Transition to hekate bdk layout
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317 changed files with 60891 additions and 1003 deletions
264
bdk/libs/lvgl/lv_draw/lv_draw_arc.c
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264
bdk/libs/lvgl/lv_draw/lv_draw_arc.c
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/**
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* @file lv_draw_arc.c
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*
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*/
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/*********************
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* INCLUDES
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*********************/
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#include "lv_draw_arc.h"
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#include "../lv_misc/lv_math.h"
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/*********************
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* DEFINES
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*********************/
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/**********************
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* TYPEDEFS
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**********************/
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/**********************
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* STATIC PROTOTYPES
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**********************/
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static uint16_t fast_atan2(int x, int y);
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static void ver_line(lv_coord_t x, lv_coord_t y, const lv_area_t * mask, lv_coord_t len, lv_color_t color, lv_opa_t opa);
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static void hor_line(lv_coord_t x, lv_coord_t y, const lv_area_t * mask, lv_coord_t len, lv_color_t color, lv_opa_t opa);
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static bool deg_test_norm(uint16_t deg, uint16_t start, uint16_t end);
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static bool deg_test_inv(uint16_t deg, uint16_t start, uint16_t end);
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/**********************
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* STATIC VARIABLES
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**********************/
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/**********************
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* MACROS
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**********************/
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/**********************
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* GLOBAL FUNCTIONS
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**********************/
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/**
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* Draw an arc. (Can draw pie too with great thickness.)
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* @param center_x the x coordinate of the center of the arc
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* @param center_y the y coordinate of the center of the arc
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* @param radius the radius of the arc
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* @param mask the arc will be drawn only in this mask
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* @param start_angle the start angle of the arc (0 deg on the bottom, 90 deg on the right)
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* @param end_angle the end angle of the arc
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* @param style style of the arc (`body.thickness`, `body.main_color`, `body.opa` is used)
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* @param opa_scale scale down all opacities by the factor
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*/
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void lv_draw_arc(lv_coord_t center_x, lv_coord_t center_y, uint16_t radius, const lv_area_t * mask,
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uint16_t start_angle, uint16_t end_angle, const lv_style_t * style, lv_opa_t opa_scale)
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{
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lv_coord_t thickness = style->line.width;
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if(thickness > radius) thickness = radius;
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lv_coord_t r_out = radius;
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lv_coord_t r_in = r_out - thickness;
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int16_t deg_base;
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int16_t deg;
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lv_coord_t x_start[4];
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lv_coord_t x_end[4];
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lv_color_t color = style->line.color;
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lv_opa_t opa = opa_scale == LV_OPA_COVER ? style->body.opa : (uint16_t)((uint16_t) style->body.opa * opa_scale) >> 8;
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bool (*deg_test)(uint16_t, uint16_t, uint16_t);
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if(start_angle <= end_angle) deg_test = deg_test_norm;
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else deg_test = deg_test_inv;
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if(deg_test(270, start_angle, end_angle)) hor_line(center_x - r_out + 1, center_y, mask, thickness - 1, color, opa); // Left Middle
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if(deg_test(90, start_angle, end_angle)) hor_line(center_x + r_in, center_y, mask, thickness - 1, color, opa); // Right Middle
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if(deg_test(180, start_angle, end_angle)) ver_line(center_x, center_y - r_out + 1, mask, thickness - 1, color, opa); // Top Middle
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if(deg_test(0, start_angle, end_angle)) ver_line(center_x, center_y + r_in, mask, thickness - 1, color, opa); // Bottom middle
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uint32_t r_out_sqr = r_out * r_out;
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uint32_t r_in_sqr = r_in * r_in;
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int16_t xi;
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int16_t yi;
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for(yi = -r_out; yi < 0; yi++) {
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x_start[0] = LV_COORD_MIN;
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x_start[1] = LV_COORD_MIN;
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x_start[2] = LV_COORD_MIN;
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x_start[3] = LV_COORD_MIN;
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x_end[0] = LV_COORD_MIN;
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x_end[1] = LV_COORD_MIN;
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x_end[2] = LV_COORD_MIN;
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x_end[3] = LV_COORD_MIN;
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for(xi = -r_out; xi < 0; xi++) {
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uint32_t r_act_sqr = xi * xi + yi * yi;
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if(r_act_sqr > r_out_sqr) continue;
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deg_base = fast_atan2(xi, yi) - 180;
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deg = 180 + deg_base;
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if(deg_test(deg, start_angle, end_angle)) {
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if(x_start[0] == LV_COORD_MIN) x_start[0] = xi;
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} else if(x_start[0] != LV_COORD_MIN && x_end[0] == LV_COORD_MIN) {
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x_end[0] = xi - 1;
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}
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deg = 360 - deg_base;
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if(deg_test(deg, start_angle, end_angle)) {
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if(x_start[1] == LV_COORD_MIN) x_start[1] = xi;
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} else if(x_start[1] != LV_COORD_MIN && x_end[1] == LV_COORD_MIN) {
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x_end[1] = xi - 1;
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}
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deg = 180 - deg_base;
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if(deg_test(deg, start_angle, end_angle)) {
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if(x_start[2] == LV_COORD_MIN) x_start[2] = xi;
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} else if(x_start[2] != LV_COORD_MIN && x_end[2] == LV_COORD_MIN) {
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x_end[2] = xi - 1;
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}
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deg = deg_base;
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if(deg_test(deg, start_angle, end_angle)) {
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if(x_start[3] == LV_COORD_MIN) x_start[3] = xi;
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} else if(x_start[3] != LV_COORD_MIN && x_end[3] == LV_COORD_MIN) {
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x_end[3] = xi - 1;
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}
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if(r_act_sqr < r_in_sqr) break; /*No need to continue the iteration in x once we found the inner edge of the arc*/
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}
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if(x_start[0] != LV_COORD_MIN) {
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if(x_end[0] == LV_COORD_MIN) x_end[0] = xi - 1;
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hor_line(center_x + x_start[0], center_y + yi, mask, x_end[0] - x_start[0], color, opa);
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}
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if(x_start[1] != LV_COORD_MIN) {
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if(x_end[1] == LV_COORD_MIN) x_end[1] = xi - 1;
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hor_line(center_x + x_start[1], center_y - yi, mask, x_end[1] - x_start[1], color, opa);
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}
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if(x_start[2] != LV_COORD_MIN) {
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if(x_end[2] == LV_COORD_MIN) x_end[2] = xi - 1;
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hor_line(center_x - x_end[2], center_y + yi, mask, LV_MATH_ABS(x_end[2] - x_start[2]), color, opa);
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}
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if(x_start[3] != LV_COORD_MIN) {
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if(x_end[3] == LV_COORD_MIN) x_end[3] = xi - 1;
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hor_line(center_x - x_end[3], center_y - yi, mask, LV_MATH_ABS(x_end[3] - x_start[3]), color, opa);
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}
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#if LV_ANTIALIAS
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/*TODO*/
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#endif
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}
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}
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static uint16_t fast_atan2(int x, int y)
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{
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// Fast XY vector to integer degree algorithm - Jan 2011 www.RomanBlack.com
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// Converts any XY values including 0 to a degree value that should be
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// within +/- 1 degree of the accurate value without needing
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// large slow trig functions like ArcTan() or ArcCos().
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// NOTE! at least one of the X or Y values must be non-zero!
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// This is the full version, for all 4 quadrants and will generate
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// the angle in integer degrees from 0-360.
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// Any values of X and Y are usable including negative values provided
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// they are between -1456 and 1456 so the 16bit multiply does not overflow.
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unsigned char negflag;
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unsigned char tempdegree;
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unsigned char comp;
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unsigned int degree; // this will hold the result
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//signed int x; // these hold the XY vector at the start
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//signed int y; // (and they will be destroyed)
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unsigned int ux;
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unsigned int uy;
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// Save the sign flags then remove signs and get XY as unsigned ints
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negflag = 0;
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if(x < 0) {
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negflag += 0x01; // x flag bit
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x = (0 - x); // is now +
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}
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ux = x; // copy to unsigned var before multiply
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if(y < 0) {
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negflag += 0x02; // y flag bit
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y = (0 - y); // is now +
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}
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uy = y; // copy to unsigned var before multiply
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// 1. Calc the scaled "degrees"
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if(ux > uy) {
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degree = (uy * 45) / ux; // degree result will be 0-45 range
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negflag += 0x10; // octant flag bit
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} else {
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degree = (ux * 45) / uy; // degree result will be 0-45 range
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}
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// 2. Compensate for the 4 degree error curve
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comp = 0;
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tempdegree = degree; // use an unsigned char for speed!
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if(tempdegree > 22) { // if top half of range
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if(tempdegree <= 44) comp++;
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if(tempdegree <= 41) comp++;
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if(tempdegree <= 37) comp++;
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if(tempdegree <= 32) comp++; // max is 4 degrees compensated
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} else { // else is lower half of range
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if(tempdegree >= 2) comp++;
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if(tempdegree >= 6) comp++;
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if(tempdegree >= 10) comp++;
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if(tempdegree >= 15) comp++; // max is 4 degrees compensated
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}
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degree += comp; // degree is now accurate to +/- 1 degree!
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// Invert degree if it was X>Y octant, makes 0-45 into 90-45
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if(negflag & 0x10) degree = (90 - degree);
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// 3. Degree is now 0-90 range for this quadrant,
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// need to invert it for whichever quadrant it was in
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if(negflag & 0x02) { // if -Y
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if(negflag & 0x01) // if -Y -X
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degree = (180 + degree);
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else // else is -Y +X
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degree = (180 - degree);
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} else { // else is +Y
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if(negflag & 0x01) // if +Y -X
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degree = (360 - degree);
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}
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return degree;
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}
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/**********************
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* STATIC FUNCTIONS
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**********************/
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static void ver_line(lv_coord_t x, lv_coord_t y, const lv_area_t * mask, lv_coord_t len, lv_color_t color, lv_opa_t opa)
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{
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lv_area_t area;
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lv_area_set(&area, x, y, x, y + len);
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fill_fp(&area, mask, color, opa);
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}
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static void hor_line(lv_coord_t x, lv_coord_t y, const lv_area_t * mask, lv_coord_t len, lv_color_t color, lv_opa_t opa)
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{
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lv_area_t area;
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lv_area_set(&area, x, y, x + len, y);
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fill_fp(&area, mask, color, opa);
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}
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static bool deg_test_norm(uint16_t deg, uint16_t start, uint16_t end)
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{
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if(deg >= start && deg <= end) return true;
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else return false;
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}
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static bool deg_test_inv(uint16_t deg, uint16_t start, uint16_t end)
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{
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if(deg >= start || deg <= end) {
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return true;
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} else return false;
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}
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