104 lines
2.9 KiB
C
104 lines
2.9 KiB
C
#include "Sound.h"
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u8 soundListenerLevel;
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int soundListenerX;
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int soundListenerY;
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void loadSound(Sound * snd, char * filename){
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FILE *file = fopen(filename, "rb");
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if(file != NULL){
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fseek(file, 0, SEEK_END);
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snd->size = ftell(file);
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fseek(file, 0, SEEK_SET);
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snd->buffer = linearAlloc(snd->size);
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fread(snd->buffer, 1, snd->size, file);
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}
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fclose(file);
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}
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void playSound(Sound snd){
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csndPlaySound(8, SOUND_FORMAT_16BIT | SOUND_ONE_SHOT, 44100, 1, 0, snd.buffer, snd.buffer, snd.size);
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}
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void playSoundPositioned(Sound snd, s8 level, int x, int y) {
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if(level != soundListenerLevel) return;
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int xd = soundListenerX - x;
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int yd = soundListenerY - y;
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if (xd * xd + yd * yd > 80 * 80) return;
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csndPlaySound(8, SOUND_FORMAT_16BIT | SOUND_ONE_SHOT, 44100, 1, 0, snd.buffer, snd.buffer, snd.size);
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}
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void setListenerPosition(s8 level, int x, int y) {
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soundListenerLevel = level;
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soundListenerX = x;
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soundListenerY = y;
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}
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void playMusic(Sound *snd){
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static Sound *lastSnd;
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if(lastSnd==snd) return;
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lastSnd = snd;
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csndPlaySound(10, SOUND_FORMAT_16BIT | SOUND_REPEAT, 44100, 1, 0, snd->buffer, snd->buffer, snd->size);
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}
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void stopMusic() {
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CSND_SetPlayState(8, 0);
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CSND_SetPlayState(10, 0);
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csndExecCmds(true);
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}
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void updateMusic(int lvl, int time) {
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switch(lvl) {
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case 0:
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playMusic(&music_floor0);
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break;
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case 1:
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if(time>6000 && time<19000) playMusic(&music_floor1);
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else playMusic(&music_floor1_night);
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break;
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case 2:
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case 3:
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playMusic(&music_floor23);
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break;
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case 4:
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case 5: //TODO - dungeon needs own music
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playMusic(&music_floor4);
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break;
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}
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}
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void loadSounds() {
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loadSound(&snd_playerHurt, "resources/playerhurt.raw");
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loadSound(&snd_playerDeath, "resources/playerdeath.raw");
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loadSound(&snd_monsterHurt, "resources/monsterhurt.raw");
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loadSound(&snd_test, "resources/test.raw");
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loadSound(&snd_pickup, "resources/pickup.raw");
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loadSound(&snd_bossdeath, "resources/bossdeath.raw");
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loadSound(&snd_craft, "resources/craft.raw");
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loadSound(&music_menu, "resources/music/menu.raw");
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loadSound(&music_floor0, "resources/music/floor0.raw");
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loadSound(&music_floor1, "resources/music/floor1.raw");
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loadSound(&music_floor1_night, "resources/music/floor1_night.raw");
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loadSound(&music_floor23, "resources/music/floor2_3.raw");
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loadSound(&music_floor4, "resources/music/floor4.raw");
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}
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void freeSounds(){
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linearFree(snd_playerHurt.buffer);
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linearFree(snd_playerDeath.buffer);
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linearFree(snd_monsterHurt.buffer);
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linearFree(snd_test.buffer);
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linearFree(snd_pickup.buffer);
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linearFree(snd_bossdeath.buffer);
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linearFree(snd_craft.buffer);
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linearFree(music_menu.buffer);
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linearFree(music_floor0.buffer);
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linearFree(music_floor1.buffer);
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linearFree(music_floor1_night.buffer);
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linearFree(music_floor23.buffer);
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linearFree(music_floor4.buffer);
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}
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