427 lines
23 KiB
C
Executable file
427 lines
23 KiB
C
Executable file
#include "SaveLoad.h"
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bool entityIsImportant(Entity * e){
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switch(e->type){
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case ENTITY_AIRWIZARD:
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case ENTITY_SLIME:
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case ENTITY_ZOMBIE:
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case ENTITY_SKELETON:
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case ENTITY_KNIGHT:
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case ENTITY_ITEM:
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case ENTITY_FURNITURE:
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case ENTITY_PASSIVE:
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case ENTITY_GLOWWORM:
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case ENTITY_DRAGON:
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case ENTITY_NPC:
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return true;
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default:
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return false;
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}
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}
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s16 calculateImportantEntites(EntityManager * eManager, int level){
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int i;
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s16 count = 0;
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for(i = 0; i < eManager->lastSlot[level]; ++i){
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if(entityIsImportant(&eManager->entities[level][i])){
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count++;
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}
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}
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return count;
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}
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void saveCurrentWorld(char * filename, EntityManager * eManager, Entity * player, u8 * map, u8 * mapData){
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FILE * file = fopen(filename, "wb");
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int i,j;
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// Player Data
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fwrite(&player->p.score, sizeof(int), 1, file);
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fwrite(&player->p.hasWonSaved, sizeof(bool), 1, file);
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fwrite(&UnderStrengthEffect, sizeof(bool), 1, file);
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fwrite(&UnderSpeedEffect, sizeof(bool), 1, file);
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fwrite(®ening, sizeof(bool), 1, file);
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fwrite(&UnderSwimBreathEffect, sizeof(bool), 1, file);
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fwrite(&player->p.strengthTimer, sizeof(int), 1, file);
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fwrite(&player->p.speedTimer, sizeof(int), 1, file);
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fwrite(&player->p.swimBreathTimer, sizeof(int), 1, file);
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fwrite(&player->p.regenTimer, sizeof(int), 1, file);
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fwrite(&player->p.health, sizeof(s16), 1, file);
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fwrite(&player->x, sizeof(s16), 1, file);
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fwrite(&player->y, sizeof(s16), 1, file);
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fwrite(¤tLevel, sizeof(s8), 1, file);
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// Inventory Data
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fwrite(&eManager->nextInv, sizeof(s16), 1, file); // write amount of inventories.
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for(i = 0; i < eManager->nextInv; ++i) {
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fwrite(&eManager->invs[i].lastSlot, sizeof(s16), 1, file); // write amount of items in inventory;
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for(j = 0; j < eManager->invs[i].lastSlot; ++j) {
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fwrite(&eManager->invs[i].items[j].id, sizeof(s16), 1, file); // write ID of item
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fwrite(&eManager->invs[i].items[j].countLevel, sizeof(s16), 1, file); // write count/level of item
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fwrite(&eManager->invs[i].items[j].onlyOne, sizeof(bool), 1, file);
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if(eManager->invs[i].items[j].id == ITEM_CHEST){
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int invIndex = eManager->invs[i].items[j].chestPtr - eManager->invs;
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fwrite(&invIndex, sizeof(int), 1, file);
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}
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}
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}
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// Entity Data
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for(i = 0; i < 5; ++i){
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int amount = calculateImportantEntites(eManager,i);
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fwrite(&amount, sizeof(s16), 1, file); // read amount of entities in level.
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for(j = 0; j < eManager->lastSlot[i]; ++j){
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if(!entityIsImportant(&eManager->entities[i][j])) continue;
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fwrite(&eManager->entities[i][j].type, sizeof(s16), 1, file); // write entity's type ID
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fwrite(&eManager->entities[i][j].x, sizeof(s16), 1, file); // write entity's x coordinate
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fwrite(&eManager->entities[i][j].y, sizeof(s16), 1, file); // write entity's y coordinate
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switch(eManager->entities[i][j].type){
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case ENTITY_AIRWIZARD:
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fwrite(&eManager->entities[i][j].wizard.health, sizeof(s16), 1, file);
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break;
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case ENTITY_SLIME:
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fwrite(&eManager->entities[i][j].slime.health, sizeof(s16), 1, file);
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fwrite(&eManager->entities[i][j].slime.lvl, sizeof(s8), 1, file);
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break;
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case ENTITY_ZOMBIE:
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case ENTITY_SKELETON:
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case ENTITY_KNIGHT:
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fwrite(&eManager->entities[i][j].hostile.health, sizeof(s16), 1, file);
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fwrite(&eManager->entities[i][j].hostile.lvl, sizeof(s8), 1, file);
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break;
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case ENTITY_ITEM:
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fwrite(&eManager->entities[i][j].entityItem.item.id, sizeof(s16), 1, file);
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fwrite(&eManager->entities[i][j].entityItem.item.countLevel, sizeof(s16), 1, file);
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fwrite(&eManager->entities[i][j].entityItem.age, sizeof(s16), 1, file);
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break;
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case ENTITY_FURNITURE:
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fwrite(&eManager->entities[i][j].entityFurniture.itemID, sizeof(s16), 1, file);
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int invIndex = eManager->entities[i][j].entityFurniture.inv - eManager->invs;
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fwrite(&invIndex, sizeof(int), 1, file);
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break;
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case ENTITY_PASSIVE:
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fwrite(&eManager->entities[i][j].passive.health, sizeof(s16), 1, file);
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fwrite(&eManager->entities[i][j].passive.mtype, sizeof(u8), 1, file);
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break;
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case ENTITY_DRAGON:
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fwrite(&eManager->entities[i][j].dragon.health, sizeof(s16), 1, file);
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break;
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case ENTITY_NPC:
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fwrite(&eManager->entities[i][j].npc.type, sizeof(u8), 1, file);
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break;
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}
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}
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}
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// Map Data
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//Don't write or load dungeon, so only first 5 levels not 6
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fwrite(map, sizeof(u8), 128*128*5, file); // Map Tile IDs, 128*128*5 bytes = 80KB
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fwrite(mapData, sizeof(u8), 128*128*5, file); // Map Tile Data (Damage done to trees/rocks, age of wheat & saplings, etc). 80KB
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fwrite(&daytime, sizeof(u16), 1, file);
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fwrite(minimapData, sizeof(u8), 128*128, file); // Minimap, visibility data 16KB
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//Quest Data
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fwrite(&questManager.size, sizeof(int), 1, file);
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for(i = 0; i < questManager.size; ++i) {
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fwrite(&(questManager.questlines[i].currentQuest), sizeof(int), 1, file);
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fwrite(&(questManager.questlines[i].currentQuestDone), sizeof(bool), 1, file);
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}
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//Compass Data
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for(i=0; i<6; ++i) {
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fwrite(&(compassData[i][0]), sizeof(u8), 1, file); //x of choosen stair
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fwrite(&(compassData[i][1]), sizeof(u8), 1, file); //y of choosen stair
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fwrite(&(compassData[i][2]), sizeof(u8), 1, file); //count
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}
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//Day/season Data
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fwrite(&day, sizeof(int), 1, file);
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fwrite(&season, sizeof(u8), 1, file);
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fwrite(&rain, sizeof(bool), 1, file);
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fclose(file);
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}
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int loadWorld(char * filename, EntityManager * eManager, Entity * player, u8 * map, u8 * mapData){
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FILE * file;
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int i,j;
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if ((file = fopen(filename, "rb"))){
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fread(&player->p.score, sizeof(int), 1, file);
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fread(&player->p.hasWonSaved, sizeof(bool), 1, file);
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fread(&UnderStrengthEffect, sizeof(bool), 1, file);
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fread(&UnderSpeedEffect, sizeof(bool), 1, file);
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fread(®ening, sizeof(bool), 1, file);
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fread(&UnderSwimBreathEffect, sizeof(bool), 1, file);
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fread(&player->p.strengthTimer, sizeof(int), 1, file);
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fread(&player->p.speedTimer, sizeof(int), 1, file);
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fread(&player->p.swimBreathTimer, sizeof(int), 1, file);
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fread(&player->p.regenTimer, sizeof(int), 1, file);
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fread(&player->p.health, sizeof(s16), 1, file);
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fread(&player->x, sizeof(s16), 1, file);
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fread(&player->y, sizeof(s16), 1, file);
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fread(¤tLevel, sizeof(s8), 1, file);
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fread(&eManager->nextInv, sizeof(s16), 1, file);
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for(i = 0; i < eManager->nextInv; ++i) {
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fread(&eManager->invs[i].lastSlot, sizeof(s16), 1, file); // read amount of items in inventory;
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for(j = 0; j < eManager->invs[i].lastSlot; ++j) {
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fread(&eManager->invs[i].items[j].id, sizeof(s16), 1, file); // write ID of item
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fread(&eManager->invs[i].items[j].countLevel, sizeof(s16), 1, file); // write count/level of item
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fread(&eManager->invs[i].items[j].onlyOne, sizeof(bool), 1, file);
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eManager->invs[i].items[j].invPtr = (int*)&eManager->invs[i]; // setup Inventory pointer
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eManager->invs[i].items[j].slotNum = j; // setup slot number
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if(eManager->invs[i].items[j].id == ITEM_CHEST){ // for chest item specifically.
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int invIndex;
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fread(&invIndex, sizeof(int), 1, file);
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eManager->invs[i].items[j].chestPtr = (Inventory*)&eManager->invs[invIndex]; // setup chest inventory pointer.
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}
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}
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}
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for(i = 0; i < 5; ++i){
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fread(&eManager->lastSlot[i], sizeof(s16), 1, file); // read amount of entities in level.
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for(j = 0; j < eManager->lastSlot[i]; ++j){
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fread(&eManager->entities[i][j].type, sizeof(s16), 1, file); // read entity's type ID
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fread(&eManager->entities[i][j].x, sizeof(s16), 1, file); // read entity's x coordinate
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fread(&eManager->entities[i][j].y, sizeof(s16), 1, file); // read entity's y coordinate
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eManager->entities[i][j].slotNum = j;
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switch(eManager->entities[i][j].type){
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case ENTITY_SMASHPARTICLE:
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eManager->entities[i][j].level = i;
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eManager->entities[i][j].smashParticle.age = 300;
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eManager->entities[i][j].canPass = true;
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break;
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case ENTITY_TEXTPARTICLE:
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eManager->entities[i][j].level = i;
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eManager->entities[i][j].canPass = true;
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eManager->entities[i][j].textParticle.age = 59;
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eManager->entities[i][j].textParticle.text = NULL;
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eManager->entities[i][j].textParticle.xx = eManager->entities[i][j].x;
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eManager->entities[i][j].textParticle.yy = eManager->entities[i][j].y;
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eManager->entities[i][j].textParticle.zz = 2;
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eManager->entities[i][j].textParticle.xa = 0;
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eManager->entities[i][j].textParticle.ya = 0;
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eManager->entities[i][j].textParticle.za = 0;
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break;
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case ENTITY_SPARK:
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eManager->entities[i][j].level = i;
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eManager->entities[i][j].spark.age = 300;
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break;
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case ENTITY_AIRWIZARD:
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fread(&eManager->entities[i][j].wizard.health, sizeof(s16), 1, file);
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eManager->entities[i][j].level = i;
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eManager->entities[i][j].hurtTime = 0;
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eManager->entities[i][j].xKnockback = 0;
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eManager->entities[i][j].yKnockback = 0;
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eManager->entities[i][j].wizard.dir = 0;
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eManager->entities[i][j].wizard.attackDelay = 0;
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eManager->entities[i][j].wizard.attackTime = 0;
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eManager->entities[i][j].wizard.attackType = 0;
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eManager->entities[i][j].wizard.xa = 0;
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eManager->entities[i][j].wizard.ya = 0;
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eManager->entities[i][j].xr = 4;
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eManager->entities[i][j].yr = 3;
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eManager->entities[i][j].canPass = true;
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break;
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case ENTITY_SLIME:
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fread(&eManager->entities[i][j].slime.health, sizeof(s16), 1, file);
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fread(&eManager->entities[i][j].slime.lvl, sizeof(s8), 1, file);
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eManager->entities[i][j].level = i;
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eManager->entities[i][j].hurtTime = 0;
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eManager->entities[i][j].xKnockback = 0;
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eManager->entities[i][j].yKnockback = 0;
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eManager->entities[i][j].slime.xa = 0;
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eManager->entities[i][j].slime.ya = 0;
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eManager->entities[i][j].slime.dir = 0;
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eManager->entities[i][j].xr = 4;
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eManager->entities[i][j].yr = 3;
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eManager->entities[i][j].canPass = false;
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switch(eManager->entities[i][j].slime.lvl){
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case 2: eManager->entities[i][j].slime.color = 0xFF8282CC; break;
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case 3: eManager->entities[i][j].slime.color = 0xFFEFEFEF; break;
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case 4: eManager->entities[i][j].slime.color = 0xFFAA6262; break;
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default: eManager->entities[i][j].slime.color = 0xFF95DB95; break;
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}
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break;
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case ENTITY_ZOMBIE:
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fread(&eManager->entities[i][j].hostile.health, sizeof(s16), 1, file);
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fread(&eManager->entities[i][j].hostile.lvl, sizeof(s8), 1, file);
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eManager->entities[i][j].level = i;
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eManager->entities[i][j].hurtTime = 0;
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eManager->entities[i][j].xKnockback = 0;
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eManager->entities[i][j].yKnockback = 0;
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eManager->entities[i][j].hostile.dir = 0;
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eManager->entities[i][j].xr = 4;
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eManager->entities[i][j].yr = 3;
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eManager->entities[i][j].canPass = false;
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switch(eManager->entities[i][j].hostile.lvl){
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case 2: eManager->entities[i][j].hostile.color = 0xFF8282CC; break;
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case 3: eManager->entities[i][j].hostile.color = 0xFFEFEFEF; break;
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case 4: eManager->entities[i][j].hostile.color = 0xFFAA6262; break;
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default: eManager->entities[i][j].hostile.color = 0xFF95DB95; break;
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}
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break;
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case ENTITY_SKELETON:
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fread(&eManager->entities[i][j].hostile.health, sizeof(s16), 1, file);
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fread(&eManager->entities[i][j].hostile.lvl, sizeof(s8), 1, file);
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eManager->entities[i][j].level = i;
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eManager->entities[i][j].hurtTime = 0;
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eManager->entities[i][j].xKnockback = 0;
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eManager->entities[i][j].yKnockback = 0;
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eManager->entities[i][j].hostile.dir = 0;
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eManager->entities[i][j].hostile.randAttackTime = 0;
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eManager->entities[i][j].xr = 4;
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eManager->entities[i][j].yr = 3;
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eManager->entities[i][j].canPass = false;
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switch(eManager->entities[i][j].hostile.lvl){
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case 2: eManager->entities[i][j].hostile.color = 0xFFC4C4C4; break;
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case 3: eManager->entities[i][j].hostile.color = 0xFFA0A0A0; break;
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case 4: eManager->entities[i][j].hostile.color = 0xFF7A7A7A; break;
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default: eManager->entities[i][j].hostile.color = 0xFFFFFFFF; break;
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}
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break;
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case ENTITY_KNIGHT:
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fread(&eManager->entities[i][j].hostile.health, sizeof(s16), 1, file);
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fread(&eManager->entities[i][j].hostile.lvl, sizeof(s8), 1, file);
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eManager->entities[i][j].level = i;
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eManager->entities[i][j].hurtTime = 0;
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eManager->entities[i][j].xKnockback = 0;
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eManager->entities[i][j].yKnockback = 0;
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eManager->entities[i][j].hostile.dir = 0;
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eManager->entities[i][j].xr = 4;
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eManager->entities[i][j].yr = 3;
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eManager->entities[i][j].canPass = false;
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switch(eManager->entities[i][j].hostile.lvl){
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case 2: eManager->entities[i][j].hostile.color = 0xFF0000C6; break;
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case 3: eManager->entities[i][j].hostile.color = 0xFF00A3C6; break;
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case 4: eManager->entities[i][j].hostile.color = 0xFF707070; break;
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default: eManager->entities[i][j].hostile.color = 0xFFFFFFFF; break;
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}
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break;
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case ENTITY_ITEM:
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//eManager->entities[i][j].entityItem.item = newItem(0,0);
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fread(&eManager->entities[i][j].entityItem.item.id, sizeof(s16), 1, file);
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fread(&eManager->entities[i][j].entityItem.item.countLevel, sizeof(s16), 1, file);
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fread(&eManager->entities[i][j].entityItem.age, sizeof(s16), 1, file);
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eManager->entities[i][j].level = i;
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eManager->entities[i][j].entityItem.age = 0;
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eManager->entities[i][j].xr = 3;
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eManager->entities[i][j].yr = 3;
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eManager->entities[i][j].canPass = false;
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eManager->entities[i][j].entityItem.xx = eManager->entities[i][j].x;
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eManager->entities[i][j].entityItem.yy = eManager->entities[i][j].y;
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eManager->entities[i][j].entityItem.zz = 2;
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eManager->entities[i][j].entityItem.xa = 0;
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eManager->entities[i][j].entityItem.ya = 0;
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eManager->entities[i][j].entityItem.za = 0;
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break;
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case ENTITY_FURNITURE:
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fread(&eManager->entities[i][j].entityFurniture.itemID, sizeof(s16), 1, file);
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int invIndex;
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fread(&invIndex, sizeof(int), 1, file);
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eManager->entities[i][j].entityFurniture.inv = &eManager->invs[invIndex];
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eManager->entities[i][j].xr = 3;
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eManager->entities[i][j].yr = 3;
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eManager->entities[i][j].canPass = false;
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if(eManager->entities[i][j].entityFurniture.itemID == ITEM_LANTERN) eManager->entities[i][j].entityFurniture.r = 8;
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break;
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case ENTITY_PASSIVE:
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fread(&eManager->entities[i][j].passive.health, sizeof(s16), 1, file);
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fread(&eManager->entities[i][j].passive.mtype, sizeof(u8), 1, file);
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eManager->entities[i][j].level = i;
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eManager->entities[i][j].hurtTime = 0;
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eManager->entities[i][j].xKnockback = 0;
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eManager->entities[i][j].yKnockback = 0;
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eManager->entities[i][j].passive.dir = 0;
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eManager->entities[i][j].xr = 4;
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eManager->entities[i][j].yr = 3;
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eManager->entities[i][j].canPass = false;
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break;
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case ENTITY_GLOWWORM:
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eManager->entities[i][j].glowworm.xa = 0;
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eManager->entities[i][j].glowworm.ya = 0;
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eManager->entities[i][j].glowworm.randWalkTime = 0;
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eManager->entities[i][j].glowworm.waitTime = 0;
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break;
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case ENTITY_DRAGON:
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fread(&eManager->entities[i][j].dragon.health, sizeof(s16), 1, file);
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eManager->entities[i][j].level = i;
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eManager->entities[i][j].hurtTime = 0;
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eManager->entities[i][j].xKnockback = 0;
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eManager->entities[i][j].yKnockback = 0;
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eManager->entities[i][j].dragon.dir = 0;
|
|
eManager->entities[i][j].dragon.attackDelay = 0;
|
|
eManager->entities[i][j].dragon.attackTime = 0;
|
|
eManager->entities[i][j].dragon.attackType = 0;
|
|
eManager->entities[i][j].dragon.animTimer = 0;
|
|
eManager->entities[i][j].dragon.xa = 0;
|
|
eManager->entities[i][j].dragon.ya = 0;
|
|
eManager->entities[i][j].xr = 8;
|
|
eManager->entities[i][j].yr = 8;
|
|
eManager->entities[i][j].canPass = true;
|
|
break;
|
|
case ENTITY_NPC:
|
|
fread(&eManager->entities[i][j].npc.type, sizeof(u8), 1, file);
|
|
eManager->entities[i][j].level = i;
|
|
eManager->entities[i][j].hurtTime = 0;
|
|
eManager->entities[i][j].xKnockback = 0;
|
|
eManager->entities[i][j].yKnockback = 0;
|
|
eManager->entities[i][j].xr = 4;
|
|
eManager->entities[i][j].yr = 3;
|
|
eManager->entities[i][j].canPass = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
//Don't write or load dungeon, so only first 5 levels not 6
|
|
fread(map, sizeof(u8), 128*128*5, file);
|
|
fread(mapData, sizeof(u8), 128*128*5, file);
|
|
|
|
//set to startvalue incase file is old and doesn't contain saved time
|
|
daytime = 6001;
|
|
fread(&daytime, sizeof(u16), 1, file);
|
|
|
|
fread(minimapData, sizeof(u8), 128*128, file);
|
|
|
|
//Quest Data
|
|
int qsize = 0;
|
|
fread(&qsize, sizeof(int), 1, file);
|
|
for(i = 0; i < qsize; ++i) {
|
|
fread(&(questManager.questlines[i].currentQuest), sizeof(int), 1, file);
|
|
fread(&(questManager.questlines[i].currentQuestDone), sizeof(bool), 1, file);
|
|
}
|
|
//fill missing questlines with "no progress done"
|
|
for(i = qsize; i < questManager.size; ++i) {
|
|
questManager.questlines[i].currentQuest = 0;
|
|
questManager.questlines[i].currentQuestDone = false;
|
|
}
|
|
|
|
//Compass Data
|
|
//reset incase it is missing in the save
|
|
for(i=0; i<6; ++i) {
|
|
compassData[i][0] = 0; //x of choosen stair
|
|
compassData[i][1] = 0; //y of choosen stair
|
|
compassData[i][2] = 0; //count
|
|
}
|
|
for(i=0; i<6; ++i) {
|
|
fread(&(compassData[i][0]), sizeof(u8), 1, file); //x of choosen stair
|
|
fread(&(compassData[i][1]), sizeof(u8), 1, file); //y of choosen stair
|
|
fread(&(compassData[i][2]), sizeof(u8), 1, file); //count
|
|
}
|
|
|
|
//Day/season Data
|
|
day = 0;
|
|
season = 0;
|
|
rain = false;
|
|
fread(&day, sizeof(int), 1, file);
|
|
fread(&season, sizeof(u8), 1, file);
|
|
fread(&rain, sizeof(bool), 1, file);
|
|
|
|
fclose(file);
|
|
return 0;
|
|
}
|
|
return 1;
|
|
}
|