invIndex, sizeof(int), 1, file);
|
|
eManager->entities[i][j].entityFurniture.inv = &eManager->invs[invIndex];
|
|
eManager->entities[i][j].xr = 3;
|
|
eManager->entities[i][j].yr = 3;
|
|
eManager->entities[i][j].canPass = false;
|
|
if(eManager->entities[i][j].entityFurniture.itemID == ITEM_LANTERN) eManager->entities[i][j].entityFurniture.r = 8;
|
|
break;
|
|
case ENTITY_PASSIVE:
|
|
fread(&eManager->entities[i][j].passive.health, sizeof(s16), 1, file);
|
|
fread(&eManager->entities[i][j].passive.mtype, sizeof(u8), 1, file);
|
|
eManager->entities[i][j].level = i;
|
|
eManager->entities[i][j].hurtTime = 0;
|
|
eManager->entities[i][j].xKnockback = 0;
|
|
eManager->entities[i][j].yKnockback = 0;
|
|
eManager->entities[i][j].passive.dir = 0;
|
|
eManager->entities[i][j].xr = 4;
|
|
eManager->entities[i][j].yr = 3;
|
|
eManager->entities[i][j].canPass = false;
|
|
break;
|
|
case ENTITY_GLOWWORM:
|
|
eManager->entities[i][j].glowworm.xa = 0;
|
|
eManager->entities[i][j].glowworm.ya = 0;
|
|
eManager->entities[i][j].glowworm.randWalkTime = 0;
|
|
eManager->entities[i][j].glowworm.waitTime = 0;
|
|
break;
|
|
case ENTITY_DRAGON:
|
|
fread(&eManager->entities[i][j].dragon.health, sizeof(s16), 1, file);
|
|
eManager->entities[i][j].level = i;
|
|
eManager->entities[i][j].hurtTime = 0;
|
|
eManager->entities[i][j].xKnockback = 0;
|
|
eManager->entities[i][j].yKnockback = 0;
|
|
eManager->entities[i][j].dragon.dir = 0;
|
|
eManager->entities[i][j].dragon.attackDelay = 0;
|
|
eManager->entities[i][j].dragon.attackTime = 0;
|
|
eManager->entities[i][j].dragon.attackType = 0;
|
|
eManager->entities[i][j].dragon.animTimer = 0;
|
|
eManager->entities[i][j].dragon.xa = 0;
|
|
eManager->entities[i][j].dragon.ya = 0;
|
|
eManager->entities[i][j].xr = 8;
|
|
eManager->entities[i][j].yr = 8;
|
|
eManager->entities[i][j].canPass = true;
|
|
break;
|
|
case ENTITY_NPC:
|
|
fread(&eManager->entities[i][j].npc.type, sizeof(u8), 1, file);
|
|
eManager->entities[i][j].level = i;
|
|
eManager->entities[i][j].hurtTime = 0;
|
|
eManager->entities[i][j].xKnockback = 0;
|
|
eManager->entities[i][j].yKnockback = 0;
|
|
eManager->entities[i][j].xr = 4;
|
|
eManager->entities[i][j].yr = 3;
|
|
eManager->entities[i][j].canPass = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Day/season Data
|
|
fread(&worldData->daytime, sizeof(u16), 1, file);
|
|
fread(&worldData->day, sizeof(int), 1, file);
|
|
fread(&worldData->season, sizeof(u8), 1, file);
|
|
fread(&worldData->rain, sizeof(bool), 1, file);
|
|
|
|
// Compass Data
|
|
fread(worldData->compassData, sizeof(u8), 6*3, file); //x,y of choosen stair and count per level
|
|
|
|
// Map Data
|
|
//Don't write or load dungeon, so only first 5 levels not 6
|
|
fread(worldData->map, sizeof(u8), 128*128*5, file); // Map Tile IDs, 128*128*5 bytes = 80KB
|
|
fread(worldData->data, sizeof(u8), 128*128*5, file); // Map Tile Data (Damage done to trees/rocks, age of wheat & saplings, etc). 80KB
|
|
|
|
fclose(file);
|
|
}
|
|
|
|
void loadPlayerInternal(char *filename, PlayerData *player, EntityManager *eManager) {
|
|
FILE * file = fopen(filename, "rb"); //TODO: should be checked
|
|
|
|
int i;
|
|
|
|
//read savefile version
|
|
int version;
|
|
fread(&version, sizeof(int), 1, file);
|
|
|
|
// basic player info
|
|
fread(&player->score, sizeof(int), 1, file);
|
|
fread(&player->isSpawned, sizeof(bool), 1, file);
|
|
fread(&player->entity.p.hasWonSaved, sizeof(bool), 1, file);
|
|
fread(&player->entity.p.health, sizeof(s16), 1, file);
|
|
fread(&player->entity.x, sizeof(s16), 1, file);
|
|
fread(&player->entity.y, sizeof(s16), 1, file);
|
|
fread(&player->entity.level, sizeof(s8), 1, file);
|
|
|
|
loadInventory(&(player->inventory), eManager, file);
|
|
|
|
// Sprite info
|
|
fread(&(player->sprite.choosen), sizeof(bool), 1, file);
|
|
fread(&(player->sprite.legs), sizeof(u8), 1, file);
|
|
fread(&(player->sprite.body), sizeof(u8), 1, file);
|
|
fread(&(player->sprite.arms), sizeof(u8), 1, file);
|
|
fread(&(player->sprite.head), sizeof(u8), 1, file);
|
|
fread(&(player->sprite.eyes), sizeof(u8), 1, file);
|
|
|
|
// Minimap Data
|
|
fread(player->minimapData, sizeof(u8), 128*128, file); // Minimap, visibility data 16KB
|
|
|
|
// Quest Data
|
|
fread(&(player->questManager.size), sizeof(int), 1, file);
|
|
for(i = 0; i < player->questManager.size; ++i) {
|
|
fread(&(player->questManager.questlines[i].currentQuest), sizeof(int), 1, file);
|
|
fread(&(player->questManager.questlines[i].currentQuestDone), sizeof(bool), 1, file);
|
|
}
|
|
|
|
//Potion Data
|
|
fread(&UnderStrengthEffect, sizeof(bool), 1, file);
|
|
fread(&UnderSpeedEffect, sizeof(bool), 1, file);
|
|
fread(®ening, sizeof(bool), 1, file);
|
|
fread(&UnderSwimBreathEffect, sizeof(bool), 1, file);
|
|
fread(&player->entity.p.strengthTimer, sizeof(int), 1, file);
|
|
fread(&player->entity.p.speedTimer, sizeof(int), 1, file);
|
|
fread(&player->entity.p.swimBreathTimer, sizeof(int), 1, file);
|
|
fread(&player->entity.p.regenTimer, sizeof(int), 1, file);
|
|
|
|
fclose(file);
|
|
}
|
|
|
|
|
|
bool saveWorld(char *filename, EntityManager *eManager, WorldData *worldData, PlayerData *players, int playerCount) {
|
|
//check if old save file exists
|
|
bool exists = false;
|
|
FILE *testFile = fopen(filename, "rb");
|
|
if(testFile) {
|
|
fclose(testFile);
|
|
exists = true;
|
|
}
|
|
|
|
saveTrackFileReset();
|
|
|
|
if(exists) {
|
|
//create backup copy
|
|
char *filenameBackup = malloc(sizeof(filename)+4+1);
|
|
if(filenameBackup==NULL) {
|
|
return false;
|
|
}
|
|
strcpy(filenameBackup, filename);
|
|
strcat(filenameBackup, ".bak");
|
|
if(!saveFileCopy(filenameBackup, filename)) {
|
|
return false;
|
|
}
|
|
|
|
//extract files and keep track of references
|
|
if(unzipAndLoad(filename, &saveTrackFile, SAVE_COMMENT, ZIPHELPER_KEEP_FILES)!=0) {
|
|
saveDeleteTrackedFiles();
|
|
return false;
|
|
}
|
|
|
|
remove(filename);
|
|
}
|
|
|
|
//save world data
|
|
saveWorldInternal("main.wld", eManager, worldData);
|
|
saveTrackFile("main.wld");
|
|
|
|
//save player data of active players
|
|
for(int i=0; i<playerCount; i++) {
|
|
char playerFilename[50];
|
|
playerFilename[0] = '\0';
|
|
sprintf(playerFilename, "%lu.plr", players[i].id);
|
|
|
|
savePlayerInternal(playerFilename, players+i, eManager);
|
|
saveTrackFile(playerFilename);
|
|
}
|
|
|
|
//zip all tracked files
|
|
if(zipFiles(filename, files, fileCount, ZIPHELPER_REPLACE, SAVE_COMMENT)!=0) {
|
|
remove(filename);
|
|
}
|
|
|
|
saveDeleteTrackedFiles();
|
|
|
|
return true;
|
|
}
|
|
|
|
bool loadHadWorld;
|
|
EntityManager *loadEManager;
|
|
WorldData *loadWorldData;
|
|
PlayerData *loadPlayers;
|
|
int loadPlayerCount;
|
|
|
|
int loadFile(char *filename) {
|
|
//load world
|
|
if(strcmp(filename, "main.wld")==0) {
|
|
loadWorldInternal(filename, loadEManager, loadWorldData);
|
|
loadHadWorld = true;
|
|
}
|
|
|
|
//load player data of active players
|
|
for(int i=0; i<playerCount; i++) {
|
|
char playerFilename[50];
|
|
playerFilename[0] = '\0';
|
|
sprintf(playerFilename, "%lu.plr", players[i].id);
|
|
|
|
if(strcmp(filename, playerFilename)==0) {
|
|
loadPlayerInternal(filename, loadPlayers+i, loadEManager);
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
bool loadWorld(char *filename, EntityManager *eManager, WorldData *worldData, PlayerData *players, int playerCount) {
|
|
//check if save file exists
|
|
bool exists = false;
|
|
FILE *testFile = fopen(filename, "rb");
|
|
if(testFile) {
|
|
fclose(testFile);
|
|
exists = true;
|
|
}
|
|
if(!exists) return false;
|
|
|
|
loadHadWorld = false;
|
|
loadEManager = eManager;
|
|
loadWorldData = worldData;
|
|
loadPlayers = players;
|
|
loadPlayerCount = playerCount;
|
|
|
|
//extract files
|
|
if(unzipAndLoad(filename, &loadFile, SAVE_COMMENT, ZIPHELPER_CLEANUP_FILES)!=0) {
|
|
return false;
|
|
}
|
|
|
|
if(!loadHadWorld) {
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|