Minicraft3DS/source/SaveLoad.h
2018-01-25 00:29:05 -06:00

8 lines
301 B
C
Executable file

#pragma once
#include <stdio.h>
#include <string.h>
#include "Entity.h"
#include "Globals.h"
void saveCurrentWorld(char * filename, EntityManager * eManager, Entity * player, u8 * map, u8 * mapData);
int loadWorld(char * filename, EntityManager * eManager, Entity * player, u8 * map, u8 * mapData);