Transition to hekate bdk layout
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317 changed files with 60891 additions and 1003 deletions
197
bdk/libs/lvgl/lv_objx/lv_btnm.h
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197
bdk/libs/lvgl/lv_objx/lv_btnm.h
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/**
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* @file lv_btnm.h
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*
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*/
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#ifndef LV_BTNM_H
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#define LV_BTNM_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*********************
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* INCLUDES
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*********************/
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#ifdef LV_CONF_INCLUDE_SIMPLE
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#include "lv_conf.h"
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#else
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#include "../../lv_conf.h"
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#endif
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#if USE_LV_BTNM != 0
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#include "../lv_core/lv_obj.h"
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#include "lv_label.h"
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#include "lv_btn.h"
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/*********************
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* DEFINES
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*********************/
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/*Control byte*/
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#define LV_BTNM_CTRL_CODE 0x80 /*The control byte has to begin (if present) with 0b10xxxxxx*/
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#define LV_BTNM_CTRL_MASK 0xC0
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#define LV_BTNM_WIDTH_MASK 0x07
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#define LV_BTNM_HIDE_MASK 0x08
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#define LV_BTNM_REPEAT_DISABLE_MASK 0x10
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#define LV_BTNM_INACTIVE_MASK 0x20
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#define LV_BTNM_PR_NONE 0xFFFF
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/**********************
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* TYPEDEFS
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**********************/
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/* Type of callback function which is called when a button is released or long pressed on the button matrix
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* Parameters: button matrix, text of the released button
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* return LV_ACTION_RES_INV if the button matrix is deleted else LV_ACTION_RES_OK*/
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typedef lv_res_t (*lv_btnm_action_t) (lv_obj_t *, const char *txt);
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/*Data of button matrix*/
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typedef struct
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{
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/*No inherited ext.*/ /*Ext. of ancestor*/
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/*New data for this type */
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const char ** map_p; /*Pointer to the current map*/
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lv_area_t *button_areas; /*Array of areas of buttons*/
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lv_btnm_action_t action; /*A function to call when a button is releases*/
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lv_style_t *styles_btn[LV_BTN_STATE_NUM]; /*Styles of buttons in each state*/
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uint16_t btn_cnt; /*Number of button in 'map_p'(Handled by the library)*/
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uint16_t btn_id_pr; /*Index of the currently pressed button (in `button_areas`) or LV_BTNM_PR_NONE*/
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uint16_t btn_id_tgl; /*Index of the currently toggled button (in `button_areas`) or LV_BTNM_PR_NONE */
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uint8_t toggle :1; /*Enable toggling*/
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uint8_t recolor :1; /*Enable button recoloring*/
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} lv_btnm_ext_t;
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enum {
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LV_BTNM_STYLE_BG,
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LV_BTNM_STYLE_BTN_REL,
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LV_BTNM_STYLE_BTN_PR,
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LV_BTNM_STYLE_BTN_TGL_REL,
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LV_BTNM_STYLE_BTN_TGL_PR,
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LV_BTNM_STYLE_BTN_INA,
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};
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typedef uint8_t lv_btnm_style_t;
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/**********************
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* GLOBAL PROTOTYPES
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**********************/
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/**
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* Create a button matrix objects
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* @param par pointer to an object, it will be the parent of the new button matrix
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* @param copy pointer to a button matrix object, if not NULL then the new object will be copied from it
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* @return pointer to the created button matrix
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*/
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lv_obj_t * lv_btnm_create(lv_obj_t * par, const lv_obj_t * copy);
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/*=====================
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* Setter functions
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*====================*/
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/**
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* Set a new map. Buttons will be created/deleted according to the map.
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* @param btnm pointer to a button matrix object
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* @param map pointer a string array. The last string has to be: "".
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* Use "\n" to begin a new line.
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* The first byte can be a control data:
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* - bit 7: always 1
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* - bit 6: always 0
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* - bit 5: inactive (disabled)
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* - bit 4: no repeat (on long press)
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* - bit 3: hidden
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* - bit 2..0: button relative width
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* Example (practically use octal numbers): "\224abc": "abc" text with 4 width and no long press
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*/
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void lv_btnm_set_map(lv_obj_t * btnm, const char ** map);
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/**
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* Set a new callback function for the buttons (It will be called when a button is released)
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* @param btnm: pointer to button matrix object
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* @param action pointer to a callback function
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*/
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void lv_btnm_set_action(lv_obj_t * btnm, lv_btnm_action_t action);
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/**
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* Enable or disable button toggling
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* @param btnm pointer to button matrix object
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* @param en true: enable toggling; false: disable toggling
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* @param id index of the currently toggled button (ignored if 'en' == false)
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*/
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void lv_btnm_set_toggle(lv_obj_t * btnm, bool en, uint16_t id);
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/**
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* Set a style of a button matrix
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* @param btnm pointer to a button matrix object
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* @param type which style should be set
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* @param style pointer to a style
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*/
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void lv_btnm_set_style(lv_obj_t *btnm, lv_btnm_style_t type, lv_style_t *style);
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/**
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* Set whether recoloring is enabled
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* @param btnm pointer to button matrix object
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* @param en whether recoloring is enabled
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*/
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void lv_btnm_set_recolor(const lv_obj_t * btnm, bool en);
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/*=====================
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* Getter functions
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*====================*/
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/**
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* Get the current map of a button matrix
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* @param btnm pointer to a button matrix object
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* @return the current map
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*/
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const char ** lv_btnm_get_map(const lv_obj_t * btnm);
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/**
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* Get a the callback function of the buttons on a button matrix
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* @param btnm: pointer to button matrix object
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* @return pointer to the callback function
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*/
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lv_btnm_action_t lv_btnm_get_action(const lv_obj_t * btnm);
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/**
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* Get the pressed button
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* @param btnm pointer to button matrix object
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* @return index of the currently pressed button (LV_BTNM_PR_NONE: if unset)
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*/
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uint16_t lv_btnm_get_pressed(const lv_obj_t * btnm);
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/**
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* Get the toggled button
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* @param btnm pointer to button matrix object
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* @return index of the currently toggled button (LV_BTNM_PR_NONE: if unset)
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*/
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uint16_t lv_btnm_get_toggled(const lv_obj_t * btnm);
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/**
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* Get a style of a button matrix
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* @param btnm pointer to a button matrix object
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* @param type which style should be get
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* @return style pointer to a style
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*/
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lv_style_t * lv_btnm_get_style(const lv_obj_t *btnm, lv_btnm_style_t type);
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/**
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* Find whether recoloring is enabled
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* @param btnm pointer to button matrix object
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* @return whether recoloring is enabled
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*/
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bool lv_btnm_get_recolor(const lv_obj_t * btnm);
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/**********************
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* MACROS
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**********************/
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#endif /*USE_LV_BTNM*/
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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#endif /*LV_BTNM_H*/
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