added strength back

This commit is contained in:
ElijahZAwesome 2018-02-06 21:46:59 -06:00
parent 71363476cf
commit e98ed24890
3 changed files with 4 additions and 0 deletions

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@ -1426,6 +1426,7 @@ void damageAndBreakTile(s8 level, int xt, int yt, int damage, int maxDamage, int
void playerHurtTile(PlayerData *pd, int tile, s8 level, int xt, int yt, int damage, int dir){ void playerHurtTile(PlayerData *pd, int tile, s8 level, int xt, int yt, int damage, int dir){
if(TESTGODMODE) damage = 99; if(TESTGODMODE) damage = 99;
if(UnderStrengthEffect) damage = damage + 4;
//TODO: Most of this can be combined a lot //TODO: Most of this can be combined a lot
switch(tile){ switch(tile){

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@ -67,6 +67,9 @@ void playerInitInventory(PlayerData *pd) {
if(TESTGODMODE) { if(TESTGODMODE) {
addItemToInventory(newItem(ITEM_GOLD_APPLE,1), &(pd->inventory)); addItemToInventory(newItem(ITEM_GOLD_APPLE,1), &(pd->inventory));
addItemToInventory(newItem(ITEM_STRENGTH_POTION,1), &(pd->inventory)); addItemToInventory(newItem(ITEM_STRENGTH_POTION,1), &(pd->inventory));
addItemToInventory(newItem(ITEM_REGEN_POTION,1), &(pd->inventory));
addItemToInventory(newItem(ITEM_SWIM_BREATH_POTION,1), &(pd->inventory));
addItemToInventory(newItem(ITEM_SPEED_POTION,1), &(pd->inventory));
addItemToInventory(newItem(ITEM_POTION_MAKER,0), &(pd->inventory)); addItemToInventory(newItem(ITEM_POTION_MAKER,0), &(pd->inventory));
addItemToInventory(newItem(TOOL_SHOVEL,1), &(pd->inventory)); addItemToInventory(newItem(TOOL_SHOVEL,1), &(pd->inventory));
addItemToInventory(newItem(TOOL_HOE,4), &(pd->inventory)); addItemToInventory(newItem(TOOL_HOE,4), &(pd->inventory));