Minicraft3DS/source/main.c
2015-10-19 17:51:02 -05:00

279 lines
9.8 KiB
C

#include <3ds.h>
#include <sf2d.h>
#include <sfil.h>
#include <string.h>
#include <stdio.h>
#include <ctype.h>
#include <stdlib.h>
#include <time.h>
#include "icons2_png.h"
#include "Font_png.h"
#include "Globals.h"
#include "Render.h"
#include "MapGen.h"
#include "Menu.h"
void initMiniMap(bool loadUpWorld){
int i,x,y;
for(i=0;i<5;++i){
for(x=0;x < 128;++x){
for(y=0;y < 128;++y){
if(!loadUpWorld){ // generate stairs up when making a new world.
switch(map[i][x+y*128]){
case TILE_STAIRS_DOWN:
map[i+1][x+y*128] = TILE_STAIRS_UP;
if(i == 0){
map[i+1][(x+1)+y*128] = TILE_HARDROCK;
map[i+1][x+(y+1)*128] = TILE_HARDROCK;
map[i+1][(x-1)+y*128] = TILE_HARDROCK;
map[i+1][x+(y-1)*128] = TILE_HARDROCK;
map[i+1][(x+1)+(y+1)*128] = TILE_HARDROCK;
map[i+1][(x-1)+(y-1)*128] = TILE_HARDROCK;
map[i+1][(x-1)+(y+1)*128] = TILE_HARDROCK;
map[i+1][(x+1)+(y-1)*128] = TILE_HARDROCK;
} else {
map[i+1][(x+1)+y*128] = TILE_DIRT;
map[i+1][x+(y+1)*128] = TILE_DIRT;
map[i+1][(x-1)+y*128] = TILE_DIRT;
map[i+1][x+(y-1)*128] = TILE_DIRT;
map[i+1][(x+1)+(y+1)*128] = TILE_DIRT;
map[i+1][(x-1)+(y-1)*128] = TILE_DIRT;
map[i+1][(x-1)+(y+1)*128] = TILE_DIRT;
map[i+1][(x+1)+(y-1)*128] = TILE_DIRT;
}
}
}
/* Minimaps */
switch(map[i][x+y*128]){
case TILE_WATER: sf2d_set_pixel (minimap[i], x, y, 0xFFFF0000); break;
case TILE_LAVA: sf2d_set_pixel (minimap[i], x, y, 0xFF0000FF); break;
case TILE_DIRT: sf2d_set_pixel (minimap[i], x, y, 0xFF6C6D82); break;
case TILE_ROCK: sf2d_set_pixel (minimap[i], x, y, 0xFF7F7F7F); break;
case TILE_HARDROCK: sf2d_set_pixel (minimap[i], x, y, 0xFF7F5F5F); break;
case TILE_GRASS: sf2d_set_pixel (minimap[i], x, y, 0xFF00FF00); break;
case TILE_TREE: sf2d_set_pixel (minimap[i], x, y, 0xFF007F00); break;
case TILE_SAND: sf2d_set_pixel (minimap[i], x, y, 0xFF00FFFF); break;
case TILE_CACTUS: sf2d_set_pixel (minimap[i], x, y, 0xFF009F00); break;
case TILE_FLOWER: sf2d_set_pixel (minimap[i], x, y, 0xFF00FF3F); break;
case TILE_IRONORE: sf2d_set_pixel (minimap[i], x, y, 0xFF9696DC); break;
case TILE_GOLDORE: sf2d_set_pixel (minimap[i], x, y, 0xFF9AE8E5); break;
case TILE_GEMORE: sf2d_set_pixel (minimap[i], x, y, 0xFFDE98DF); break;
case TILE_CLOUD: sf2d_set_pixel (minimap[i], x, y, 0xFFFFFFFF); break;
case TILE_CLOUDCACTUS: sf2d_set_pixel (minimap[i], x, y, 0xFFAFAFAF); break;
case TILE_STAIRS_DOWN: sf2d_set_pixel (minimap[i], x, y, 0xFF9F9F9F); break;
case TILE_STAIRS_UP: sf2d_set_pixel (minimap[i], x, y, 0xFF9F9F9F); break;
default: sf2d_set_pixel (minimap[i], x, y, 0xFF111111); break;
}
}
}
}
}
void initNewMap(){
newSeed();
createAndValidateSkyMap(128,128,map[0],data[0]);
createAndValidateTopMap(128,128,map[1],data[1]);
createAndValidateUndergroundMap(128,128,1,map[2],data[2]);
createAndValidateUndergroundMap(128,128,2,map[3],data[3]);
createAndValidateUndergroundMap(128,128,3,map[4],data[4]);
}
void setupGame(bool loadUpWorld){
currentLevel = 1;
// Reset entity manager.
memset(&eManager, 0, sizeof(eManager));
sf2d_set_clear_color(RGBA8(0x82, 0x6D, 0x6C, 0xFF));
if(!loadUpWorld){
initNewMap();
initPlayer();
airWizardHealthDisplay = 2000;
int i;
for(i=0;i<5;++i){
trySpawn(500, i);
}
addEntityToList(newAirWizardEntity(630,820,0), &eManager);
} else {
initPlayer();
loadWorld(currentFileName, &eManager, &player, (u8*)map, (u8*)data);
}
initMiniMap(loadUpWorld);
initGame = 0;
}
int xscr=0, yscr=0;
void tick(){
if(player.p.isDead){
if(player.p.endTimer < 1){
currentMenu = MENU_LOSE;
}
--player.p.endTimer;
return;
} else if(player.p.hasWon){
if(player.p.endTimer < 1){
currentMenu = MENU_WIN;
}
--player.p.endTimer;
return;
}
int i;
for(i = 0;i < 324;++i){
int xx = rand() & 127;
int yy = rand() & 127;
tickTile(xx,yy);
}
tickPlayer();
xscr = player.x - 100;
yscr = player.y - 56;
if (xscr < 16) xscr = 16; else if (xscr > 1832) xscr = 1832;
if (yscr < 16) yscr = 16; else if (yscr > 1912) yscr = 1912;
for(i = 0; i < eManager.lastSlot[currentLevel]; ++i){
Entity * e = &eManager.entities[currentLevel][i];
if((e->type != ENTITY_ZOMBIE && e->type != ENTITY_SLIME) || (e->x > player.x-160 && e->y > player.y-125 && e->x<player.x+160 && e->y<player.y+125)) tickEntity(e);
}
}
void clearScreen(int* data, u8 fill, int size){
int i;
for (i=0; i < size/4; ++i) data[i] = 0x000000FF;
}
char debugText[34];
char bossHealthText[34];
int main()
{
sf2d_init();
csndInit();
noItem = newItem(ITEM_NULL,0);
currentMenu = MENU_TITLE;
currentSelection = 0;
quitGame = false;
icons = sfil_load_PNG_buffer(icons2_png, SF2D_PLACE_RAM);
font = sfil_load_PNG_buffer(Font_png, SF2D_PLACE_RAM);
//consoleInit(GFX_BOTTOM, NULL);
// printf("Press 'Start' to exit.\n");
loadSound(&snd_playerHurt, "resources/playerhurt.raw");
loadSound(&snd_playerDeath, "resources/playerdeath.raw");
loadSound(&snd_monsterHurt, "resources/monsterhurt.raw");
loadSound(&snd_test, "resources/test.raw");
loadSound(&snd_pickup, "resources/pickup.raw");
loadSound(&snd_bossdeath, "resources/bossdeath.raw");
loadSound(&snd_craft, "resources/craft.raw");
int i;
for(i = 0;i < 5;++i){
minimap[i] = sf2d_create_texture(128,128,TEXFMT_RGBA8,SF2D_PLACE_RAM);
sf2d_texture_tile32(minimap[i]);
}
sf2d_set_vblank_wait(true);
sf2d_set_clear_color(0xFF);
/* Default inputs */
k_up.input = KEY_DUP | KEY_CPAD_UP | KEY_CSTICK_UP;
k_down.input = KEY_DDOWN | KEY_CPAD_DOWN | KEY_CSTICK_DOWN;
k_left.input = KEY_DLEFT | KEY_CPAD_LEFT | KEY_CSTICK_LEFT;
k_right.input = KEY_DRIGHT | KEY_CPAD_RIGHT | KEY_CSTICK_RIGHT;
k_attack.input = KEY_A | KEY_B | KEY_L | KEY_ZR;
k_menu.input = KEY_X | KEY_Y | KEY_R | KEY_ZL;
k_pause.input = KEY_START;
k_accept.input = KEY_A;
k_decline.input = KEY_B;
k_delete.input = KEY_X;
FILE * file;
/* If btnSave exists, then use that. */
if ((file = fopen("btnSave.bin", "rb"))){
fread(&k_up.input, sizeof(int), 1, file);
fread(&k_down.input, sizeof(int), 1, file);
fread(&k_left.input, sizeof(int), 1, file);
fread(&k_right.input, sizeof(int), 1, file);
fread(&k_attack.input, sizeof(int), 1, file);
fread(&k_menu.input, sizeof(int), 1, file);
fread(&k_pause.input, sizeof(int), 1, file);
fread(&k_accept.input, sizeof(int), 1, file);
fread(&k_decline.input, sizeof(int), 1, file);
fread(&k_delete.input, sizeof(int), 1, file);
fclose(file);
}
//screenShot = false;
tickCount=0;
initRecipes();
defineTables();
while (aptMainLoop()) {
++tickCount;
hidScanInput();
tickKeys(hidKeysHeld(),hidKeysDown());
//if (quitGame || hidKeysHeld() & KEY_SELECT) break;
if (quitGame) break;
//if (hidKeysDown() & (KEY_L | KEY_R)) screenShot = true;
// else screenShot = false;
if(initGame > 0) setupGame(initGame == 1 ? true : false);
if(currentMenu == 0){
tick();
sprintf(fpsstr, " FPS: %.0f, X:%d, Y:%d, E:%d", sf2d_get_fps(),player.x, player.y,eManager.lastSlot[currentLevel]);
sf2d_start_frame(GFX_TOP, GFX_LEFT);
if(currentLevel == 0){
sf2d_draw_texture_part_scale(minimap[1],(-xscr/3)-256,(-yscr/3)-32,0,0,128,128,12.5,7.5);
sf2d_draw_rectangle(0,0,400,240, 0xDFDFDFAF);
}
offsetX = xscr;offsetY = yscr;
renderBackground(xscr,yscr);
renderEntities(player.x, player.y, &eManager);
renderPlayer();
offsetX = 0;offsetY = 0;
renderItemWithText(player.p.activeItem, 10, 205);
// drawText(debugText,2,208);
drawText(fpsstr,2,225);
sf2d_end_frame();
sf2d_start_frame(GFX_BOTTOM, GFX_LEFT);
if(currentLevel == 0 && airWizardHealthDisplay > 0){
sprintf(bossHealthText, "BOSS: %.0f%%", ((float)airWizardHealthDisplay/2000.0)*100);
drawText(bossHealthText,2,225);
}
renderGui();
sf2d_draw_texture(minimap[currentLevel], 192, 112);//y:56
sf2d_end_frame();
} else{
tickMenu(currentMenu);
renderMenu(currentMenu,xscr,yscr);
}
sf2d_swapbuffers();
}
freeRecipes();
sf2d_free_texture(icons);
sf2d_free_texture(minimap[0]);
sf2d_free_texture(minimap[1]);
sf2d_free_texture(minimap[2]);
sf2d_free_texture(minimap[3]);
sf2d_free_texture(minimap[4]);
freeSounds();
csndExit();
sf2d_fini();
return 0;
}