Minicraft3DS/source/Sound.c
2018-02-06 14:08:27 -06:00

104 lines
No EOL
3 KiB
C
Executable file

#include "Sound.h"
u8 soundListenerLevel;
int soundListenerX;
int soundListenerY;
void loadSound(Sound * snd, char * filename){
FILE *file = fopen(filename, "rb");
if(file != NULL){
fseek(file, 0, SEEK_END);
snd->size = ftell(file);
fseek(file, 0, SEEK_SET);
snd->buffer = linearAlloc(snd->size);
fread(snd->buffer, 1, snd->size, file);
}
fclose(file);
}
void playSound(Sound snd){
csndPlaySound(8, SOUND_FORMAT_16BIT | SOUND_ONE_SHOT, 44100, 1, 0, snd.buffer, snd.buffer, snd.size);
}
void playSoundPositioned(Sound snd, s8 level, int x, int y) {
if(level != soundListenerLevel) return;
int xd = soundListenerX - x;
int yd = soundListenerY - y;
if (xd * xd + yd * yd > 80 * 80) return;
csndPlaySound(8, SOUND_FORMAT_16BIT | SOUND_ONE_SHOT, 44100, 1, 0, snd.buffer, snd.buffer, snd.size);
}
void setListenerPosition(s8 level, int x, int y) {
soundListenerLevel = level;
soundListenerX = x;
soundListenerY = y;
}
void playMusic(Sound *snd){
static Sound *lastSnd;
if(lastSnd==snd) return;
lastSnd = snd;
csndPlaySound(10, SOUND_FORMAT_16BIT | SOUND_REPEAT, 44100, 1, 0, snd->buffer, snd->buffer, snd->size);
}
void stopMusic() {
CSND_SetPlayState(8, 0);
CSND_SetPlayState(10, 0);
csndExecCmds(true);
}
void updateMusic(int lvl, int time) {
switch(lvl) {
case 0:
playMusic(&music_floor0);
break;
case 1:
if(time>6000 && time<19000) playMusic(&music_floor1);
else playMusic(&music_floor1_night);
break;
case 2:
case 3:
playMusic(&music_floor23);
break;
case 4:
case 5: //TODO - dungeon needs own music
playMusic(&music_floor4);
break;
}
}
void loadSounds() {
loadSound(&snd_playerHurt, "romfs:/resources/playerhurt.raw");
loadSound(&snd_playerDeath, "romfs:/resources/playerdeath.raw");
loadSound(&snd_monsterHurt, "romsfs:/resources/monsterhurt.raw");
loadSound(&snd_test, "romfs:/resources/test.raw");
loadSound(&snd_pickup, "romfs:/resources/pickup.raw");
loadSound(&snd_bossdeath, "romfs:/resources/bossdeath.raw");
loadSound(&snd_craft, "romfs:/resources/craft.raw");
loadSound(&music_menu, "romfs:/resources/music/menu.raw");
loadSound(&music_floor0, "romfs:/resources/music/floor0.raw");
loadSound(&music_floor1, "romfs:/resources/music/floor1.raw");
loadSound(&music_floor1_night, "romfs:/resources/music/floor1_night.raw");
loadSound(&music_floor23, "romfs:/resources/music/floor2_3.raw");
loadSound(&music_floor4, "romfs:/resources/music/floor4.raw");
}
void freeSounds(){
linearFree(snd_playerHurt.buffer);
linearFree(snd_playerDeath.buffer);
linearFree(snd_monsterHurt.buffer);
linearFree(snd_test.buffer);
linearFree(snd_pickup.buffer);
linearFree(snd_bossdeath.buffer);
linearFree(snd_craft.buffer);
linearFree(music_menu.buffer);
linearFree(music_floor0.buffer);
linearFree(music_floor1.buffer);
linearFree(music_floor1_night.buffer);
linearFree(music_floor23.buffer);
linearFree(music_floor4.buffer);
}