added strength back
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3 changed files with 4 additions and 0 deletions
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Minicraft3DS.zip
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Minicraft3DS.zip
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@ -1426,6 +1426,7 @@ void damageAndBreakTile(s8 level, int xt, int yt, int damage, int maxDamage, int
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void playerHurtTile(PlayerData *pd, int tile, s8 level, int xt, int yt, int damage, int dir){
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void playerHurtTile(PlayerData *pd, int tile, s8 level, int xt, int yt, int damage, int dir){
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if(TESTGODMODE) damage = 99;
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if(TESTGODMODE) damage = 99;
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if(UnderStrengthEffect) damage = damage + 4;
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//TODO: Most of this can be combined a lot
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//TODO: Most of this can be combined a lot
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switch(tile){
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switch(tile){
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@ -67,6 +67,9 @@ void playerInitInventory(PlayerData *pd) {
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if(TESTGODMODE) {
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if(TESTGODMODE) {
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addItemToInventory(newItem(ITEM_GOLD_APPLE,1), &(pd->inventory));
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addItemToInventory(newItem(ITEM_GOLD_APPLE,1), &(pd->inventory));
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addItemToInventory(newItem(ITEM_STRENGTH_POTION,1), &(pd->inventory));
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addItemToInventory(newItem(ITEM_STRENGTH_POTION,1), &(pd->inventory));
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addItemToInventory(newItem(ITEM_REGEN_POTION,1), &(pd->inventory));
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addItemToInventory(newItem(ITEM_SWIM_BREATH_POTION,1), &(pd->inventory));
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addItemToInventory(newItem(ITEM_SPEED_POTION,1), &(pd->inventory));
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addItemToInventory(newItem(ITEM_POTION_MAKER,0), &(pd->inventory));
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addItemToInventory(newItem(ITEM_POTION_MAKER,0), &(pd->inventory));
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addItemToInventory(newItem(TOOL_SHOVEL,1), &(pd->inventory));
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addItemToInventory(newItem(TOOL_SHOVEL,1), &(pd->inventory));
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addItemToInventory(newItem(TOOL_HOE,4), &(pd->inventory));
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addItemToInventory(newItem(TOOL_HOE,4), &(pd->inventory));
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